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Make cars and peds to not despawn when you look away
# Conflicts: # src/control/CarCtrl.cpp # src/core/config.h # src/peds/Population.cpp
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30061396e8
commit
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4 changed files with 17 additions and 5 deletions
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@ -65,7 +65,7 @@ cDMAudio::DestroyAllGameCreatedEntities(void)
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void
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cDMAudio::SetOutputMode(bool8 surround)
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{
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return AudioManager.SetOutputMode(surround);
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AudioManager.SetOutputMode(surround);
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}
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void
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@ -964,6 +964,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
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}
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float distanceToPlayer = (pVehicle->GetPosition() - vecPlayerPos).Magnitude2D();
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float threshold = OFFSCREEN_DESPAWN_RANGE;
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#ifndef EXTENDED_OFFSCREEN_DESPAWN_RANGE
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if (pVehicle->GetIsOnScreen() ||
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TheCamera.Cams[TheCamera.ActiveCam].LookingLeft ||
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TheCamera.Cams[TheCamera.ActiveCam].LookingRight ||
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@ -975,11 +976,15 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
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pVehicle->bIsLawEnforcer ||
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pVehicle->bIsCarParkVehicle ||
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CTimer::GetTimeInMilliseconds() < pVehicle->m_nSetPieceExtendedRangeTime
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){
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)
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#endif
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{
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threshold = ONSCREEN_DESPAWN_RANGE * TheCamera.GenerationDistMultiplier;
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}
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#ifndef EXTENDED_OFFSCREEN_DESPAWN_RANGE
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if (TheCamera.GetForward().z < -0.9f)
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threshold = 70.0f;
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#endif
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if (pVehicle->bExtendedRange)
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threshold *= EXTENDED_RANGE_DESPAWN_MULTIPLIER;
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if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
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@ -274,6 +274,9 @@ enum Config {
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#define NO_MOVIES // add option to disable intro videos
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#define EXTENDED_OFFSCREEN_DESPAWN_RANGE // Use onscreen despawn range for offscreen peds and vehicles to avoid them despawning in the distance when you look
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// away
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#if defined(__LP64__) || defined(_WIN64)
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#define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build
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#endif
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@ -449,6 +452,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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#undef PS2_ALPHA_TEST
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#undef NO_ISLAND_LOADING
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#undef PS2_AUDIO_CHANNELS
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#undef EXTENDED_OFFSCREEN_DESPAWN_RANGE
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#endif
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// if these defines are enabled saves are not vanilla compatible without COMPATIBLE_SAVES
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@ -1105,8 +1105,9 @@ CPopulation::ManagePopulation(void)
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if (PedCreationDistMultiplier() * (PED_REMOVE_DIST_SPECIAL * TheCamera.GenerationDistMultiplier) < dist ||
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(!ped->bCullExtraFarAway && PedCreationDistMultiplier() * PED_REMOVE_DIST * TheCamera.GenerationDistMultiplier < dist)) {
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pedIsFarAway = true;
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} else if (PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT < dist) {
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}
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#ifndef EXTENDED_OFFSCREEN_DESPAWN_RANGE
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else if (PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT < dist) {
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if (CTimer::GetTimeInMilliseconds() > ped->m_nExtendedRangeTimer && !ped->GetIsOnScreen()) {
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER
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&& TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER_RUNABOUT
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@ -1118,7 +1119,9 @@ CPopulation::ManagePopulation(void)
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}
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}
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} else {
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}
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#endif
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else {
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ped->m_nExtendedRangeTimer = ped->m_nPedType == PEDTYPE_COP ? CTimer::GetTimeInMilliseconds() + 10000 : CTimer::GetTimeInMilliseconds() + 4000;
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}
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