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Fix loading island LODs with big buildings
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1 changed files with 3 additions and 1 deletions
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@ -742,7 +742,9 @@ CStreaming::RequestBigBuildings(eLevelName level)
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b = CPools::GetBuildingPool()->GetSlot(i);
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if(b && b->bIsBIGBuilding
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#ifdef NO_ISLAND_LOADING
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&& ((CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) || (b->m_level == level))
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&& (((CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) && (b != pIslandLODindustEntity) && (b != pIslandLODcomIndEntity) &&
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(b != pIslandLODcomSubEntity) && (b != pIslandLODsubIndEntity) && (b != pIslandLODsubComEntity)
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) || (b->m_level == level))
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#else
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&& b->m_level == level
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#endif
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