Rename LEVEL_NONE to LEVEL_GENERIC

This commit is contained in:
Sergeanur 2020-07-13 17:43:09 +03:00
parent 6eb8f6ae5a
commit 841fa5155c
27 changed files with 69 additions and 69 deletions

View file

@ -121,8 +121,8 @@ CGameLogic::Update()
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
CRestart::OverrideHospitalLevel = LEVEL_NONE;
CRestart::OverridePoliceStationLevel = LEVEL_NONE;
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
PassTime(720);
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
@ -200,8 +200,8 @@ CGameLogic::Update()
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
CRestart::OverrideHospitalLevel = LEVEL_NONE;
CRestart::OverridePoliceStationLevel = LEVEL_NONE;
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
PassTime(720);
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
pPlayerInfo.m_pPed->ClearWeapons();
@ -249,8 +249,8 @@ CGameLogic::Update()
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
CRestart::OverridePoliceStationLevel = LEVEL_NONE;
CRestart::OverrideHospitalLevel = LEVEL_NONE;
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
TheCamera.m_fCamShakeForce = 0.0f;