Rename LEVEL_NONE to LEVEL_GENERIC

This commit is contained in:
Sergeanur 2020-07-13 17:43:09 +03:00
parent 6eb8f6ae5a
commit 841fa5155c
27 changed files with 69 additions and 69 deletions

View file

@ -357,7 +357,7 @@ bool CGame::Initialise(const char* datFile)
CStreaming::Init();
CStreaming::LoadInitialVehicles();
CStreaming::LoadInitialPeds();
CStreaming::RequestBigBuildings(LEVEL_NONE);
CStreaming::RequestBigBuildings(LEVEL_GENERIC);
CStreaming::LoadAllRequestedModels(false);
printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024);
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
@ -511,7 +511,7 @@ void CGame::ReInitGameObjectVariables(void)
CTimeCycle::Initialise();
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
CStreaming::RequestBigBuildings(LEVEL_NONE);
CStreaming::RequestBigBuildings(LEVEL_GENERIC);
CStreaming::LoadAllRequestedModels(false);
CPed::Initialise();
CEventList::Initialise();