mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 03:39:01 +00:00
more high level functions
This commit is contained in:
parent
f50cf32b87
commit
84204471a5
28 changed files with 415 additions and 24 deletions
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@ -8,6 +8,7 @@
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#include "General.h"
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#include "CullZones.h"
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#include "SurfaceTable.h"
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#include "MBlur.h"
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#include "Camera.h"
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const float DefaultFOV = 80.0f; // actually 70.0f
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@ -72,6 +73,16 @@ WRAPPER void CCamera::Fade(float timeout, int16 direction) { EAXJMP(0x46B3A0); }
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WRAPPER void CCamera::ProcessFade(void) { EAXJMP(0x46F080); }
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WRAPPER void CCamera::ProcessMusicFade(void) { EAXJMP(0x46F1E0); }
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int
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CCamera::GetScreenFadeStatus(void)
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{
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if(m_fFLOATingFade == 0.0f)
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return FADE_0;
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if(m_fFLOATingFade == 255.0f)
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return FADE_2;
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return FADE_1;
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}
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void
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CCamera::SetFadeColour(uint8 r, uint8 g, uint8 b)
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{
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@ -81,6 +92,34 @@ CCamera::SetFadeColour(uint8 r, uint8 g, uint8 b)
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CDraw::FadeBlue = b;
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}
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void
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CCamera::SetMotionBlur(int r, int g, int b, int a, int type)
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{
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m_BlurRed = r;
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m_BlurGreen = g;
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m_BlurBlue = b;
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m_motionBlur = a;
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m_BlurType = type;
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}
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void
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CCamera::SetMotionBlurAlpha(int a)
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{
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m_imotionBlurAddAlpha = a;
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}
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void
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CCamera::RenderMotionBlur(void)
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{
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if(m_BlurType == 0)
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return;
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CMBlur::MotionBlurRender(m_pRwCamera,
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m_BlurRed, m_BlurGreen, m_BlurBlue,
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m_motionBlur, m_BlurType, m_imotionBlurAddAlpha);
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}
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/*
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*
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* CCam
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@ -1202,6 +1241,10 @@ STARTPATCHES
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InjectHook(0x42C760, &CCamera::IsSphereVisible, PATCH_JUMP);
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InjectHook(0x46FD00, &CCamera::SetFadeColour, PATCH_JUMP);
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InjectHook(0x46FD40, &CCamera::SetMotionBlur, PATCH_JUMP);
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InjectHook(0x46FD80, &CCamera::SetMotionBlurAlpha, PATCH_JUMP);
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InjectHook(0x46F940, &CCamera::RenderMotionBlur, PATCH_JUMP);
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InjectHook(0x456F40, WellBufferMe, PATCH_JUMP);
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InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP);
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InjectHook(0x457710, &CCam::DoAverageOnVector, PATCH_JUMP);
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30
src/Camera.h
30
src/Camera.h
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@ -212,6 +212,31 @@ enum
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LOOKING_FORWARD,
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};
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enum
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{
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// TODO: figure out
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FADE_0,
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FADE_1, // mid fade
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FADE_2,
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FADE_OUT,
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FADE_IN,
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};
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enum
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{
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MBLUR_NONE,
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MBLUR_SNIPER,
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MBLUR_NORMAL,
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MBLUR_INTRO1, // green camera
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MBLUR_INTRO2, // unused
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MBLUR_INTRO3, // bank scene
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MBLUR_INTRO4, // jail break scene
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MBLUR_INTRO5, // explosion
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MBLUR_INTRO6, // player shot
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MBLUR_UNUSED, // pinkish
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};
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struct CCamera : public CPlaceable
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{
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bool m_bAboveGroundTrainNodesLoaded;
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@ -421,10 +446,15 @@ int m_iModeObbeCamIsInForCar;
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bool IsBoxVisible(RwV3d *box, const CMatrix *mat);
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void Fade(float timeout, int16 direction);
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int GetScreenFadeStatus(void);
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void ProcessFade(void);
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void ProcessMusicFade(void);
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void SetFadeColour(uint8 r, uint8 g, uint8 b);
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void SetMotionBlur(int r, int g, int b, int a, int type);
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void SetMotionBlurAlpha(int a);
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void RenderMotionBlur(void);
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void DrawBordersForWideScreen(void);
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};
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static_assert(offsetof(CCamera, m_WideScreenOn) == 0x70, "CCamera: error");
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5
src/CutsceneMgr.cpp
Normal file
5
src/CutsceneMgr.cpp
Normal file
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@ -0,0 +1,5 @@
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#include "common.h"
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#include "patcher.h"
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#include "CutsceneMgr.h"
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bool &CCutsceneMgr::ms_cutsceneProcessing = *(bool*)0x95CD9F;
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8
src/CutsceneMgr.h
Normal file
8
src/CutsceneMgr.h
Normal file
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@ -0,0 +1,8 @@
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#pragma once
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class CCutsceneMgr
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{
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static bool &ms_cutsceneProcessing;
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public:
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static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
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};
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@ -4,6 +4,9 @@
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int &CMenuManager::m_PrefsBrightness = *(int*)0x5F2E50;
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int &CMenuManager::m_PrefsLanguage = *(int*)0x941238;
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bool &CMenuManager::m_PrefsUseWideScreen = *(bool*)0x95CD23;
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CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8;
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WRAPPER void CMenuManager::Process(void) { EAXJMP(0x485100); }
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WRAPPER void CMenuManager::DrawFrontEnd(void) { EAXJMP(0x47A540); }
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@ -85,7 +85,9 @@ public:
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static int &m_PrefsBrightness;
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static int &m_PrefsLanguage;
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static bool &m_PrefsUseWideScreen;
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void Process(void);
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void DrawFrontEnd(void);
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};
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static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error");
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@ -3,3 +3,7 @@
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#include "Game.h"
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int &CGame::currLevel = *(int*)0x941514;
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bool &CGame::bDemoMode = *(bool*)0x5F4DD0;
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bool &CGame::nastyGame = *(bool*)0x5F4DD4;
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WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
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@ -12,4 +12,8 @@ class CGame
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{
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public:
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static int &currLevel;
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static bool &bDemoMode;
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static bool &nastyGame;
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static void Process(void);
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};
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@ -12,6 +12,7 @@ CMouseControllerState &CPad::OldMouseControllerState = *(CMouseControllerState*)
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CMouseControllerState &CPad::NewMouseControllerState = *(CMouseControllerState*)0x8809F0;
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CMouseControllerState &CPad::PCTempMouseControllerState = *(CMouseControllerState*)0x6F1E60;
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WRAPPER void CPad::UpdatePads(void) { EAXJMP(0x492720); }
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WRAPPER void CPad::PrintErrorMessage(void) { EAXJMP(0x4942B0); }
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void
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@ -120,6 +120,7 @@ public:
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bool GetLookLeft(void);
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bool GetLookRight(void);
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static void UpdatePads(void);
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static CPad *GetPad(int n) { return &Pads[n]; }
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static void PrintErrorMessage(void);
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};
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@ -98,6 +98,15 @@ public:
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static float GetDirectionalRed(void) { return m_fCurrentDirectionalRed; }
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static float GetDirectionalGreen(void) { return m_fCurrentDirectionalGreen; }
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static float GetDirectionalBlue(void) { return m_fCurrentDirectionalBlue; }
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static int GetSkyTopRed(void) { return m_nCurrentSkyTopRed; }
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static int GetSkyTopGreen(void) { return m_nCurrentSkyTopGreen; }
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static int GetSkyTopBlue(void) { return m_nCurrentSkyTopBlue; }
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static int GetSkyBottomRed(void) { return m_nCurrentSkyBottomRed; }
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static int GetSkyBottomGreen(void) { return m_nCurrentSkyBottomGreen; }
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static int GetSkyBottomBlue(void) { return m_nCurrentSkyBottomBlue; }
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static float GetFarClip(void) { return m_fCurrentFarClip; }
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static float GetFogStart(void) { return m_fCurrentFogStart; }
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static int GetLowCloudsRed(void) { return m_nCurrentLowCloudsRed; }
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static int GetLowCloudsGreen(void) { return m_nCurrentLowCloudsGreen; }
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static int GetLowCloudsBlue(void) { return m_nCurrentLowCloudsBlue; }
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@ -74,6 +74,9 @@ void CTimer::Shutdown(void)
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;
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}
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#if 1
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WRAPPER void CTimer::Update(void) { EAXJMP(0x4ACF70); }
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#else
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void CTimer::Update(void)
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{
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m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
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m_FrameCounter++;
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}
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#endif
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void CTimer::Suspend(void)
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{
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cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE;
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WRAPPER void cDMAudio::Service(void) { EAXJMP(0x57C7A0); }
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WRAPPER void cDMAudio::ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed) { EAXJMP(0x57CBE0); }
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void cDMAudio::ResetTimers(UInt32 timerval)
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{
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((void (__thiscall *)(cDMAudio *, UInt32))0x57CCD0)(this, timerval);
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}
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WRAPPER void cDMAudio::ResetTimers(UInt32 timerval) { EAXJMP(0x57CCD0); }
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class cDMAudio
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{
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public:
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void Service(void);
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void ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed);
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void ResetTimers(UInt32 timerval);
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};
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5
src/entities/Heli.cpp
Normal file
5
src/entities/Heli.cpp
Normal file
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#include "common.h"
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#include "patcher.h"
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#include "Heli.h"
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WRAPPER void CHeli::SpecialHeliPreRender(void) { EAXJMP(0x54AE10); }
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13
src/entities/Heli.h
Normal file
13
src/entities/Heli.h
Normal file
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#pragma once
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#include "Vehicle.h"
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class CHeli : public CVehicle
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{
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public:
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// 0x288
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uint8 stuff[180];
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static void SpecialHeliPreRender(void);
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};
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static_assert(sizeof(CHeli) == 0x33C, "CHeli: error");
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181
src/main.cpp
181
src/main.cpp
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#include "Darkel.h"
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#include "Garages.h"
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#include "MusicManager.h"
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#include "VisibilityPlugins.h"
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#include "DMAudio.h"
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#include "CutsceneMgr.h"
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#include "Lights.h"
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#include "Credits.h"
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#include "CullZones.h"
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#include "TimeCycle.h"
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#include "Frontend.h"
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WRAPPER int psCameraBeginUpdate(RwCamera *camera) { EAXJMP(0x580C70); }
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WRAPPER void psCameraShowRaster(RwCamera *camera) { EAXJMP(0x580CA0); }
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WRAPPER void CameraSize(RwCamera *camera, CRect *rect, float viewWindow, float aspectRatio) { EAXJMP(0x527170); }
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int RsCameraBeginUpdate(RwCamera *camera) { return psCameraBeginUpdate(camera); } // argument actually ignored
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void RsCameraShowRaster(RwCamera *camera) { psCameraShowRaster(camera); }
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bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8;
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bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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void DoRWStuffEndOfFrame(void);
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void RenderScene(void);
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void RenderDebugShit(void);
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void RenderEffects(void);
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void Render2dStuff(void);
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void RenderMenus(void);
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void DoFade(void);
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void Render2dStuffAfterFade(void);
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extern void (*DebugMenuProcess)(void);
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extern void (*DebugMenuRender)(void);
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RwRGBA gColourTop;
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void
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Idle(void *arg)
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{
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CTimer::Update();
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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CPointLights::InitPerFrame();
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CGame::Process();
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DMAudio.Service();
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if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
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FrontEndMenuManager.m_bStartGameLoading = true;
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FrontEndMenuManager.m_bLoadingSavedGame = false;
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return;
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}
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if(FrontEndMenuManager.m_bStartGameLoading || b_FoundRecentSavedGameWantToLoad)
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return;
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SetLightsWithTimeOfDayColour(Scene.world);
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if(arg == nil)
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return;
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if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.field_452 == 1) &&
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TheCamera.GetScreenFadeStatus() != FADE_2){
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CRenderer::ConstructRenderList();
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CRenderer::PreRender();
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if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
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if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255))
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return;
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}else{
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if(!DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(),
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CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
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255))
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return;
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}
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DefinedState();
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// BUG. This has to be done BEFORE RwCameraBeginUpdate
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RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
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RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
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RenderScene();
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RenderDebugShit();
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RenderEffects();
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if((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) &&
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TheCamera.m_ScreenReductionPercentage > 0.0)
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TheCamera.SetMotionBlurAlpha(150);
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TheCamera.RenderMotionBlur();
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Render2dStuff();
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}else{
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float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
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// ASPECT
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CameraSize(Scene.camera, nil, viewWindow, 4.0f/3.0f);
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
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if(!RsCameraBeginUpdate(Scene.camera))
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return;
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}
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RenderMenus();
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DoFade();
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Render2dStuffAfterFade();
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CCredits::Render();
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DoRWStuffEndOfFrame();
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// if(g_SlowMode)
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// ProcessSlowMode();
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}
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void
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FrontendIdle(void)
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{
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CTimer::Update();
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CSprite2d::SetRecipNearClip();
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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CPad::UpdatePads();
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FrontEndMenuManager.Process();
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if(RsGlobal.quit)
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return;
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float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
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// ASPECT
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CameraSize(Scene.camera, nil, viewWindow, 4.0f/3.0f);
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
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if(!RsCameraBeginUpdate(Scene.camera))
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return;
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DefinedState();
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RenderMenus();
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DoFade();
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Render2dStuffAfterFade();
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CFont::DrawFonts();
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DoRWStuffEndOfFrame();
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}
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bool
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DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
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{
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float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
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// ASPECT
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float aspectRatio = CMenuManager::m_PrefsUseWideScreen ? 16.0f/9.0f : 4.0f/3.0f;
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CameraSize(Scene.camera, nil, viewWindow, aspectRatio);
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
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if(!RsCameraBeginUpdate(Scene.camera))
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return false;
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TheCamera.m_viewMatrix.Update();
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CClouds::RenderBackground(TopRed, TopGreen, TopBlue, BottomRed, BottomGreen, BottomBlue, Alpha);
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return true;
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}
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void
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DoRWStuffEndOfFrame(void)
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{
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// CDebug::DebugDisplayTextBuffer();
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// FlushObrsPrintfs();
|
||||
RwCameraEndUpdate(Scene.camera);
|
||||
RsCameraShowRaster(Scene.camera);
|
||||
}
|
||||
|
||||
|
||||
// This is certainly a very useful function
|
||||
void
|
||||
DoRWRenderHorizon(void)
|
||||
|
@ -143,6 +310,8 @@ Render2dStuff(void)
|
|||
CGarages::PrintMessages();
|
||||
CPad::PrintErrorMessage();
|
||||
CFont::DrawFonts();
|
||||
|
||||
DebugMenuRender();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -154,8 +323,8 @@ RenderMenus(void)
|
|||
|
||||
bool &JustLoadedDontFadeInYet = *(bool*)0x95CDB4;
|
||||
bool &StillToFadeOut = *(bool*)0x95CD99;
|
||||
int32 &TimeStartedCountingForFade = *(int32*)0x9430EC;
|
||||
int32 &TimeToStayFadedBeforeFadeOut = *(int32*)0x611564;
|
||||
uint32 &TimeStartedCountingForFade = *(uint32*)0x9430EC;
|
||||
uint32 &TimeToStayFadedBeforeFadeOut = *(uint32*)0x611564;
|
||||
|
||||
void
|
||||
DoFade(void)
|
||||
|
@ -171,12 +340,12 @@ DoFade(void)
|
|||
if(StillToFadeOut){
|
||||
if(CTimer::GetTimeInMilliseconds() - TimeStartedCountingForFade > TimeToStayFadedBeforeFadeOut){
|
||||
StillToFadeOut = false;
|
||||
TheCamera.Fade(3.0f, 1);
|
||||
TheCamera.Fade(3.0f, FADE_IN);
|
||||
TheCamera.ProcessFade();
|
||||
TheCamera.ProcessMusicFade();
|
||||
}else{
|
||||
TheCamera.SetFadeColour(0, 0, 0);
|
||||
TheCamera.Fade(0.0f, 0);
|
||||
TheCamera.Fade(0.0f, FADE_OUT);
|
||||
TheCamera.ProcessFade();
|
||||
}
|
||||
}
|
||||
|
@ -246,6 +415,10 @@ Render2dStuffAfterFade(void)
|
|||
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x48E480, Idle, PATCH_JUMP);
|
||||
InjectHook(0x48E700, FrontendIdle, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x48D040, DoRWStuffStartOfFrame_Horizon, PATCH_JUMP);
|
||||
InjectHook(0x48E030, RenderScene, PATCH_JUMP);
|
||||
InjectHook(0x48E080, RenderDebugShit, PATCH_JUMP);
|
||||
InjectHook(0x48E090, RenderEffects, PATCH_JUMP);
|
||||
|
|
23
src/re3.cpp
23
src/re3.cpp
|
@ -4,6 +4,7 @@
|
|||
#include "patcher.h"
|
||||
#include "Renderer.h"
|
||||
#include "Credits.h"
|
||||
#include "Camera.h"
|
||||
#include "debugmenu_public.h"
|
||||
|
||||
void **rwengine = *(void***)0x5A10E1;
|
||||
|
@ -71,10 +72,30 @@ open_script(const char *path, const char *mode)
|
|||
|
||||
int gDbgSurf;
|
||||
|
||||
void (*DebugMenuProcess)(void);
|
||||
void (*DebugMenuRender)(void);
|
||||
static void stub(void) { }
|
||||
|
||||
void
|
||||
DebugMenuInit(void)
|
||||
{
|
||||
if(DebugMenuLoad()){
|
||||
DebugMenuProcess = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuProcess");
|
||||
DebugMenuRender = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuRender");
|
||||
}
|
||||
if(DebugMenuProcess == nil || DebugMenuRender == nil){
|
||||
DebugMenuProcess = stub;
|
||||
DebugMenuRender = stub;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
int (*RsEventHandler_orig)(int a, int b);
|
||||
int
|
||||
delayedPatches10(int a, int b)
|
||||
{
|
||||
DebugMenuInit();
|
||||
|
||||
if(DebugMenuLoad()){
|
||||
DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
|
||||
|
@ -85,6 +106,8 @@ delayedPatches10(int a, int b)
|
|||
DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
|
||||
DebugMenuAddVar("Debug", "Dbg Surface", &gDbgSurf, nil, 1, 0, 34, nil);
|
||||
|
||||
DebugMenuAddVar("Debug", "blur type", &TheCamera.m_BlurType, nil, 1, 0, 10, nil);
|
||||
|
||||
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
|
||||
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "RwHelper.h"
|
||||
#include "Camera.h"
|
||||
#include "MBlur.h"
|
||||
|
||||
RwRaster *&CMBlur::pFrontBuffer = *(RwRaster**)0x8E2C48;
|
||||
|
@ -104,26 +105,26 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect)
|
|||
}
|
||||
|
||||
void
|
||||
CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 alpha, int32 type, uint32 bluralpha)
|
||||
CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 addalpha)
|
||||
{
|
||||
RwRGBA color = { red, green, blue, alpha };
|
||||
RwRGBA color = { red, green, blue, blur };
|
||||
if(BlurOn){
|
||||
if(pFrontBuffer){
|
||||
if(ms_bJustInitialised)
|
||||
ms_bJustInitialised = false;
|
||||
else
|
||||
OverlayRender(cam, pFrontBuffer, color, type, bluralpha);
|
||||
OverlayRender(cam, pFrontBuffer, color, type, addalpha);
|
||||
}
|
||||
RwRasterPushContext(pFrontBuffer);
|
||||
RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0);
|
||||
RwRasterPopContext();
|
||||
}else{
|
||||
OverlayRender(cam, nil, color, type, bluralpha);
|
||||
OverlayRender(cam, nil, color, type, addalpha);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, uint32 bluralpha)
|
||||
CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, uint32 addalpha)
|
||||
{
|
||||
int r, g, b, a;
|
||||
|
||||
|
@ -135,31 +136,31 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type,
|
|||
DefinedState();
|
||||
|
||||
switch(type){
|
||||
case 3:
|
||||
case MBLUR_INTRO1:
|
||||
r = 0;
|
||||
g = 255;
|
||||
b = 0;
|
||||
a = 128;
|
||||
break;
|
||||
case 5:
|
||||
case MBLUR_INTRO3:
|
||||
r = 100;
|
||||
g = 220;
|
||||
b = 230;
|
||||
a = 158;
|
||||
break;
|
||||
case 6:
|
||||
case MBLUR_INTRO4:
|
||||
r = 80;
|
||||
g = 255;
|
||||
b = 230;
|
||||
a = 138;
|
||||
break;
|
||||
case 8:
|
||||
case MBLUR_INTRO6:
|
||||
r = 255;
|
||||
g = 60;
|
||||
b = 60;
|
||||
a = 200;
|
||||
break;
|
||||
case 9:
|
||||
case MBLUR_UNUSED:
|
||||
r = 255;
|
||||
g = 180;
|
||||
b = 180;
|
||||
|
@ -191,7 +192,7 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type,
|
|||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
|
||||
|
||||
a = bluralpha/2;
|
||||
a = addalpha/2;
|
||||
if(a < 30)
|
||||
a = 30;
|
||||
|
||||
|
|
|
@ -10,6 +10,6 @@ public:
|
|||
static void MotionBlurOpen(RwCamera *cam);
|
||||
static void MotionBlurClose(void);
|
||||
static void CreateImmediateModeData(RwCamera *cam, RwRect *rect);
|
||||
static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 alpha, int32 type, uint32 bluralpha);
|
||||
static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 addalpha);
|
||||
static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, uint32 bluralpha);
|
||||
};
|
||||
|
|
|
@ -2,4 +2,12 @@
|
|||
#include "patcher.h"
|
||||
#include "PointLights.h"
|
||||
|
||||
int16 &CPointLights::NumLights = *(int16*)0x95CC3E;
|
||||
|
||||
WRAPPER void CPointLights::RenderFogEffect(void) { EAXJMP(0x510C30); }
|
||||
|
||||
void
|
||||
CPointLights::InitPerFrame(void)
|
||||
{
|
||||
NumLights = 0;
|
||||
}
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
|
||||
class CPointLights
|
||||
{
|
||||
static int16 &NumLights;
|
||||
public:
|
||||
static void InitPerFrame(void);
|
||||
static void RenderFogEffect(void);
|
||||
};
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "Treadable.h"
|
||||
#include "Ped.h"
|
||||
#include "Vehicle.h"
|
||||
#include "Heli.h"
|
||||
#include "Object.h"
|
||||
#include "PathFind.h"
|
||||
#include "Collision.h"
|
||||
|
@ -14,6 +15,7 @@
|
|||
#include "Camera.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "Streaming.h"
|
||||
#include "Shadows.h"
|
||||
#include "Renderer.h"
|
||||
|
||||
bool gbShowPedRoadGroups;
|
||||
|
@ -48,6 +50,28 @@ CRenderer::Init(void)
|
|||
gSortedVehiclesAndPeds.Init(40);
|
||||
SortBIGBuildings();
|
||||
}
|
||||
|
||||
void
|
||||
CRenderer::PreRender(void)
|
||||
{
|
||||
int i;
|
||||
CLink<CVisibilityPlugins::AlphaObjectInfo> *node;
|
||||
|
||||
for(i = 0; i < ms_nNoOfVisibleEntities; i++)
|
||||
ms_aVisibleEntityPtrs[i]->PreRender();
|
||||
|
||||
for(i = 0; i < ms_nNoOfInVisibleEntities; i++)
|
||||
ms_aInVisibleEntityPtrs[i]->PreRender();
|
||||
|
||||
for(node = CVisibilityPlugins::m_alphaEntityList.tail.prev;
|
||||
node != &CVisibilityPlugins::m_alphaEntityList.head;
|
||||
node = node->prev)
|
||||
((CEntity*)node->item.entity)->PreRender();
|
||||
|
||||
CHeli::SpecialHeliPreRender();
|
||||
CShadows::RenderExtraPlayerShadows();
|
||||
}
|
||||
|
||||
void
|
||||
CRenderer::RenderOneRoad(CEntity *e)
|
||||
{
|
||||
|
|
|
@ -26,7 +26,7 @@ class CRenderer
|
|||
static bool &m_loadingPriority;
|
||||
public:
|
||||
static void Init(void);
|
||||
// TODO: PreRender, needs CHeli and CShadows
|
||||
static void PreRender(void);
|
||||
|
||||
static void RenderRoads(void);
|
||||
static void RenderFadingInEntities(void);
|
||||
|
|
|
@ -5,3 +5,4 @@
|
|||
WRAPPER void CShadows::AddPermanentShadow(unsigned char ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, unsigned char nRed, unsigned char nGreen, unsigned char nBlue, float fZDistance, unsigned int nTime, float fScale) { EAXJMP(0x512FD0); }
|
||||
WRAPPER void CShadows::RenderStaticShadows(void) { EAXJMP(0x5145F0); }
|
||||
WRAPPER void CShadows::RenderStoredShadows(void) { EAXJMP(0x514010); }
|
||||
WRAPPER void CShadows::RenderExtraPlayerShadows(void) { EAXJMP(0x516F90); }
|
||||
|
|
|
@ -8,4 +8,5 @@ public:
|
|||
static void AddPermanentShadow(uint8 ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, uint32 nTime, float fScale);
|
||||
static void RenderStaticShadows(void);
|
||||
static void RenderStoredShadows(void);
|
||||
};
|
||||
static void RenderExtraPlayerShadows(void);
|
||||
};
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "ModelInfo.h"
|
||||
#include "Lights.h"
|
||||
#include "Renderer.h"
|
||||
#include "Camera.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
|
||||
#define FADE_DISTANCE 20.0f
|
||||
|
@ -24,6 +25,7 @@ int32 &CVisibilityPlugins::ms_atomicPluginOffset = *(int32*)0x600124;
|
|||
int32 &CVisibilityPlugins::ms_framePluginOffset = *(int32*)0x600128;
|
||||
int32 &CVisibilityPlugins::ms_clumpPluginOffset = *(int32*)0x60012C;
|
||||
|
||||
RwCamera *&CVisibilityPlugins::ms_pCamera = *(RwCamera**)0x8F2514;
|
||||
RwV3d *&CVisibilityPlugins::ms_pCameraPosn = *(RwV3d**)0x8F6270;
|
||||
float &CVisibilityPlugins::ms_cullCompsDist = *(float*)0x8F2BC4;
|
||||
float &CVisibilityPlugins::ms_vehicleLod0Dist = *(float*)0x885B28;
|
||||
|
@ -82,6 +84,28 @@ CVisibilityPlugins::InsertAtomicIntoSortedList(RpAtomic *a, float dist)
|
|||
return ret;
|
||||
}
|
||||
|
||||
void
|
||||
CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
|
||||
{
|
||||
ms_pCamera = camera;
|
||||
ms_pCameraPosn = RwMatrixGetPos(RwFrameGetMatrix(RwCameraGetFrame(camera)));
|
||||
|
||||
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 ||
|
||||
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED)
|
||||
ms_cullCompsDist = 1000000.0f;
|
||||
else
|
||||
ms_cullCompsDist = sq(TheCamera.LODDistMultiplier * 20.0f);
|
||||
|
||||
ms_vehicleLod0Dist = sq(70.0 * TheCamera.GenerationDistMultiplier);
|
||||
ms_vehicleLod1Dist = sq(90.0 * TheCamera.GenerationDistMultiplier);
|
||||
ms_vehicleFadeDist = sq(100.0 * TheCamera.GenerationDistMultiplier);
|
||||
ms_bigVehicleLod0Dist = sq(60.0 * TheCamera.GenerationDistMultiplier);
|
||||
ms_bigVehicleLod1Dist = sq(150.0 * TheCamera.GenerationDistMultiplier);
|
||||
ms_pedLod0Dist = sq(25.0 * TheCamera.LODDistMultiplier);
|
||||
ms_pedLod1Dist = sq(60.0 * TheCamera.LODDistMultiplier);
|
||||
ms_pedFadeDist = sq(70.0 * TheCamera.LODDistMultiplier);
|
||||
}
|
||||
|
||||
RpMaterial*
|
||||
SetAlphaCB(RpMaterial *material, void *data)
|
||||
{
|
||||
|
@ -802,6 +826,8 @@ STARTPATCHES
|
|||
InjectHook(0x528FF0, CVisibilityPlugins::InsertEntityIntoSortedList, PATCH_JUMP);
|
||||
InjectHook(0x528F80, CVisibilityPlugins::InitAlphaAtomicList, PATCH_JUMP);
|
||||
InjectHook(0x528FA0, CVisibilityPlugins::InsertAtomicIntoSortedList, PATCH_JUMP);
|
||||
InjectHook(0x528C50, CVisibilityPlugins::SetRenderWareCamera, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x527F60, SetAlphaCB, PATCH_JUMP);
|
||||
InjectHook(0x529040, CVisibilityPlugins::RenderAlphaAtomics, PATCH_JUMP);
|
||||
InjectHook(0x529070, CVisibilityPlugins::RenderFadingEntities, PATCH_JUMP);
|
||||
|
|
|
@ -22,6 +22,7 @@ public:
|
|||
|
||||
static CLinkList<AlphaObjectInfo> &m_alphaList;
|
||||
static CLinkList<AlphaObjectInfo> &m_alphaEntityList;
|
||||
static RwCamera *&ms_pCamera;
|
||||
static RwV3d *&ms_pCameraPosn;
|
||||
static float &ms_cullCompsDist;
|
||||
static float &ms_vehicleLod0Dist;
|
||||
|
@ -39,6 +40,8 @@ public:
|
|||
static void InitAlphaAtomicList(void);
|
||||
static bool InsertAtomicIntoSortedList(RpAtomic *a, float dist);
|
||||
|
||||
static void SetRenderWareCamera(RwCamera *camera);
|
||||
|
||||
static RpAtomic *RenderWheelAtomicCB(RpAtomic *atomic);
|
||||
static RpAtomic *RenderObjNormalAtomic(RpAtomic *atomic);
|
||||
static RpAtomic *RenderAlphaAtomic(RpAtomic *atomic, int alpha);
|
||||
|
|
Loading…
Reference in a new issue