SetPosition, final part

This commit is contained in:
Sergeanur 2020-05-05 04:45:18 +03:00
parent 131e8af174
commit 84c9484e55
20 changed files with 129 additions and 143 deletions

View file

@ -38,7 +38,7 @@ CPlayerInfo::SetPlayerSkin(char *skin)
LoadPlayerSkin();
}
CVector&
const CVector &
CPlayerInfo::GetPos()
{
#ifdef FIX_BUGS
@ -430,7 +430,7 @@ CPlayerInfo::Process(void)
CPed::PedSetOutCarCB(0, m_pPed);
CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f);
m_pPed->GetPosition() = sth;
m_pPed->SetPosition(sth);
m_pPed->SetMoveState(PEDMOVE_STILL);
m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed;
}
@ -456,7 +456,7 @@ CPlayerInfo::Process(void)
#ifdef VC_PED_PORTS
if (carBelow->GetStatus() != STATUS_WRECKED && carBelow->GetUp().z > 0.3f)
#else
if (carBelow->m_status != STATUS_WRECKED)
if (carBelow->GetStatus() != STATUS_WRECKED)
#endif
m_pPed->SetSeekBoatPosition(carBelow);
}