SetPosition, final part

This commit is contained in:
Sergeanur 2020-05-05 04:45:18 +03:00
commit 84c9484e55
20 changed files with 129 additions and 143 deletions

View file

@ -495,7 +495,7 @@ CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors)
case PEDTYPE_CIVFEMALE:
{
CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType);
ped->GetPosition() = coors;
ped->SetPosition(coors);
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(ped);
if (ms_bGivePedsWeapons) {
@ -509,7 +509,7 @@ CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors)
case PEDTYPE_COP:
{
CCopPed *ped = new CCopPed((eCopType)miOrCopType);
ped->GetPosition() = coors;
ped->SetPosition(coors);
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(ped);
return ped;
@ -525,7 +525,7 @@ CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors)
case PEDTYPE_GANG9:
{
CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType);
ped->GetPosition() = coors;
ped->SetPosition(coors);
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(ped);
@ -540,7 +540,7 @@ CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors)
case PEDTYPE_EMERGENCY:
{
CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_EMERGENCY);
ped->GetPosition() = coors;
ped->SetPosition(coors);
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(ped);
return ped;
@ -548,7 +548,7 @@ CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors)
case PEDTYPE_FIREMAN:
{
CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_FIREMAN);
ped->GetPosition() = coors;
ped->SetPosition(coors);
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(ped);
return ped;
@ -557,7 +557,7 @@ CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors)
case PEDTYPE_PROSTITUTE:
{
CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType);
ped->GetPosition() = coors;
ped->SetPosition(coors);
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(ped);
return ped;
@ -880,22 +880,22 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
if (veh->bIsLocked || !veh->CanBeDeleted()) {
switch (movedVehicleCount & 3) {
case 0:
veh->GetPosition() = RegenerationPoint_a;
veh->SetPosition(RegenerationPoint_a);
break;
case 1:
veh->GetPosition() = RegenerationPoint_b;
veh->SetPosition(RegenerationPoint_b);
break;
case 2:
veh->GetPosition() = CVector(RegenerationPoint_a.x, RegenerationPoint_b.y, RegenerationPoint_a.z);
veh->SetPosition(RegenerationPoint_a.x, RegenerationPoint_b.y, RegenerationPoint_a.z);
break;
case 3:
veh->GetPosition() = CVector(RegenerationPoint_b.x, RegenerationPoint_a.y, RegenerationPoint_a.z);
veh->SetPosition(RegenerationPoint_b.x, RegenerationPoint_a.y, RegenerationPoint_a.z);
break;
default:
break;
}
veh->GetPosition().z += (movedVehicleCount / 4) * 7.0f;
veh->GetForward() = RegenerationForward;
veh->GetMatrix().GetPosition().z += (movedVehicleCount / 4) * 7.0f;
veh->GetMatrix().GetForward() = RegenerationForward;
((CAutomobile*)veh)->PlaceOnRoadProperly();
CCarCtrl::JoinCarWithRoadSystem(veh);
CTheScripts::ClearSpaceForMissionEntity(veh->GetPosition(), veh);
@ -924,14 +924,14 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
CWorld::Remove(ped);
delete ped;
} else if (ped->m_nPedType != PEDTYPE_PLAYER1 && ped->m_nPedType != PEDTYPE_PLAYER2) {
ped->GetPosition() = RegenerationPoint_a;
ped->SetPosition(RegenerationPoint_a);
bool foundGround;
float groundZ = CWorld::FindGroundZFor3DCoord(ped->GetPosition().x, ped->GetPosition().y,
ped->GetPosition().z + 2.0f, &foundGround);
if (foundGround) {
ped->GetPosition().z = 1.0f + groundZ;
ped->GetMatrix().GetPosition().z = 1.0f + groundZ;
//ped->GetPosition().z += 0.0f;
CTheScripts::ClearSpaceForMissionEntity(ped->GetPosition(), ped);
}