SetPosition, final part

This commit is contained in:
Sergeanur 2020-05-05 04:45:18 +03:00
parent 131e8af174
commit 84c9484e55
20 changed files with 129 additions and 143 deletions

View file

@ -3186,10 +3186,10 @@ CAutomobile::PlaceOnRoadProperly(void)
float c = Cos(angle);
float s = Sin(angle);
GetRight() = CVector((front.y - rear.y)/len, -(front.x - rear.x)/len, 0.0f);
GetForward() = CVector(-c*GetRight().y, c*GetRight().x, s);
GetUp() = CrossProduct(GetRight(), GetForward());
GetPosition() = CVector((front.x + rear.x)/2.0f, (front.y + rear.y)/2.0f, (frontZ + rearZ)/2.0f + GetHeightAboveRoad());
GetMatrix().GetRight() = CVector((front.y - rear.y) / len, -(front.x - rear.x) / len, 0.0f);
GetMatrix().GetForward() = CVector(-c * GetRight().y, c * GetRight().x, s);
GetMatrix().GetUp() = CrossProduct(GetRight(), GetForward());
GetMatrix().GetPosition() = CVector((front.x + rear.x) / 2.0f, (front.y + rear.y) / 2.0f, (frontZ + rearZ) / 2.0f + GetHeightAboveRoad());
}
void
@ -4408,7 +4408,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
if(GetUp().z > 0.0f){
// simulate fast upward movement if going fast
float speed = CVector2D(m_vecMoveSpeed).MagnitudeSqr();
obj->GetPosition() += GetUp()*speed;
obj->GetMatrix().Translate(GetUp()*speed);
}
}
obj->ApplyMoveForce(dist);