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Weapon fixes and thingies
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parent
40ee29fb99
commit
84f8312b86
35 changed files with 639 additions and 405 deletions
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@ -5536,9 +5536,10 @@ CMenuManager::PrintMap(void)
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if (mapPoint.y > fMapCenterY - fMapSize && mapPoint.y < fMapCenterY + fMapSize &&
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mapPoint.x > fMapCenterX - fMapSize && mapPoint.x < fMapCenterX + fMapSize) {
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// Don't ask me the meanings, I don't know. Found them by trying
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float diffX = fMapCenterX - fMapSize, diffY = fMapCenterY - fMapSize;
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float x = ((mapPoint.x - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f;
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float y = 2000.0f - ((mapPoint.y - diffY) / (fMapSize * 2)) * 4000.0f;
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float x = ((mapPoint.x - diffX) / (fMapSize * 2)) * (WORLD_SIZE_X / MENU_MAP_WIDTH_SCALE) - (WORLD_SIZE_X / 2 + MENU_MAP_LEFT_OFFSET * MENU_MAP_LENGTH_UNIT);
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float y = (WORLD_SIZE_Y / 2 - MENU_MAP_TOP_OFFSET * MENU_MAP_LENGTH_UNIT) - ((mapPoint.y - diffY) / (fMapSize * 2)) * (WORLD_SIZE_Y / MENU_MAP_HEIGHT_SCALE);
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CRadar::ToggleTargetMarker(x, y);
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
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}
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@ -5584,7 +5585,8 @@ CMenuManager::PrintMap(void)
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if (fMapCenterY + fMapSize < SCREEN_HEIGHT - MENU_Y(60.0f))
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fMapCenterY = SCREEN_HEIGHT - MENU_Y(60.0f) - fMapSize;
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fMapCenterY = Min(fMapCenterY, fMapSize); // To not show beyond north border
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if (fMapCenterY - fMapSize > SCREEN_HEIGHT / 2)
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fMapCenterY = SCREEN_HEIGHT / 2 + fMapSize;
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bMenuMapActive = false;
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@ -5654,9 +5656,7 @@ CMenuManager::ConstructStatLine(int rowIdx)
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STAT_LINE("PL_STAT", nil, false, nil);
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int percentCompleted = (CStats::TotalProgressInGame == 0 ? 0 :
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CStats::ProgressMade * 100.0f / (CGame::nastyGame ? CStats::TotalProgressInGame : CStats::TotalProgressInGame - 1));
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percentCompleted = Min(percentCompleted, 100);
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int percentCompleted = CStats::GetPercentageProgress();
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STAT_LINE("PER_COM", &percentCompleted, false, nil);
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STAT_LINE("NMISON", &CStats::MissionsGiven, false, nil);
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@ -142,6 +142,7 @@ CPlayerInfo::Clear(void)
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m_bFastReload = false;
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m_bGetOutOfJailFree = false;
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m_bGetOutOfHospitalFree = false;
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m_bDriveByAllowed = true;
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m_nPreviousTimeRewardedForExplosion = 0;
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m_nExplosionsSinceLastReward = 0;
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}
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@ -54,6 +54,7 @@ public:
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bool m_bFastReload;
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bool m_bGetOutOfJailFree;
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bool m_bGetOutOfHospitalFree;
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bool m_bDriveByAllowed;
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char m_aSkinName[32];
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RwTexture *m_pSkinTexture;
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@ -87,12 +87,11 @@ static_assert(RADAR_TILE_SIZE == (RADAR_SIZE_Y / RADAR_NUM_TILES), "CRadar: not
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CRGBA CRadar::ArrowBlipColour1;
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CRGBA CRadar::ArrowBlipColour2;
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uint16 CRadar::MapLegendCounter;
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uint16 CRadar::MapLegendList[NUM_MAP_LEGENDS];
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int16 CRadar::MapLegendList[NUM_MAP_LEGENDS];
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int CRadar::TargetMarkerId = -1;
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CVector CRadar::TargetMarkerPos;
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#endif
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// taken from VC
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float CRadar::cachedCos;
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float CRadar::cachedSin;
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@ -273,12 +272,9 @@ void CRadar::ClearBlip(int32 i)
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if (index != -1) {
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SetRadarMarkerState(index, false);
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ms_RadarTrace[index].m_bInUse = false;
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#ifndef MENU_MAP
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// Ssshhh
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ms_RadarTrace[index].m_eBlipType = BLIP_NONE;
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ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
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ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE;
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#endif
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}
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}
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@ -481,11 +477,6 @@ void CRadar::DrawBlips()
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CEntity *blipEntity = nil;
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for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
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#ifdef MENU_MAP
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// A little hack to reuse cleared blips in menu map. hehe
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if (!CMenuManager::bMenuMapActive || ms_RadarTrace[blipId].m_eBlipType == BLIP_CAR ||
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ms_RadarTrace[blipId].m_eBlipType == BLIP_CHAR || ms_RadarTrace[blipId].m_eBlipType == BLIP_OBJECT)
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#endif
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if (!ms_RadarTrace[blipId].m_bInUse)
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continue;
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@ -1338,9 +1329,8 @@ void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &i
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{
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#ifdef MENU_MAP
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if (CMenuManager::bMenuMapActive) {
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// fMapSize is actually half map size. Radar range is 1000, so if x is -2000, in.x + 2.0f is 0.
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out.x = (CMenuManager::fMapCenterX - CMenuManager::fMapSize) + (in.x + 2.0f) * CMenuManager::fMapSize * 2.0f / 4.0f;
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out.y = (CMenuManager::fMapCenterY - CMenuManager::fMapSize) + (2.0f - in.y) * CMenuManager::fMapSize * 2.0f / 4.0f;
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out.x = (CMenuManager::fMapCenterX - CMenuManager::fMapSize) + (MENU_MAP_LENGTH / 2 + MENU_MAP_LEFT_OFFSET + in.x) * CMenuManager::fMapSize * MENU_MAP_WIDTH_SCALE * 2.0f / MENU_MAP_LENGTH;
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out.y = (CMenuManager::fMapCenterY - CMenuManager::fMapSize) + (MENU_MAP_LENGTH / 2 - MENU_MAP_TOP_OFFSET - in.y) * CMenuManager::fMapSize * MENU_MAP_HEIGHT_SCALE * 2.0f / MENU_MAP_LENGTH;
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} else
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#endif
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{
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@ -1428,7 +1418,7 @@ CRadar::InitFrontEndMap()
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CalculateCachedSinCos();
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vec2DRadarOrigin.x = 0.0f;
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vec2DRadarOrigin.y = 0.0f;
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m_radarRange = 1000.0f; // doesn't mean anything, just affects the calculation in TransformRadarPointToScreenSpace
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m_radarRange = MENU_MAP_LENGTH_UNIT; // just affects the multiplier in TransformRadarPointToScreenSpace
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for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
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MapLegendList[i] = RADAR_SPRITE_NONE;
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}
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@ -1,6 +1,13 @@
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#pragma once
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#include "Sprite2d.h"
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#define MENU_MAP_LENGTH_UNIT 1190.0f // in game unit
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#define MENU_MAP_WIDTH_SCALE 1.112f // in game unit (originally 1.112494151260504f)
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#define MENU_MAP_HEIGHT_SCALE 1.119f // in game unit (originally 1.118714268907563f)
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#define MENU_MAP_TOP_OFFSET 0.28f // in length unit defined above - ~333 game unit
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#define MENU_MAP_LEFT_OFFSET 0.185f // in length unit defined above - ~220 game unit
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#define MENU_MAP_LENGTH (4000.f / MENU_MAP_LENGTH_UNIT)
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enum eBlipType
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{
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BLIP_NONE,
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@ -111,7 +118,7 @@ public:
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#define NUM_MAP_LEGENDS 75
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static CRGBA ArrowBlipColour1;
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static CRGBA ArrowBlipColour2;
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static uint16 MapLegendList[NUM_MAP_LEGENDS];
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static int16 MapLegendList[NUM_MAP_LEGENDS];
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static uint16 MapLegendCounter;
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static int TargetMarkerId;
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static CVector TargetMarkerPos;
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@ -249,6 +249,14 @@ int32 CStats::FindCriminalRatingNumber()
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return rating;
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}
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float CStats::GetPercentageProgress()
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{
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float percentCompleted = (CStats::TotalProgressInGame == 0 ? 0 :
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CStats::ProgressMade * 100.0f / (CGame::nastyGame ? CStats::TotalProgressInGame : CStats::TotalProgressInGame - 1.0f));
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return Min(percentCompleted, 100.0f);
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}
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void CStats::SaveStats(uint8 *buf, uint32 *size)
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{
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CheckPointReachedSuccessfully();
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@ -90,4 +90,5 @@ public:
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static int32 FindCriminalRatingNumber();
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static void SaveStats(uint8 *buf, uint32 *size);
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static void LoadStats(uint8 *buf, uint32 size);
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static float GetPercentageProgress();
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};
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@ -340,21 +340,6 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
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if(e->IsPed()) {
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if(e->bUsesCollision || deadPeds && ((CPed *)e)->m_nPedState == PED_DEAD) {
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colmodel = ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))->AnimatePedColModelSkinned(e->GetClump());
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/* this should all be gone, right?
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if(((CPed *)e)->UseGroundColModel())
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colmodel = &CTempColModels::ms_colModelPedGroundHit;
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else
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#ifdef ANIMATE_PED_COL_MODEL
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colmodel = CPedModelInfo::AnimatePedColModel(
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((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))
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->GetHitColModel(),
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RpClumpGetFrame(e->GetClump()));
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#else
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colmodel =
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((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))
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->GetHitColModel();
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#endif
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*/
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} else
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colmodel = nil;
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