Compilation fix

This commit is contained in:
Sergeanur 2020-08-24 22:14:05 +03:00
parent bbcf3fd7d2
commit 85cf043e4a

View file

@ -578,10 +578,11 @@ CCutsceneMgr::AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const ch
CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(),
frame,
CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
RpClump* clump = pObject->GetClump();
if (RwObjectGetType(clump) == rpCLUMP)
if (RwObjectGetType(pObject->m_rwObject) == rpCLUMP) {
RpClump *clump = (RpClump*)pObject->m_rwObject;
if (IsClumpSkinned(clump))
RpAtomicGetBoundingSphere(GetFirstAtomic(clump))->radius *= 1.1f;
}
}
void