mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-04 14:24:11 +00:00
Merge branch 'master' into ps2menu
This commit is contained in:
commit
860f75d66c
145 changed files with 15893 additions and 12764 deletions
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@ -83,12 +83,20 @@ CGameLogic::Update()
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}
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break;
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case WBSTATE_WASTED:
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#ifdef MISSION_REPLAY
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if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
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#else
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if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
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#endif
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TheCamera.SetFadeColour(200, 200, 200);
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TheCamera.Fade(2.0f, FADE_OUT);
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}
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#ifdef MISSION_REPLAY
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
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#else
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
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#endif
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pPlayerInfo.m_WBState = WBSTATE_PLAYING;
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if (pPlayerInfo.m_bGetOutOfHospitalFree) {
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pPlayerInfo.m_bGetOutOfHospitalFree = false;
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@ -131,11 +139,19 @@ CGameLogic::Update()
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}
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break;
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case WBSTATE_BUSTED:
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#ifdef MISSION_REPLAY
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if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
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#else
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if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
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#endif
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TheCamera.SetFadeColour(0, 0, 0);
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TheCamera.Fade(2.0f, FADE_OUT);
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}
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#ifdef MISSION_REPLAY
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
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#else
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
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#endif
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pPlayerInfo.m_WBState = WBSTATE_PLAYING;
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int takeMoney;
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@ -203,11 +219,19 @@ CGameLogic::Update()
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}
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break;
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case WBSTATE_FAILED_CRITICAL_MISSION:
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800 && CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800) {
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#ifdef MISSION_REPLAY
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if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
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#else
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if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
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#endif
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TheCamera.SetFadeColour(0, 0, 0);
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TheCamera.Fade(2.0f, FADE_OUT);
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}
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#ifdef MISSION_REPLAY
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
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#else
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
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#endif
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pPlayerInfo.m_WBState = WBSTATE_PLAYING;
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if (pPlayerInfo.m_pPed->bInVehicle) {
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CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
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