mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-13 08:44:09 +00:00
Merge branch 'master' into ps2menu
This commit is contained in:
commit
860f75d66c
145 changed files with 15893 additions and 12764 deletions
|
@ -142,11 +142,11 @@ void CMovingThings::Init()
|
|||
void CMovingThings::Shutdown()
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < 11; ++i)
|
||||
for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i)
|
||||
aScrollBars[i].SetVisibility(false);
|
||||
for (i = 0; i < 2; ++i)
|
||||
for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i)
|
||||
aTowerClocks[i].SetVisibility(false);
|
||||
for (i = 0; i < 3; ++i)
|
||||
for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i)
|
||||
aDigitalClocks[i].SetVisibility(false);
|
||||
}
|
||||
|
||||
|
@ -168,17 +168,17 @@ void CMovingThings::Update()
|
|||
aMovingThings[i].Update();
|
||||
}
|
||||
|
||||
for (i = 0; i < 11; ++i)
|
||||
for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i)
|
||||
{
|
||||
if (aScrollBars[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
|
||||
aScrollBars[i].Update();
|
||||
}
|
||||
for (i = 0; i < 2; ++i)
|
||||
for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i)
|
||||
{
|
||||
if (aTowerClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
|
||||
aTowerClocks[i].Update();
|
||||
}
|
||||
for (i = 0; i < 3; ++i)
|
||||
for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i)
|
||||
{
|
||||
if (aDigitalClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
|
||||
aDigitalClocks[i].Update();
|
||||
|
@ -188,17 +188,17 @@ void CMovingThings::Update()
|
|||
void CMovingThings::Render()
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < 11; ++i)
|
||||
for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i)
|
||||
{
|
||||
if (aScrollBars[i].IsVisible())
|
||||
aScrollBars[i].Render();
|
||||
}
|
||||
for (i = 0; i < 2; ++i)
|
||||
for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i)
|
||||
{
|
||||
if (aTowerClocks[i].IsVisible())
|
||||
aTowerClocks[i].Render();
|
||||
}
|
||||
for (i = 0; i < 3; ++i)
|
||||
for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i)
|
||||
{
|
||||
if (aDigitalClocks[i].IsVisible())
|
||||
aDigitalClocks[i].Render();
|
||||
|
@ -297,7 +297,8 @@ const char* FindDigitalClockMessage()
|
|||
}
|
||||
else
|
||||
{
|
||||
int temperature = 13.0f - 6.0f * Cos((CClock::GetMinutes() + 60.0f * CClock::GetHours()) * 0.0043611112f - 1.0f);
|
||||
// they didn't use rad2deg here because of 3.14
|
||||
int temperature = 13.0f - 6.0f * Cos((CClock::GetMinutes() + 60.0f * CClock::GetHours()) / (4.0f * 180.0f / 3.14f) - 1.0f);
|
||||
String_DigitalClock[0] = '0' + temperature / 10;
|
||||
if (String_DigitalClock[0] == '0')
|
||||
String_DigitalClock[0] = ' ';
|
||||
|
@ -312,7 +313,7 @@ const char* FindDigitalClockMessage()
|
|||
// ---------- CScrollBar ----------
|
||||
void CScrollBar::Init(CVector position, uint8 type, float sizeX, float sizeY, float sizeZ, uint8 red, uint8 green, uint8 blue, float scale)
|
||||
{
|
||||
for (int i = 0; i < 40; ++i)
|
||||
for (int i = 0; i < ARRAY_SIZE(m_MessageBar); ++i)
|
||||
m_MessageBar[i] = 0;
|
||||
|
||||
m_pMessage = ". ";
|
||||
|
@ -618,16 +619,16 @@ void CScrollBar::Update()
|
|||
}
|
||||
|
||||
// Scroll
|
||||
for (int i = 0; i < 39; i++)
|
||||
for (int i = 0; i < ARRAY_SIZE(m_MessageBar)-1; i++)
|
||||
m_MessageBar[i] = m_MessageBar[i + 1];
|
||||
m_MessageBar[39] = m_Counter < 5 ? ScrollCharSet[m_pMessage[m_MessageCurrentChar] - ' '][m_Counter] : 0;
|
||||
m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = m_Counter < 5 ? ScrollCharSet[m_pMessage[m_MessageCurrentChar] - ' '][m_Counter] : 0;
|
||||
|
||||
// Introduce some random displaying glitches; signs aren't supposed to be perfect :P
|
||||
switch (CGeneral::GetRandomNumber() & 0xFF)
|
||||
{
|
||||
case 0x0D: m_MessageBar[39] = 0; break;
|
||||
case 0xE3: m_MessageBar[39] = 0xE3; break;
|
||||
case 0x64: m_MessageBar[39] = ~m_MessageBar[39]; break;
|
||||
case 0x0D: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = 0; break;
|
||||
case 0xE3: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = 0xE3; break;
|
||||
case 0x64: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = ~m_MessageBar[ARRAY_SIZE(m_MessageBar)-1]; break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -654,7 +655,7 @@ void CScrollBar::Render()
|
|||
|
||||
CVector coronaCoord, screenCoord;
|
||||
float screenW, screenH;
|
||||
for (int i = 1; i < 40; ++i)
|
||||
for (int i = 1; i < ARRAY_SIZE(m_MessageBar); ++i)
|
||||
{
|
||||
for (int j = 0; j < 5; ++j)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue