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new script commands - mostly stubs
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12 changed files with 1156 additions and 103 deletions
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@ -225,10 +225,10 @@ enum eObjective : uint32 {
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OBJECTIVE_USE_STOP_ATTRACTOR,
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OBJECTIVE_USE_PIZZA_ATTRACTOR,
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OBJECTIVE_USE_SHELTER_ATTRACTOR,
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OBJ_46,
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OBJECTIVE_AIM_GUN_AT_PED,
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OBJ_47,
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OBJECTIVE_WAIT_FOR_RAIN_TO_END,
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OBJ_49,
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OBJECTIVE_SPRINT_TO_COORD,
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OBJ_50,
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OBJ_51,
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OBJECTIVE_WAIT_FOR_BUS,
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@ -442,10 +442,10 @@ public:
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//uint32 b155_10
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uint32 bMiamiViceCop : 1;
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uint32 bMoneyHasBeenGivenByScript : 1; //
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//uint32 b155_80
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uint32 bHasBeenPhotographed : 1; //
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uint32 bIsDrowning : 1;
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uint32 bCanDrownInWater : 1; // Originally bDrownsInWater
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uint32 bDrownsInWater : 1;
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//uint32 b156_4
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//uint32 b156_8
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uint32 bIsPlayerFriend : 1;
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@ -453,23 +453,23 @@ public:
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uint32 bHeadStuckInCollision : 1;
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#endif
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uint32 bDeadPedInFrontOfCar : 1;
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//uint32 b156_80
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uint32 bStayInCarOnJack : 1;
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//uint32 b157_1
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//uint32 b157_2
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//uint32 b157_4
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uint32 bDontFight : 1;
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uint32 bDoomAim : 1;
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uint32 bCanBeShotInVehicle : 1;
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//uint32 b157_8
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//uint32 b157_10
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//uint32 b157_20
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//uint32 b157_40
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//uint32 b157_80
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uint32 bIgnoreThreatsBehindObjects : 1;
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//uint32 b158_1
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uint32 bNeverEverTargetThisPed : 1;
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//uint32 b158_2
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//uint32 b158_4
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//uint32 b158_8
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//uint32 b158_10
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//uint32 b158_20
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uint32 bBoughtIceCream : 1;
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//uint32 b158_40
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//uint32 b158_80
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