new script commands - mostly stubs

This commit is contained in:
Nikolay Korolev 2020-05-22 02:42:04 +03:00
commit 864847a6fe
12 changed files with 1156 additions and 103 deletions

View file

@ -183,11 +183,11 @@ public:
uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
uint8 bPartOfConvoy : 1;
//uint8 bHeliMinimumTilt : 1; // This heli should have almost no tilt really
uint8 bHeliMinimumTilt : 1; // This heli should have almost no tilt really
//uint8 bAudioChangingGear : 1; // sounds like vehicle is changing gear
uint8 bIsDrowning : 1; // is vehicle occupants taking damage in water (i.e. vehicle is dead in water)
//uint8 bTyresDontBurst : 1; // If this is set the tyres are invincible
uint8 bTyresDontBurst : 1; // If this is set the tyres are invincible
uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc)
//uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
uint8 bParking : 1;
@ -318,6 +318,7 @@ public:
#endif
static bool m_bDisableMouseSteering;
static bool bDisableRemoteDetonation;
static bool bDisableRemoteDetonationOnContact;
};
void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle);