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OpenAL channels now use their own sound buffers
# Conflicts: # src/audio/sampman_oal.cpp
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commit
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4 changed files with 96 additions and 166 deletions
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@ -9,22 +9,24 @@
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class CChannel
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{
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ALuint alSource;
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ALuint alFilter;
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ALuint alBuffer;
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uint32 id;
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float Pitch, Gain;
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float Mix;
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void *Data;
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size_t DataSize;
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int32 Frequency;
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float Position[3];
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float Distances[2];
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int32 LoopCount;
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ALint LoopPoints[2];
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uint32 Sample;
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public:
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static void InitChannels();
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static void DestroyChannels();
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CChannel();
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void SetDefault();
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void Reset();
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void Init(bool Is2D = false);
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void Init(uint32 _id, bool Is2D = false);
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void Term();
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void Start();
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void Stop();
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@ -33,15 +35,13 @@ public:
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void SetPitch(float pitch);
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void SetGain(float gain);
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void SetVolume(int32 vol);
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void SetSampleID(uint32 nSfx);
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void SetFreq(int32 freq);
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void SetSampleData(void *_data, size_t _DataSize, int32 freq);
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void SetCurrentFreq(uint32 freq);
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void SetLoopCount(int32 loopCount); // fake
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void SetLoopPoints(ALint start, ALint end);
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void SetPosition(float x, float y, float z);
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void SetDistances(float max, float min);
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void SetPan(uint32 pan);
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void SetBuffer(ALuint buffer);
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void SetPan(int32 pan);
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void ClearBuffer();
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void SetReverbMix(ALuint slot, float mix);
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void UpdateReverb(ALuint slot);
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