fix garage

This commit is contained in:
Nikolay Korolev 2020-12-25 12:11:22 +03:00
parent 450cd17d16
commit 86f04884de

View file

@ -1094,6 +1094,7 @@ void CGarage::Update()
m_eGarageState = GS_CLOSING; m_eGarageState = GS_CLOSING;
m_bClosingWithoutTargetCar = false; m_bClosingWithoutTargetCar = false;
} }
break;
case GS_CLOSING: case GS_CLOSING:
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) { if (m_fDoorPos == 0.0f) {
@ -1101,6 +1102,8 @@ void CGarage::Update()
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f); DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
} }
UpdateDoorsHeight();
break;
case GS_FULLYCLOSED: case GS_FULLYCLOSED:
break; break;
case GS_OPENING: case GS_OPENING: