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Fixing mixed IsCutsceneProcessing and IsRunning
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6 changed files with 5 additions and 5 deletions
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@ -90,7 +90,7 @@ uint32 (&aCarsToKeepTime)[MAX_CARS_TO_KEEP] = *(uint32(*)[MAX_CARS_TO_KEEP])*(ui
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void
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CCarCtrl::GenerateRandomCars()
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{
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if (CCutsceneMgr::IsCutsceneProcessing())
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if (CCutsceneMgr::IsRunning())
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return;
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if (NumRandomCars < 30){
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if (CountDownToCarsAtStart == 0){
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