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Linux build support
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c66c45f4c8
commit
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54 changed files with 1373 additions and 362 deletions
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@ -703,9 +703,9 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
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for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
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ZoneArray[i] = ReadSaveBuf<CZone>(buffer);
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ZoneArray[i].child = GetPointerForZoneIndex((int32)ZoneArray[i].child);
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ZoneArray[i].parent = GetPointerForZoneIndex((int32)ZoneArray[i].parent);
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ZoneArray[i].next = GetPointerForZoneIndex((int32)ZoneArray[i].next);
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ZoneArray[i].child = GetPointerForZoneIndex((uintptr)ZoneArray[i].child);
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ZoneArray[i].parent = GetPointerForZoneIndex((uintptr)ZoneArray[i].parent);
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ZoneArray[i].next = GetPointerForZoneIndex((uintptr)ZoneArray[i].next);
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}
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for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
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@ -722,9 +722,9 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
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meant for a different array, but the game doesn't brake
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if save data stored is -1.
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*/
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MapZoneArray[i].child = GetPointerForZoneIndex((int32)MapZoneArray[i].child);
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MapZoneArray[i].parent = GetPointerForZoneIndex((int32)MapZoneArray[i].parent);
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MapZoneArray[i].next = GetPointerForZoneIndex((int32)MapZoneArray[i].next);
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MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child);
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MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent);
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MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next);
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assert(MapZoneArray[i].child == nil);
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assert(MapZoneArray[i].parent == nil);
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assert(MapZoneArray[i].next == nil);
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