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https://github.com/GTAmodding/re3.git
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commit
8a8f2d4e5b
4 changed files with 344 additions and 457 deletions
739
src/peds/Ped.cpp
739
src/peds/Ped.cpp
File diff suppressed because it is too large
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@ -451,9 +451,7 @@ public:
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uint32 bVehExitWillBeInstant : 1;
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uint32 bHasAlreadyBeenRecorded : 1;
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uint32 bFallenDown : 1;
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#ifdef PED_SKIN
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uint32 bDontAcceptIKLookAts : 1; // TODO: find uses of this
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#endif
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uint32 bDontAcceptIKLookAts : 1;
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uint32 bReachedAttractorHeadingTarget : 1;
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uint32 bTurnedAroundOnAttractor : 1;
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@ -513,10 +511,7 @@ public:
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CEntity* m_pEventEntity;
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float m_fAngleToEvent;
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AnimBlendFrameData *m_pFrames[PED_NODE_MAX];
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#ifdef PED_SKIN
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// stored inside the clump with non-skin ped
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RpAtomic *m_pWeaponModel;
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#endif
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AssocGroupId m_animGroup;
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CAnimBlendAssociation *m_pVehicleAnim;
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CVector2D m_vecAnimMoveDelta;
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@ -579,8 +574,7 @@ public:
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CAccident *m_lastAccident;
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uint32 m_nPedType;
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CPedStats *m_pedStats;
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float m_fleeFromPosX;
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float m_fleeFromPosY;
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CVector2D m_fleeFromPos;
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CEntity *m_fleeFrom;
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uint32 m_fleeTimer;
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CEntity* m_threatEx; // TODO(Miami): What is this?
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@ -75,28 +75,29 @@ CPed::ServiceTalkingWhenDead(void)
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void
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CPed::ServiceTalking(void)
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{
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if (!bBodyPartJustCameOff || m_bodyPartBleeding != PED_HEAD) {
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if (!CGame::germanGame && m_pFire)
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m_queuedSound = SOUND_PED_BURNING;
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if (bBodyPartJustCameOff && m_bodyPartBleeding == PED_HEAD)
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return;
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if (m_queuedSound != SOUND_NO_SOUND) {
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if (m_queuedSound == SOUND_PED_DEATH)
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m_soundStart = CTimer::GetTimeInMilliseconds() - 1;
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if (!CGame::germanGame && m_pFire)
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m_queuedSound = SOUND_PED_BURNING;
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if (CTimer::GetTimeInMilliseconds() > m_soundStart) {
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DMAudio.PlayOneShot(m_audioEntityId, m_queuedSound, 1.0f);
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m_lastSoundStart = CTimer::GetTimeInMilliseconds();
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m_soundStart =
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CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nFixedDelayTime
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+ CTimer::GetTimeInMilliseconds()
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+ CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideFixedDelayTime);
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if (m_queuedSound != SOUND_NO_SOUND) {
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if (m_queuedSound == SOUND_PED_DEATH)
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m_soundStart = CTimer::GetTimeInMilliseconds() - 1;
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if (m_queuedSound == SOUND_PED_PLAYER_BEFORESEX && IsPlayer())
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m_soundStart += 2000;
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if (CTimer::GetTimeInMilliseconds() > m_soundStart) {
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DMAudio.PlayOneShot(m_audioEntityId, m_queuedSound, 1.0f);
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m_lastSoundStart = CTimer::GetTimeInMilliseconds();
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m_soundStart =
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CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nFixedDelayTime
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+ CTimer::GetTimeInMilliseconds()
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+ CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideFixedDelayTime);
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m_lastQueuedSound = m_queuedSound;
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m_queuedSound = SOUND_NO_SOUND;
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}
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if (m_queuedSound == SOUND_PED_PLAYER_BEFORESEX && IsPlayer())
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m_soundStart += 2000;
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m_lastQueuedSound = m_queuedSound;
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m_queuedSound = SOUND_NO_SOUND;
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}
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}
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}
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@ -104,8 +105,6 @@ CPed::ServiceTalking(void)
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void
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CPed::Say(uint16 audio)
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{
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uint16 audioToPlay = audio;
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if (3.0f + TheCamera.GetPosition().z < GetPosition().z)
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return;
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@ -138,19 +137,19 @@ CPed::Say(uint16 audio)
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}
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}
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if (audioToPlay < m_queuedSound) {
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if (audioToPlay != m_lastQueuedSound || audioToPlay == SOUND_PED_DEATH
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if (audio < m_queuedSound) {
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if (audio != m_lastQueuedSound || audio == SOUND_PED_DEATH
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// See VC Ped Speech patch
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#ifdef FIX_BUGS
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|| CommentWaitTime[audioToPlay - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime
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+ (uint32)CGeneral::GetRandomNumberInRange(0, CommentWaitTime[audioToPlay - SOUND_PED_DEATH].m_nMaxRandomDelayTime)
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|| CommentWaitTime[audio - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime
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+ (uint32)CGeneral::GetRandomNumberInRange(0, CommentWaitTime[audio - SOUND_PED_DEATH].m_nMaxRandomDelayTime)
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#else
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|| CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime
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+ (uint32)CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nMaxRandomDelayTime)
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#endif
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+ m_lastSoundStart <= CTimer::GetTimeInMilliseconds()) {
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m_queuedSound = audioToPlay;
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m_queuedSound = audio;
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}
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}
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}
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@ -268,8 +268,7 @@ CPlayerPed::SetInitialState(void)
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CTimer::SetTimeScale(1.0f);
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m_pSeekTarget = nil;
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m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
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m_fleeFromPosX = 0.0f;
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m_fleeFromPosY = 0.0f;
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m_fleeFromPos = CVector2D(0.0f, 0.0f);
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m_fleeFrom = nil;
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m_fleeTimer = 0;
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m_objective = OBJECTIVE_NONE;
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