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PSP rendering and shader cleanup
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parent
c295981c5a
commit
8baae4c77f
90 changed files with 475 additions and 554 deletions
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@ -143,17 +143,17 @@ CPostFX::Open(RwCamera *cam)
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#ifdef RW_D3D9
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#include "shaders/colourfilterLCS_PS.inc"
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#include "shaders/obj/colourfilterLCS_PS.inc"
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colourfilterLCS_PS = rw::d3d::createPixelShader(colourfilterLCS_PS_cso);
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#include "shaders/contrastPS.inc"
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#include "shaders/obj/contrastPS.inc"
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contrast_PS = rw::d3d::createPixelShader(contrastPS_cso);
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#endif
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#ifdef RW_OPENGL
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using namespace rw::gl3;
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{
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#include "shaders/im2d_gl.inc"
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#include "shaders/colourfilterLCS_fs_gl.inc"
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#include "shaders/obj/im2d_vert.inc"
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#include "shaders/obj/colourfilterLCS_frag.inc"
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const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
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const char *fs[] = { shaderDecl, header_frag_src, colourfilterLCS_frag_src, nil };
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colourFilterLCS = Shader::create(vs, fs);
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@ -161,8 +161,8 @@ CPostFX::Open(RwCamera *cam)
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}
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{
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#include "shaders/im2d_gl.inc"
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#include "shaders/contrast_fs_gl.inc"
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#include "shaders/obj/im2d_vert.inc"
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#include "shaders/obj/contrast_frag.inc"
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const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
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const char *fs[] = { shaderDecl, header_frag_src, contrast_frag_src, nil };
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contrast = Shader::create(vs, fs);
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