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CSimpleModelInfo
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parent
c1a7ded1e4
commit
8cbae5d62a
8 changed files with 300 additions and 44 deletions
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@ -607,11 +607,14 @@ CFileLoader::LoadObjectTypes(const char *filename)
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int section;
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int pathIndex;
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int id, pathType;
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int minID, maxID;
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//int minID, maxID;
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for(int i = 0; i < ARRAY_SIZE(m_sTempIdeData); i++)
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m_sTempIdeData[i].id = -1;
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section = NONE;
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minID = INT32_MAX;
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maxID = -1;
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//minID = INT32_MAX;
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//maxID = -1;
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pathIndex = -1;
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debug("Loading object types from %s...\n", filename);
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@ -635,13 +638,13 @@ CFileLoader::LoadObjectTypes(const char *filename)
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}else switch(section){
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case OBJS:
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id = LoadObject(line);
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if(id > maxID) maxID = id;
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if(id < minID) minID = id;
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//if(id > maxID) maxID = id;
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//if(id < minID) minID = id;
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break;
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case TOBJ:
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id = LoadTimeObject(line);
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if(id > maxID) maxID = id;
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if(id < minID) minID = id;
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//if(id > maxID) maxID = id;
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//if(id < minID) minID = id;
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break;
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case WEAP:
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LoadWeaponObject(line);
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@ -678,10 +681,10 @@ CFileLoader::LoadObjectTypes(const char *filename)
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}
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CFileMgr::CloseFile(fd);
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for(id = minID; id <= maxID; id++){
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for(id = 0; id < MODELINFOSIZE; id++){
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CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
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if(mi && mi->IsBuilding())
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mi->SetupBigBuilding(minID, maxID);
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mi->SetupBigBuilding();
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}
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}
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@ -714,6 +717,13 @@ CFileLoader::LoadObject(const char *line)
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if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4)
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return 0; // game returns return value
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for(int i = 0; i < ARRAY_SIZE(m_sTempIdeData); i++)
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if(m_sTempIdeData[i].id == -1){
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m_sTempIdeData[i].id = id;
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strcpy(m_sTempIdeData[i].name, model);
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break;
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}
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switch(numObjs){
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case 1:
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sscanf(line, "%d %s %s %d %f %d",
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@ -762,6 +772,13 @@ CFileLoader::LoadTimeObject(const char *line)
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if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4)
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return 0; // game returns return value
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for(int i = 0; i < ARRAY_SIZE(m_sTempIdeData); i++)
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if(m_sTempIdeData[i].id < 0){
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m_sTempIdeData[i].id = id;
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strcpy(m_sTempIdeData[i].name, model);
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break;
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}
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switch(numObjs){
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case 1:
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sscanf(line, "%d %s %s %d %f %d %d %d",
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14
src/core/Leeds.cpp
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14
src/core/Leeds.cpp
Normal file
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@ -0,0 +1,14 @@
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#include "common.h"
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#include "Leeds.h"
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void LoadResource(RpAtomic *atomic) {}
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void LoadResource(RpClump *clump) {}
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void SaveResource(RwTexture *tex, base::cRelocatableChunkWriter &writer) {}
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void SaveResource(RwTexDictionary *txd, base::cRelocatableChunkWriter &writer) {}
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void SaveResource(RpMaterial *mat, base::cRelocatableChunkWriter &writer) {}
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void SaveResource(RpMaterialList *matlist, base::cRelocatableChunkWriter &writer) {}
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void SaveResource(RpGeometry *geo, base::cRelocatableChunkWriter &writer) {}
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void SaveResource(RpAtomic *atomic, base::cRelocatableChunkWriter &writer) {}
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void SaveResource(RpClump *clump, base::cRelocatableChunkWriter &writer) {}
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36
src/core/Leeds.h
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36
src/core/Leeds.h
Normal file
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@ -0,0 +1,36 @@
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#pragma once
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/*
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PatchElementModelInfo(RslElement *,void *)
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ChunkName(char const*)
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DestroyAndFreeResourceImage(void)
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WriteOrder(char const*)
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UnpatchTextures(void)
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IsChunked(int)
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SaveResourceImage(void)
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LoadResourceImage(void)
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SaveResource(RslNode *,base::cRelocatableChunkWriter &)
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SaveResource(RslTAnimTree *,base::cRelocatableChunkWriter &)
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SaveResource(RslSkin *,base::cRelocatableChunkWriter &)
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SaveResource(CAnimBlendTree *,base::cRelocatableChunkWriter &)
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PatchElementTextures(RslElement *)
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PatchElementGroupTextures(RslElementGroup *)
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*/
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void LoadResource(RpAtomic *atomic);
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void LoadResource(RpClump *clump);
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/*
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cRelocatableChunkWriterGTA::Save(char const*,uint,uint,bool)
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cRelocatableChunkGTA::cRelocatableChunkGTA(char const*,uint,uint,bool)
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SaveAnimBlock(int)
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SaveModel(int,bool)
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*/
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void SaveResource(RwTexture *tex, base::cRelocatableChunkWriter &writer);
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void SaveResource(RwTexDictionary *txd, base::cRelocatableChunkWriter &writer);
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void SaveResource(RpMaterial *mat, base::cRelocatableChunkWriter &writer);
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void SaveResource(RpMaterialList *matlist, base::cRelocatableChunkWriter &writer);
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void SaveResource(RpGeometry *geo, base::cRelocatableChunkWriter &writer);
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void SaveResource(RpAtomic *atomic, base::cRelocatableChunkWriter &writer);
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void SaveResource(RpClump *clump, base::cRelocatableChunkWriter &writer);
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