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fix merge failure
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1 changed files with 0 additions and 38 deletions
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@ -2489,41 +2489,3 @@ bool CGarage::IsPlayerEntirelyInsideGarage()
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{
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return IsEntityEntirelyInside3D(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 0.0f);
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}
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void CGarages::StopCarFromBlowingUp(CAutomobile* pCar)
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{
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pCar->m_fFireBlowUpTimer = 0.0f;
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pCar->m_fHealth = Max(pCar->m_fHealth, 300.0f);
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pCar->Damage.SetEngineStatus(Max(pCar->Damage.GetEngineStatus(), 275));
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}
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bool CGarage::Does60SecondsNeedThisCarAtAll(int mi)
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{
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for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
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if (gaCarsToCollectIn60Seconds[i] == mi)
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return true;
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}
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return false;
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}
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bool CGarage::Does60SecondsNeedThisCar(int mi)
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{
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for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
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if (gaCarsToCollectIn60Seconds[i] == mi)
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return m_bCollectedCarsState & BIT(i);
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}
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return false;
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}
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void CGarage::MarkThisCarAsCollectedFor60Seconds(int mi)
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{
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for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
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if (gaCarsToCollectIn60Seconds[i] == mi)
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m_bCollectedCarsState |= BIT(i);
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}
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}
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bool CGarage::IsPlayerEntirelyInsideGarage()
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{
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return IsEntityEntirelyInside3D(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 0.0f);
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}
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