mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-13 19:04:09 +00:00
merge attempt
This commit is contained in:
commit
8d1996833b
68 changed files with 2149 additions and 316 deletions
|
@ -44,6 +44,7 @@
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#include "MBlur.h"
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#include "Messages.h"
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#include "MemoryCard.h"
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#include "MemoryHeap.h"
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#include "Pad.h"
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#include "Particle.h"
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#include "ParticleObject.h"
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@ -186,10 +187,22 @@ CGame::InitialiseRenderWare(void)
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#ifdef USE_TEXTURE_POOL
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_TexturePoolsInitialise();
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#endif
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CTxdStore::Initialise();
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CVisibilityPlugins::Initialise();
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//InitialiseScene(Scene); // PS2 only, only clears Scene.camera
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#ifdef GTA_PS2
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RpSkySelectTrueTSClipper(TRUE);
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RpSkySelectTrueTLClipper(TRUE);
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// PS2ManagerApplyDirectionalLightingCB() uploads the GTA lights
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// directly without going through RpWorld and all that
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SetupPS2ManagerDefaultLightingCallback();
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PreAllocateRwObjects();
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#endif
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/* Create camera */
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Scene.camera = CameraCreate(SCREEN_WIDTH, SCREEN_HEIGHT, TRUE);
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ASSERT(Scene.camera != nil);
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@ -198,7 +211,7 @@ CGame::InitialiseRenderWare(void)
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return (false);
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}
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RwCameraSetFarClipPlane(Scene.camera, 2000.0f);
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RwCameraSetFarClipPlane(Scene.camera, 2000.0f); // 250.0f on PS2 but who cares
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RwCameraSetNearClipPlane(Scene.camera, 0.9f);
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CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
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@ -221,7 +234,7 @@ CGame::InitialiseRenderWare(void)
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/* Add the camera to the world */
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RpWorldAddCamera(Scene.world, Scene.camera);
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LightsCreate(Scene.world);
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CreateDebugFont();
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#ifdef LIBRW
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@ -238,14 +251,18 @@ CGame::InitialiseRenderWare(void)
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ReplaceAtomicPipeCallback();
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#endif // PS2_ALPHA_TEST
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#endif // LIBRW
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PUSH_MEMID(MEMID_TEXTURES);
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CFont::Initialise();
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CHud::Initialise();
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POP_MEMID();
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CPlayerSkin::Initialise();
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return (true);
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}
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// missing altogether on PS2
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void CGame::ShutdownRenderWare(void)
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{
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DestroySplashScreen();
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@ -254,7 +271,8 @@ void CGame::ShutdownRenderWare(void)
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for ( int32 i = 0; i < NUMPLAYERS; i++ )
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CWorld::Players[i].DeletePlayerSkin();
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// TODO: define
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CPlayerSkin::Shutdown();
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DestroyDebugFont();
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@ -277,6 +295,7 @@ void CGame::ShutdownRenderWare(void)
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#endif
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}
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// missing altogether on PS2
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bool CGame::InitialiseOnceAfterRW(void)
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{
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TheText.Load();
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@ -306,6 +325,7 @@ bool CGame::InitialiseOnceAfterRW(void)
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return true;
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}
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// missing altogether on PS2
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void
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CGame::FinalShutdown(void)
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{
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@ -316,25 +336,41 @@ CGame::FinalShutdown(void)
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bool CGame::Initialise(const char* datFile)
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{
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#ifdef GTA_PS2
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// TODO: upload VU0 collision code here
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#endif
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ResetLoadingScreenBar();
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strcpy(aDatFile, datFile);
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CPools::Initialise();
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#ifndef GTA_PS2
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CIniFile::LoadIniFile();
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#endif
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#ifdef USE_TEXTURE_POOL
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_TexturePoolsUnknown(false);
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#endif
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currLevel = LEVEL_BEACH;
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currArea = AREA_MAIN_MAP;
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PUSH_MEMID(MEMID_TEXTURES);
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LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
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gameTxdSlot = CTxdStore::AddTxdSlot("generic");
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CTxdStore::Create(gameTxdSlot);
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CTxdStore::AddRef(gameTxdSlot);
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LoadingScreen("Loading the Game", "Loading particles", nil);
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int particleTxdSlot = CTxdStore::AddTxdSlot("particle");
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CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD");
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CTxdStore::AddRef(particleTxdSlot);
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CTxdStore::SetCurrentTxd(gameTxdSlot);
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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POP_MEMID();
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#ifdef GTA_PS2
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CDma::SyncChannel(0, true);
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#endif
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CGameLogic::InitAtStartOfGame();
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CReferences::Init();
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TheCamera.Init();
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@ -354,21 +390,35 @@ bool CGame::Initialise(const char* datFile)
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CMessages::ClearAllMessagesDisplayedByGame();
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CRecordDataForGame::Init();
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CRestart::Initialise();
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PUSH_MEMID(MEMID_WORLD);
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CWorld::Initialise();
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POP_MEMID();
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PUSH_MEMID(MEMID_TEXTURES);
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CParticle::Initialise();
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#ifdef PS2
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gStartX = -180.0f;
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gStartY = 180.0f;
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gStartZ = 14.0f;
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#endif
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POP_MEMID();
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PUSH_MEMID(MEMID_ANIMATION);
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CAnimManager::Initialise();
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CCutsceneMgr::Initialise();
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POP_MEMID();
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PUSH_MEMID(MEMID_CARS);
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CCarCtrl::Init();
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POP_MEMID();
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InitModelIndices();
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PUSH_MEMID(MEMID_DEF_MODELS);
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CModelInfo::Initialise();
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CPickups::Init();
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CTheCarGenerators::Init();
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#ifndef GTA_PS2 // or GTA_VERSION?
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CdStreamAddImage("MODELS\\GTA3.IMG");
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#endif
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CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
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CFileLoader::LoadLevel(datFile);
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#ifdef EXTENDED_PIPELINES
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@ -399,6 +449,8 @@ bool CGame::Initialise(const char* datFile)
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CStreaming::RemoveIslandsNotUsed(currLevel);
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printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d
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LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
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PUSH_MEMID(MEMID_ANIMATION);
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CAnimManager::LoadAnimFiles();
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CStreaming::LoadInitialWeapons();
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CStreaming::LoadAllRequestedModels(0);
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@ -410,13 +462,16 @@ bool CGame::Initialise(const char* datFile)
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#endif
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LoadingScreen("Loading the Game", "Find big buildings", nil);
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CRenderer::Init();
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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CRadar::Initialise();
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CRadar::LoadTextures();
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CWeapon::InitialiseWeapons();
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LoadingScreen("Loading the Game", "Setup traffic lights", nil);
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CTrafficLights::ScanForLightsOnMap();
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CRoadBlocks::Init();
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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CPopulation::Initialise();
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CWorld::PlayerInFocus = 0;
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@ -431,8 +486,11 @@ bool CGame::Initialise(const char* datFile)
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CSceneEdit::Initialise();
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#endif
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LoadingScreen("Loading the Game", "Load scripts", nil);
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PUSH_MEMID(MEMID_SCRIPT);
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CTheScripts::Init();
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CGangs::Initialise();
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POP_MEMID();
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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CClock::Initialise(1000);
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CHeli::InitHelis();
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@ -448,24 +506,26 @@ bool CGame::Initialise(const char* datFile)
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CWaterCannons::Init();
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CBridge::Init();
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CGarages::Init();
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LoadingScreen("Loading the Game", "Position dynamic objects", nil);
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LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
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CTrain::InitTrains();
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CPlane::InitPlanes();
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CCredits::Init();
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CRecordDataForChase::Init();
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CReplay::Init();
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#ifdef PS2_MENU
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if ( !TheMemoryCard.m_bWantToLoad )
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#endif
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{
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#endif
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LoadingScreen("Loading the Game", "Start script", nil);
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CTheScripts::StartTestScript();
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CTheScripts::Process();
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TheCamera.Process();
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#ifdef PS2_MENU
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LoadingScreen("Loading the Game", "Start script", nil);
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CTheScripts::StartTestScript();
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CTheScripts::Process();
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TheCamera.Process();
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}
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#endif
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LoadingScreen("Loading the Game", "Load scene", nil);
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CCollision::ms_collisionInMemory = currLevel;
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for (int i = 0; i < MAX_PADS; i++)
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@ -490,9 +550,7 @@ bool CGame::ShutDown(void)
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CScriptPaths::Shutdown();
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CWaterCreatures::RemoveAll();
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CSpecialFX::Shutdown();
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#ifndef PS2
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CGarages::Shutdown();
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#endif
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CMovingThings::Shutdown();
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gPhoneInfo.Shutdown();
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CWeapon::ShutdownWeapons();
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@ -546,13 +604,11 @@ void CGame::ReInitGameObjectVariables(void)
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CGameLogic::InitAtStartOfGame();
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#ifdef PS2_MENU
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if ( !TheMemoryCard.m_bWantToLoad )
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#endif
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{
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#endif
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TheCamera.Init();
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TheCamera.SetRwCamera(Scene.camera);
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#ifdef PS2_MENU
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TheCamera.Init();
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TheCamera.SetRwCamera(Scene.camera);
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}
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#endif
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CDebug::DebugInitTextBuffer();
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CWeather::Init();
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CUserDisplay::Init();
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@ -561,11 +617,6 @@ void CGame::ReInitGameObjectVariables(void)
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CWorld::bDoingCarCollisions = false;
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CHud::ReInitialise();
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CRadar::Initialise();
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#ifdef PS2
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gStartX = -180.0f;
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gStartY = 180.0f;
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gStartZ = 14.0f;
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#endif
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CCarCtrl::ReInit();
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CTimeCycle::Initialise();
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CDraw::SetFOV(120.0f);
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@ -587,15 +638,15 @@ void CGame::ReInitGameObjectVariables(void)
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CWorld::Players[i].Clear();
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CWorld::PlayerInFocus = 0;
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#ifdef PS2
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CWeaponEffects::Init();
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CSkidmarks::Init();
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#endif
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CAntennas::Init();
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CGlass::Init();
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gPhoneInfo.Initialise();
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PUSH_MEMID(MEMID_SCRIPT);
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CTheScripts::Init();
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CGangs::Initialise();
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POP_MEMID();
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CTimer::Initialise();
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CClock::Initialise(1000);
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CTheCarGenerators::Init();
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|
@ -606,10 +657,6 @@ void CGame::ReInitGameObjectVariables(void)
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CPickups::Init();
|
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CPacManPickups::Init();
|
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CGarages::Init();
|
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#ifdef PS2
|
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CClouds::Init();
|
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CRemote::Init();
|
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#endif
|
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CSpecialFX::Init();
|
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CRopes::Init();
|
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CWaterCannons::Init();
|
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|
@ -748,13 +795,15 @@ void CGame::InitialiseWhenRestarting(void)
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void CGame::Process(void)
|
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{
|
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CPad::UpdatePads();
|
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#ifdef GTA_PS2
|
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#ifdef USE_CUSTOM_ALLOCATOR
|
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ProcessTidyUpMemory();
|
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#endif
|
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#ifdef DEBUGMENU
|
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DebugMenuProcess();
|
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#endif
|
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CCutsceneMgr::Update();
|
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|
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PUSH_MEMID(MEMID_FRONTEND);
|
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if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
|
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FrontEndMenuManager.Process();
|
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CTheZones::Update();
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|
@ -773,7 +822,11 @@ void CGame::Process(void)
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CPad::DoCheats();
|
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CClock::Update();
|
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CWeather::Update();
|
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|
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PUSH_MEMID(MEMID_SCRIPT);
|
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CTheScripts::Process();
|
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POP_MEMID();
|
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|
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CCollision::Update();
|
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CScriptPaths::Update();
|
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CTrain::UpdateTrains();
|
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|
@ -807,7 +860,11 @@ void CGame::Process(void)
|
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CWaterCannons::Update();
|
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CUserDisplay::Process();
|
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CReplay::Update();
|
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|
||||
PUSH_MEMID(MEMID_WORLD);
|
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CWorld::Process();
|
||||
POP_MEMID();
|
||||
|
||||
gAccidentManager.Update();
|
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CPacManPickups::Update();
|
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CPickups::Update();
|
||||
|
@ -836,6 +893,366 @@ void CGame::Process(void)
|
|||
CCarCtrl::RemoveCarsIfThePoolGetsFull();
|
||||
}
|
||||
}
|
||||
#ifdef GTA_PS2
|
||||
CMemCheck::DoTest();
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
|
||||
int32 gNumMemMoved;
|
||||
|
||||
bool
|
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MoveMem(void** ptr)
|
||||
{
|
||||
if (*ptr) {
|
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gNumMemMoved++;
|
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void* newPtr = gMainHeap.MoveMemory(*ptr);
|
||||
if (*ptr != newPtr) {
|
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*ptr = newPtr;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Some convenience structs
|
||||
struct SkyDataPrefix
|
||||
{
|
||||
uint32 pktSize1;
|
||||
uint32 data; // pointer to data as read from TXD
|
||||
uint32 pktSize2;
|
||||
uint32 unused;
|
||||
};
|
||||
|
||||
struct DMAGIFUpload
|
||||
{
|
||||
uint32 tag1_qwc, tag1_addr; // dmaref
|
||||
uint32 nop1, vif_direct1;
|
||||
|
||||
uint32 giftag[4];
|
||||
uint32 gs_bitbltbuf[4];
|
||||
|
||||
uint32 tag2_qwc, tag2_addr; // dmaref
|
||||
uint32 nop2, vif_direct2;
|
||||
};
|
||||
|
||||
// This is very scary. it depends on the exact memory layout of the DMA chains and whatnot
|
||||
RwTexture*
|
||||
MoveTextureMemoryCB(RwTexture* texture, void* pData)
|
||||
{
|
||||
#ifdef GTA_PS2
|
||||
bool* pRet = (bool*)pData;
|
||||
RwRaster* raster = RwTextureGetRaster(texture);
|
||||
_SkyRasterExt* rasterExt = RASTEREXTFROMRASTER(raster);
|
||||
if (raster->originalPixels == nil || // the raw data
|
||||
raster->cpPixels == raster->originalPixels || // old format, can't handle it
|
||||
rasterExt->dmaRefCount != 0 && rasterExt->dmaClrCount != 0)
|
||||
return texture;
|
||||
|
||||
// this is the allocated pointer we will move
|
||||
SkyDataPrefix* prefix = (SkyDataPrefix*)raster->originalPixels;
|
||||
DMAGIFUpload* uploads = (DMAGIFUpload*)(prefix + 1);
|
||||
|
||||
// We have 4qw for each upload,
|
||||
// i.e. for each buffer width of mip levels,
|
||||
// and the palette if there is one.
|
||||
// NB: this code does NOT support mipmaps!
|
||||
// so we assume two uploads (pixels and palette)
|
||||
//
|
||||
// each upload looks like this:
|
||||
// (DMAcnt; NOP; VIF DIRECT(2))
|
||||
// giftag (1, A+D)
|
||||
// GS_BITBLTBUF
|
||||
// (DMAref->pixel data; NOP; VIF DIRECT(5))
|
||||
// the DMArefs are what we have to adjust
|
||||
uintptr dataDiff, upload1Diff, upload2Diff, pixelDiff, paletteDiff;
|
||||
dataDiff = prefix->data - (uintptr)raster->originalPixels;
|
||||
upload1Diff = uploads[0].tag2_addr - (uintptr)raster->originalPixels;
|
||||
if (raster->palette)
|
||||
upload2Diff = uploads[1].tag2_addr - (uintptr)raster->originalPixels;
|
||||
pixelDiff = (uintptr)raster->cpPixels - (uintptr)raster->originalPixels;
|
||||
if (raster->palette)
|
||||
paletteDiff = (uintptr)raster->palette - (uintptr)raster->originalPixels;
|
||||
uint8* newptr = (uint8*)gMainHeap.MoveMemory(raster->originalPixels);
|
||||
if (newptr != raster->originalPixels) {
|
||||
// adjust everything
|
||||
prefix->data = (uintptr)newptr + dataDiff;
|
||||
uploads[0].tag2_addr = (uintptr)newptr + upload1Diff;
|
||||
if (raster->palette)
|
||||
uploads[1].tag2_addr = (uintptr)newptr + upload2Diff;
|
||||
raster->originalPixels = newptr;
|
||||
raster->cpPixels = newptr + pixelDiff;
|
||||
if (raster->palette)
|
||||
raster->palette = newptr + paletteDiff;
|
||||
|
||||
if (pRet) {
|
||||
*pRet = true;
|
||||
return nil;
|
||||
}
|
||||
}
|
||||
#else
|
||||
// nothing to do here really, everything should be in videomemory
|
||||
#endif
|
||||
return texture;
|
||||
}
|
||||
|
||||
bool
|
||||
MoveAtomicMemory(RpAtomic* atomic, bool onlyOne)
|
||||
{
|
||||
RpGeometry* geo = RpAtomicGetGeometry(atomic);
|
||||
|
||||
#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31
|
||||
if (MoveMem((void**)&geo->triangles) && onlyOne)
|
||||
return true;
|
||||
if (MoveMem((void**)&geo->matList.materials) && onlyOne)
|
||||
return true;
|
||||
if (MoveMem((void**)&geo->preLitLum) && onlyOne)
|
||||
return true;
|
||||
if (MoveMem((void**)&geo->texCoords[0]) && onlyOne)
|
||||
return true;
|
||||
if (MoveMem((void**)&geo->texCoords[1]) && onlyOne)
|
||||
return true;
|
||||
|
||||
// verts and normals of morph target are allocated together
|
||||
int vertDiff;
|
||||
if (geo->morphTarget->normals)
|
||||
vertDiff = geo->morphTarget->normals - geo->morphTarget->verts;
|
||||
if (MoveMem((void**)&geo->morphTarget->verts)) {
|
||||
if (geo->morphTarget->normals)
|
||||
geo->morphTarget->normals = geo->morphTarget->verts + vertDiff;
|
||||
if (onlyOne)
|
||||
return true;
|
||||
}
|
||||
|
||||
RpMeshHeader* oldmesh = geo->mesh;
|
||||
if (MoveMem((void**)&geo->mesh)) {
|
||||
// index pointers are allocated together with meshes,
|
||||
// have to relocate those too
|
||||
RpMesh* mesh = (RpMesh*)(geo->mesh + 1);
|
||||
uintptr reloc = (uintptr)geo->mesh - (uintptr)oldmesh;
|
||||
for (int i = 0; i < geo->mesh->numMeshes; i++)
|
||||
mesh[i].indices = (RxVertexIndex*)((uintptr)mesh[i].indices + reloc);
|
||||
if (onlyOne)
|
||||
return true;
|
||||
}
|
||||
#else
|
||||
// we could do something in librw here
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
bool
|
||||
MoveColModelMemory(CColModel& colModel, bool onlyOne)
|
||||
{
|
||||
#if GTA_VERSION >= GTA3_PS2_160
|
||||
// hm...should probably only do this if ownsCollisionVolumes
|
||||
// but it doesn't exist on PS2...
|
||||
if (!colModel.ownsCollisionVolumes)
|
||||
return false;
|
||||
#endif
|
||||
|
||||
if (MoveMem((void**)&colModel.spheres) && onlyOne)
|
||||
return true;
|
||||
if (MoveMem((void**)&colModel.lines) && onlyOne)
|
||||
return true;
|
||||
if (MoveMem((void**)&colModel.boxes) && onlyOne)
|
||||
return true;
|
||||
if (MoveMem((void**)&colModel.vertices) && onlyOne)
|
||||
return true;
|
||||
if (MoveMem((void**)&colModel.triangles) && onlyOne)
|
||||
return true;
|
||||
if (MoveMem((void**)&colModel.trianglePlanes) && onlyOne)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
RpAtomic*
|
||||
MoveAtomicMemoryCB(RpAtomic* atomic, void* pData)
|
||||
{
|
||||
bool* pRet = (bool*)pData;
|
||||
if (pRet == nil)
|
||||
MoveAtomicMemory(atomic, false);
|
||||
else if (MoveAtomicMemory(atomic, true)) {
|
||||
*pRet = true;
|
||||
return nil;
|
||||
}
|
||||
return atomic;
|
||||
}
|
||||
|
||||
bool
|
||||
TidyUpModelInfo(CBaseModelInfo* modelInfo, bool onlyone)
|
||||
{
|
||||
if (modelInfo->GetColModel() && modelInfo->DoesOwnColModel())
|
||||
if (MoveColModelMemory(*modelInfo->GetColModel(), onlyone))
|
||||
return true;
|
||||
|
||||
RwObject* rwobj = modelInfo->GetRwObject();
|
||||
if (RwObjectGetType(rwobj) == rpATOMIC)
|
||||
if (MoveAtomicMemory((RpAtomic*)rwobj, onlyone))
|
||||
return true;
|
||||
if (RwObjectGetType(rwobj) == rpCLUMP) {
|
||||
bool ret = false;
|
||||
if (onlyone)
|
||||
RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, &ret);
|
||||
else
|
||||
RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, nil);
|
||||
if (ret)
|
||||
return true;
|
||||
}
|
||||
|
||||
if (modelInfo->GetModelType() == MITYPE_PED && ((CPedModelInfo*)modelInfo)->m_hitColModel)
|
||||
if (MoveColModelMemory(*((CPedModelInfo*)modelInfo)->m_hitColModel, onlyone))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
void CGame::DrasticTidyUpMemory(bool flushDraw)
|
||||
{
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
bool removedCol = false;
|
||||
|
||||
TidyUpMemory(true, flushDraw);
|
||||
|
||||
if (gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro) {
|
||||
CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
|
||||
CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
|
||||
CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
|
||||
TidyUpMemory(true, flushDraw);
|
||||
}
|
||||
|
||||
if (gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro) {
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC);
|
||||
TidyUpMemory(true, flushDraw);
|
||||
removedCol = true;
|
||||
}
|
||||
|
||||
if (gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro) {
|
||||
CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL);
|
||||
CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL);
|
||||
CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN);
|
||||
TidyUpMemory(true, flushDraw);
|
||||
}
|
||||
|
||||
if (removedCol) {
|
||||
// different on PS2
|
||||
CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory);
|
||||
}
|
||||
|
||||
if (!playingIntro)
|
||||
CStreaming::RequestBigBuildings(currLevel);
|
||||
|
||||
CStreaming::LoadAllRequestedModels(true);
|
||||
#endif
|
||||
}
|
||||
|
||||
void CGame::TidyUpMemory(bool moveTextures, bool flushDraw)
|
||||
{
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
printf("Largest free block before tidy %d\n", gMainHeap.GetLargestFreeBlock());
|
||||
|
||||
if (moveTextures) {
|
||||
if (flushDraw) {
|
||||
#ifdef GTA_PS2
|
||||
for (int i = 0; i < sweMaxFlips + 1; i++) {
|
||||
#else
|
||||
for (int i = 0; i < 5; i++) { // probably more than needed
|
||||
#endif
|
||||
RwCameraBeginUpdate(Scene.camera);
|
||||
RwCameraEndUpdate(Scene.camera);
|
||||
RwCameraShowRaster(Scene.camera, nil, 0);
|
||||
}
|
||||
}
|
||||
int fontSlot = CTxdStore::FindTxdSlot("fonts");
|
||||
|
||||
for (int i = 0; i < TXDSTORESIZE; i++) {
|
||||
if (i == fontSlot ||
|
||||
CTxdStore::GetSlot(i) == nil)
|
||||
continue;
|
||||
RwTexDictionary* txd = CTxdStore::GetSlot(i)->texDict;
|
||||
if (txd)
|
||||
RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, nil);
|
||||
}
|
||||
}
|
||||
|
||||
// animations
|
||||
for (int i = 0; i < NUMANIMATIONS; i++) {
|
||||
CAnimBlendHierarchy* anim = CAnimManager::GetAnimation(i);
|
||||
if (anim == nil)
|
||||
continue; // cannot happen
|
||||
anim->MoveMemory();
|
||||
}
|
||||
|
||||
// model info
|
||||
for (int i = 0; i < MODELINFOSIZE; i++) {
|
||||
CBaseModelInfo* mi = CModelInfo::GetModelInfo(i);
|
||||
if (mi == nil)
|
||||
continue;
|
||||
TidyUpModelInfo(mi, false);
|
||||
}
|
||||
|
||||
printf("Largest free block after tidy %d\n", gMainHeap.GetLargestFreeBlock());
|
||||
#endif
|
||||
}
|
||||
|
||||
void CGame::ProcessTidyUpMemory(void)
|
||||
{
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
static int32 modelIndex = 0;
|
||||
static int32 animIndex = 0;
|
||||
static int32 txdIndex = 0;
|
||||
bool txdReturn = false;
|
||||
RwTexDictionary* txd = nil;
|
||||
gNumMemMoved = 0;
|
||||
|
||||
// model infos
|
||||
for (int numCleanedUp = 0; numCleanedUp < 10; numCleanedUp++) {
|
||||
CBaseModelInfo* mi;
|
||||
do {
|
||||
mi = CModelInfo::GetModelInfo(modelIndex);
|
||||
modelIndex++;
|
||||
if (modelIndex >= MODELINFOSIZE)
|
||||
modelIndex = 0;
|
||||
} while (mi == nil);
|
||||
|
||||
if (TidyUpModelInfo(mi, true))
|
||||
return;
|
||||
}
|
||||
|
||||
// tex dicts
|
||||
for (int numCleanedUp = 0; numCleanedUp < 3; numCleanedUp++) {
|
||||
if (gNumMemMoved > 80)
|
||||
break;
|
||||
|
||||
do {
|
||||
#ifdef FIX_BUGS
|
||||
txd = nil;
|
||||
#endif
|
||||
if (CTxdStore::GetSlot(txdIndex))
|
||||
txd = CTxdStore::GetSlot(txdIndex)->texDict;
|
||||
txdIndex++;
|
||||
if (txdIndex >= TXDSTORESIZE)
|
||||
txdIndex = 0;
|
||||
} while (txd == nil);
|
||||
|
||||
RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, &txdReturn);
|
||||
if (txdReturn)
|
||||
return;
|
||||
}
|
||||
|
||||
// animations
|
||||
CAnimBlendHierarchy* anim;
|
||||
do {
|
||||
anim = CAnimManager::GetAnimation(animIndex);
|
||||
animIndex++;
|
||||
if (animIndex >= NUMANIMATIONS)
|
||||
animIndex = 0;
|
||||
} while (anim == nil); // always != nil
|
||||
anim->MoveMemory(true);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -858,33 +1275,6 @@ CGame::CanSeeWaterFromCurrArea(void)
|
|||
bool
|
||||
CGame::CanSeeOutSideFromCurrArea(void)
|
||||
{
|
||||
return currArea == AREA_MAIN_MAP || currArea == AREA_MALL ||
|
||||
return currArea == AREA_MAIN_MAP || currArea == AREA_MALL ||
|
||||
currArea == AREA_MANSION || currArea == AREA_HOTEL;
|
||||
}
|
||||
|
||||
void CGame::DrasticTidyUpMemory(bool)
|
||||
{
|
||||
#ifdef USE_TEXTURE_POOL
|
||||
// TODO
|
||||
#endif
|
||||
#ifdef PS2
|
||||
// meow
|
||||
#endif
|
||||
}
|
||||
|
||||
void CGame::TidyUpMemory(bool unk1, bool unk2)
|
||||
{
|
||||
#ifdef PS2
|
||||
// meow
|
||||
#endif
|
||||
if (unk2) {
|
||||
DrasticTidyUpMemory(true); // parameter is unknown too
|
||||
}
|
||||
}
|
||||
|
||||
void CGame::ProcessTidyUpMemory(void)
|
||||
{
|
||||
#ifdef PS2
|
||||
// meow
|
||||
#endif
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue