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Fix collision loading for mission entities
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1 changed files with 1 additions and 1 deletions
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@ -186,7 +186,7 @@ CColStore::LoadCollision(const CVector2D &pos)
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}else{
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}else{
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for (int j = 0; j < MAX_CLEANUP; j++) {
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for (int j = 0; j < MAX_CLEANUP; j++) {
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CPhysical* pEntity = nil;
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CPhysical* pEntity = nil;
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cleanup_entity_struct* pCleanup = &CTheScripts::MissionCleanUp.m_sEntities[i];
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cleanup_entity_struct* pCleanup = &CTheScripts::MissionCleanUp.m_sEntities[j];
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if (pCleanup->type == CLEANUP_CAR) {
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if (pCleanup->type == CLEANUP_CAR) {
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pEntity = CPools::GetVehiclePool()->GetAt(pCleanup->id);
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pEntity = CPools::GetVehiclePool()->GetAt(pCleanup->id);
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if (!pEntity || pEntity->GetStatus() == STATUS_WRECKED)
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if (!pEntity || pEntity->GetStatus() == STATUS_WRECKED)
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