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CI add debug mode
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3 changed files with 16 additions and 10 deletions
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@ -1,5 +1,7 @@
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image: Visual Studio 2017
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configuration: ReleaseCI
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configuration:
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- DebugCI
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- ReleaseCI
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platform:
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- Win32
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environment:
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@ -14,4 +16,5 @@ build:
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project: c:\projects\re3\build\re3.sln
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verbosity: minimal
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artifacts:
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- path: bin/ReleaseCI/re3.dll
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path: bin/%CONFIGURATION%/re3.dll
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@ -4,8 +4,12 @@ The aim of this project is to reverse GTA III for PC by replacing
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parts of the game [one by one](https://en.wikipedia.org/wiki/Ship_of_Theseus)
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such that we have a working game at all times.
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Apparently you can download a binary of the latest version
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[here](https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin%2FReleaseCI%2Fre3.dll?branch=master).
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Apparently you can download a binary of the latest version here:
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[Debug](https://ci.appveyor.com/api/projects/app/re3/artifacts/bin/DebugCI/re3.dll?branch=master&job=Configuration%3A+DebugCI),
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[Release](https://ci.appveyor.com/api/projects/app/re3/artifacts/bin/ReleaseCI/re3.dll?branch=master&job=Configuration%3A+ReleaseCI).
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Build status:
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[![Build status](https://ci.appveyor.com/api/projects/status/hyiwgegks122h8jg?svg=true)](https://ci.appveyor.com/project/aap/re3/branch/master)
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Re3 starts the script main_freeroam.scm by default. Make sure you copy it to your data directory.
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11
premake5.lua
11
premake5.lua
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@ -1,5 +1,5 @@
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workspace "re3"
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configurations { "ReleaseCI", "Release", "ReleaseFH", "Debug" }
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configurations { "DebugCI", "ReleaseCI", "Release", "ReleaseFH", "Debug" }
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location "build"
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files { "src/*.*" }
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@ -62,12 +62,11 @@ project "re3"
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debugcommand "F:/Rockstar Games/GTAIII/gta3.exe"
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targetextension ".asi"
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targetdir "F:/Rockstar Games/GTAIII/scripts"
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filter "configurations:DebugCI"
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defines { "DEBUG" }
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symbols "On"
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staticruntime "on"
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filter "configurations:ReleaseCI"
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defines { "NDEBUG" }
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optimize "On"
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staticruntime "on"
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filter "configurations:DebugCI"
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defines { "DEBUG" }
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staticruntime "on"
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symbols "On"
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