mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 08:49:00 +00:00
Remove odd calculations for bullet hit smoke
This commit is contained in:
parent
24f74a775f
commit
8f1a2825d4
1 changed files with 21 additions and 5 deletions
|
@ -997,9 +997,13 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
|
|||
for ( int32 i = 0; i < 16; i++ )
|
||||
CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal*0.05f);
|
||||
|
||||
#ifndef FIX_BUGS
|
||||
CVector dist = point->point - (*source);
|
||||
CVector offset = dist - Max(0.2f*dist.Magnitude(), 2.0f) * CVector(ahead.x, ahead.y, 0.0f);
|
||||
CVector offset = dist - Max(0.2f * dist.Magnitude(), 2.0f) * CVector(ahead.x, ahead.y, 0.0f);
|
||||
CVector smokePos = *source + offset;
|
||||
#else
|
||||
CVector smokePos = point->point;
|
||||
#endif // !FIX_BUGS
|
||||
|
||||
smokePos.x += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f);
|
||||
smokePos.y += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f);
|
||||
|
@ -1016,9 +1020,13 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
|
|||
for ( int32 i = 0; i < 16; i++ )
|
||||
CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal*0.05f);
|
||||
|
||||
#ifndef FIX_BUGS
|
||||
CVector dist = point->point - (*source);
|
||||
CVector offset = dist - Max(0.2f*dist.Magnitude(), 0.5f) * CVector(ahead.x, ahead.y, 0.0f);
|
||||
CVector smokePos = *source + offset;
|
||||
#else
|
||||
CVector smokePos = point->point;
|
||||
#endif // !FIX_BUGS
|
||||
|
||||
CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, smokePos, CVector(0.0f, 0.0f, 0.0f));
|
||||
|
||||
|
@ -1265,9 +1273,13 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
|
|||
for ( int32 i = 0; i < 16; i++ )
|
||||
CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal*0.05f);
|
||||
|
||||
#ifndef FIX_BUGS
|
||||
CVector dist = point.point - (*fireSource);
|
||||
CVector offset = dist - Max(0.2f*dist.Magnitude(), 2.0f) * CVector(shootRot.x, shootRot.y, 0.0f);
|
||||
CVector smokePos = *fireSource + offset;
|
||||
#else
|
||||
CVector smokePos = point.point;
|
||||
#endif
|
||||
|
||||
CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, smokePos, CVector(0.0f, 0.0f, 0.0f));
|
||||
|
||||
|
@ -1280,9 +1292,13 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
|
|||
for ( int32 i = 0; i < 16; i++ )
|
||||
CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal*0.05f);
|
||||
|
||||
#ifndef FIX_BUGS
|
||||
CVector dist = point.point - (*fireSource);
|
||||
CVector offset = dist - Max(0.2f*dist.Magnitude(), 2.0f) * CVector(shootRot.x, shootRot.y, 0.0f);
|
||||
CVector smokePos = *fireSource + offset;
|
||||
#else
|
||||
CVector smokePos = point.point;
|
||||
#endif
|
||||
|
||||
smokePos.x += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f);
|
||||
smokePos.y += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f);
|
||||
|
|
Loading…
Reference in a new issue