vehicle fixes

This commit is contained in:
aap 2021-01-17 10:00:41 +01:00
parent 72b25cd3a8
commit 913a001375
4 changed files with 53 additions and 53 deletions

View file

@ -547,21 +547,21 @@ CPhysical::ApplyGravity(void)
return;
#ifdef WALLCLIMB_CHEAT
if (gGravityCheat && this == FindPlayerVehicle()) {
static CVector v1(0.0f, 0.0f, 1.0f), v2(0.0f, 0.0f, 1.0f);
CVector prop = GetPosition() - (GetUp() + GetUp());
static CVector gravityUp(0.0f, 0.0f, 1.0f), surfaceUp(0.0f, 0.0f, 1.0f);
CVector belowCar = GetPosition() - 2.0f*GetUp();
CColPoint point;
CEntity* entity;
if (CWorld::ProcessLineOfSight(GetPosition(), prop, point, entity, true, false, false, false, false, false))
v2 = point.normal;
if (CWorld::ProcessLineOfSight(GetPosition(), belowCar, point, entity, true, false, false, false, false, false))
surfaceUp = point.normal;
else
v2 = CVector(0.0f, 0.0f, 1.0f);
float coef = clamp(CTimer::GetTimeStep() * 0.5f, 0.05f, 0.8f);
v1 = v1 * (1.0f - coef) + v2 * coef;
if (v1.MagnitudeSqr() < 0.1f)
v1 = CVector(0.0f, 0.0f, 1.0f);
surfaceUp = CVector(0.0f, 0.0f, 1.0f);
float t = clamp(CTimer::GetTimeStep() * 0.5f, 0.05f, 0.8f);
gravityUp = gravityUp * (1.0f - t) + surfaceUp * t;
if (gravityUp.MagnitudeSqr() < 0.1f)
gravityUp = CVector(0.0f, 0.0f, 1.0f);
else
v1.Normalise();
m_vecMoveSpeed -= GRAVITY * CTimer::GetTimeStep() * v1;
gravityUp.Normalise();
m_vecMoveSpeed -= GRAVITY * CTimer::GetTimeStep() * gravityUp;
return;
}
#endif