mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-25 06:35:40 +00:00
vehicle fixes
This commit is contained in:
parent
72b25cd3a8
commit
913a001375
4 changed files with 53 additions and 53 deletions
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@ -151,7 +151,7 @@ void PickUpChicksCheat()
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if ( FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike()) )
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if ( FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike()) )
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{
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{
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CVehicle *vehicle = FindPlayerVehicle();
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CVehicle *vehicle = FindPlayerVehicle();
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if ( FindPlayerVehicle()->m_vehType == 5 )
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if ( FindPlayerVehicle()->IsBike() )
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{
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{
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if ( vehicle->pPassengers[0] )
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if ( vehicle->pPassengers[0] )
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vehicle->pPassengers[0]->SetObjective(OBJECTIVE_LEAVE_CAR, vehicle);
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vehicle->pPassengers[0]->SetObjective(OBJECTIVE_LEAVE_CAR, vehicle);
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@ -547,21 +547,21 @@ CPhysical::ApplyGravity(void)
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return;
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return;
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#ifdef WALLCLIMB_CHEAT
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#ifdef WALLCLIMB_CHEAT
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if (gGravityCheat && this == FindPlayerVehicle()) {
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if (gGravityCheat && this == FindPlayerVehicle()) {
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static CVector v1(0.0f, 0.0f, 1.0f), v2(0.0f, 0.0f, 1.0f);
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static CVector gravityUp(0.0f, 0.0f, 1.0f), surfaceUp(0.0f, 0.0f, 1.0f);
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CVector prop = GetPosition() - (GetUp() + GetUp());
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CVector belowCar = GetPosition() - 2.0f*GetUp();
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CColPoint point;
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CColPoint point;
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CEntity* entity;
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CEntity* entity;
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if (CWorld::ProcessLineOfSight(GetPosition(), prop, point, entity, true, false, false, false, false, false))
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if (CWorld::ProcessLineOfSight(GetPosition(), belowCar, point, entity, true, false, false, false, false, false))
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v2 = point.normal;
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surfaceUp = point.normal;
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else
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else
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v2 = CVector(0.0f, 0.0f, 1.0f);
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surfaceUp = CVector(0.0f, 0.0f, 1.0f);
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float coef = clamp(CTimer::GetTimeStep() * 0.5f, 0.05f, 0.8f);
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float t = clamp(CTimer::GetTimeStep() * 0.5f, 0.05f, 0.8f);
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v1 = v1 * (1.0f - coef) + v2 * coef;
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gravityUp = gravityUp * (1.0f - t) + surfaceUp * t;
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if (v1.MagnitudeSqr() < 0.1f)
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if (gravityUp.MagnitudeSqr() < 0.1f)
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v1 = CVector(0.0f, 0.0f, 1.0f);
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gravityUp = CVector(0.0f, 0.0f, 1.0f);
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else
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else
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v1.Normalise();
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gravityUp.Normalise();
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m_vecMoveSpeed -= GRAVITY * CTimer::GetTimeStep() * v1;
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m_vecMoveSpeed -= GRAVITY * CTimer::GetTimeStep() * gravityUp;
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return;
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return;
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}
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}
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#endif
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#endif
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@ -737,7 +737,7 @@ CAutomobile::ProcessControl(void)
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float fwdSpeed = Abs(DotProduct(m_vecMoveSpeed, GetForward()));
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float fwdSpeed = Abs(DotProduct(m_vecMoveSpeed, GetForward()));
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CVector contactPoints[4]; // relative to model
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CVector contactPoints[4]; // relative to model
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CVector contactSpeeds[4]; // speed at contact points
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CVector contactSpeeds[4]; // speed at contact points
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CVector springDirections[4]; // normalized, in model space
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CVector springDirections[4]; // normalized, in world space
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for(i = 0; i < 4; i++){
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for(i = 0; i < 4; i++){
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// Set spring under certain circumstances
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// Set spring under certain circumstances
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@ -925,10 +925,10 @@ CAutomobile::ProcessControl(void)
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CVector wheelFwd, wheelRight, tmp;
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CVector wheelFwd, wheelRight, tmp;
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if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){
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if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){
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if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
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if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
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fThrust = 0.0f;
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else
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fThrust = acceleration;
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fThrust = acceleration;
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else
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fThrust = 0.0f;
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wheelFwd = GetForward();
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wheelFwd = GetForward();
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wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal;
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wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal;
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@ -968,10 +968,10 @@ CAutomobile::ProcessControl(void)
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}
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}
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if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
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if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
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if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
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if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
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fThrust = 0.0f;
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else
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fThrust = acceleration;
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fThrust = acceleration;
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else
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fThrust = 0.0f;
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wheelFwd = GetForward();
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wheelFwd = GetForward();
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wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal;
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wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal;
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@ -1015,9 +1015,7 @@ CAutomobile::ProcessControl(void)
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if(!IsRealHeli()){
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if(!IsRealHeli()){
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if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
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if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
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if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
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if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
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m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
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else{
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if(acceleration > 0.0f){
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if(acceleration > 0.0f){
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if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f)
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if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f)
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m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f;
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m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f;
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@ -1025,13 +1023,13 @@ CAutomobile::ProcessControl(void)
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if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f)
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if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f)
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m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f;
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m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f;
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}
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}
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}else{
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m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
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}
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}
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m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT];
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m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT];
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}
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}
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if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){
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if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){
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if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
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if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
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m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
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else{
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if(acceleration > 0.0f){
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if(acceleration > 0.0f){
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if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f)
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if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f)
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m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f;
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m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f;
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@ -1039,6 +1037,8 @@ CAutomobile::ProcessControl(void)
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if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f)
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if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f)
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m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f;
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m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f;
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}
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}
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}else{
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m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
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}
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}
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m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT];
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m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT];
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}
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}
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@ -1065,7 +1065,7 @@ CAutomobile::ProcessControl(void)
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if(m_fTireTemperature > 2.0f)
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if(m_fTireTemperature > 2.0f)
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m_fTireTemperature = 2.0f;
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m_fTireTemperature = 2.0f;
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}
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}
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}else if(m_doingBurnout && !mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)){
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}else if(m_doingBurnout && mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)){
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rearBrake = 0.0f;
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rearBrake = 0.0f;
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rearTraction = 0.0f;
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rearTraction = 0.0f;
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// BUG: missing timestep
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// BUG: missing timestep
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@ -1075,10 +1075,10 @@ CAutomobile::ProcessControl(void)
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}
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}
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if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){
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if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){
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if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
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if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
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fThrust = 0.0f;
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else
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fThrust = acceleration;
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fThrust = acceleration;
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else
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fThrust = 0.0f;
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wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal)*m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal;
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wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal)*m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal;
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wheelFwd.Normalise();
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wheelFwd.Normalise();
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@ -1120,10 +1120,10 @@ CAutomobile::ProcessControl(void)
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#endif
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#endif
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if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){
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if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){
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if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
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if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
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fThrust = 0.0f;
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else
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fThrust = acceleration;
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fThrust = acceleration;
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else
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fThrust = 0.0f;
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wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal;
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wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal;
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wheelFwd.Normalise();
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wheelFwd.Normalise();
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@ -1159,7 +1159,7 @@ CAutomobile::ProcessControl(void)
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}
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}
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}
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}
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if(m_doingBurnout && !mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) &&
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if(m_doingBurnout && mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) &&
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(m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING || m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)){
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(m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING || m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)){
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m_fTireTemperature += 0.001f*CTimer::GetTimeStep();
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m_fTireTemperature += 0.001f*CTimer::GetTimeStep();
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if(m_fTireTemperature > 3.0f)
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if(m_fTireTemperature > 3.0f)
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@ -1174,9 +1174,7 @@ CAutomobile::ProcessControl(void)
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if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){
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if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){
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if(bIsHandbrakeOn)
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if(bIsHandbrakeOn)
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m_aWheelSpeed[CARWHEEL_REAR_LEFT] = 0.0f;
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m_aWheelSpeed[CARWHEEL_REAR_LEFT] = 0.0f;
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else if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
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else if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
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m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f;
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else{
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if(acceleration > 0.0f){
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if(acceleration > 0.0f){
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if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] < 2.0f)
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if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] < 2.0f)
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m_aWheelSpeed[CARWHEEL_REAR_LEFT] -= 0.2f;
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m_aWheelSpeed[CARWHEEL_REAR_LEFT] -= 0.2f;
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@ -1184,15 +1182,15 @@ CAutomobile::ProcessControl(void)
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if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] > -2.0f)
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if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] > -2.0f)
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m_aWheelSpeed[CARWHEEL_REAR_LEFT] += 0.1f;
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m_aWheelSpeed[CARWHEEL_REAR_LEFT] += 0.1f;
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}
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}
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}else{
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m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f;
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}
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}
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m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT];
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m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT];
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}
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}
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if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){
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if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){
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if(bIsHandbrakeOn)
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if(bIsHandbrakeOn)
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m_aWheelSpeed[CARWHEEL_REAR_RIGHT] = 0.0f;
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m_aWheelSpeed[CARWHEEL_REAR_RIGHT] = 0.0f;
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else if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
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else if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
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m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f;
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else{
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if(acceleration > 0.0f){
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if(acceleration > 0.0f){
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if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] < 2.0f)
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if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] < 2.0f)
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m_aWheelSpeed[CARWHEEL_REAR_RIGHT] -= 0.2f;
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m_aWheelSpeed[CARWHEEL_REAR_RIGHT] -= 0.2f;
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@ -1200,6 +1198,8 @@ CAutomobile::ProcessControl(void)
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if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] > -2.0f)
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if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] > -2.0f)
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m_aWheelSpeed[CARWHEEL_REAR_RIGHT] += 0.1f;
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m_aWheelSpeed[CARWHEEL_REAR_RIGHT] += 0.1f;
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}
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}
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}else{
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m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f;
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}
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}
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m_aWheelRotation[CARWHEEL_REAR_RIGHT] += m_aWheelSpeed[CARWHEEL_REAR_RIGHT];
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m_aWheelRotation[CARWHEEL_REAR_RIGHT] += m_aWheelSpeed[CARWHEEL_REAR_RIGHT];
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}
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}
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@ -1215,10 +1215,10 @@ CAutomobile::ProcessControl(void)
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CVector wheelFwd, wheelRight, tmp;
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CVector wheelFwd, wheelRight, tmp;
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if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){
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if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){
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if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
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if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
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fThrust = 0.0f;
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else
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fThrust = acceleration;
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fThrust = acceleration;
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else
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fThrust = 0.0f;
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wheelFwd = GetForward();
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wheelFwd = GetForward();
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wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal;
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wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal;
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@ -1258,10 +1258,10 @@ CAutomobile::ProcessControl(void)
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}
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}
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if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
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if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
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if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
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if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
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fThrust = 0.0f;
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else
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fThrust = acceleration;
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fThrust = acceleration;
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else
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fThrust = 0.0f;
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wheelFwd = GetForward();
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wheelFwd = GetForward();
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wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal;
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wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal;
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@ -1305,9 +1305,7 @@ CAutomobile::ProcessControl(void)
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if (!IsRealHeli()) {
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if (!IsRealHeli()) {
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if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
|
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
|
||||||
if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
|
if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
|
||||||
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
|
|
||||||
else{
|
|
||||||
if(acceleration > 0.0f){
|
if(acceleration > 0.0f){
|
||||||
if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f)
|
if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f)
|
||||||
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f;
|
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f;
|
||||||
|
@ -1315,13 +1313,13 @@ CAutomobile::ProcessControl(void)
|
||||||
if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f)
|
if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f)
|
||||||
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f;
|
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f;
|
||||||
}
|
}
|
||||||
|
}else{
|
||||||
|
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
|
||||||
}
|
}
|
||||||
m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT];
|
m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT];
|
||||||
}
|
}
|
||||||
if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){
|
if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){
|
||||||
if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
|
if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
|
||||||
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
|
|
||||||
else{
|
|
||||||
if(acceleration > 0.0f){
|
if(acceleration > 0.0f){
|
||||||
if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f)
|
if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f)
|
||||||
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f;
|
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f;
|
||||||
|
@ -1329,6 +1327,8 @@ CAutomobile::ProcessControl(void)
|
||||||
if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f)
|
if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f)
|
||||||
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f;
|
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f;
|
||||||
}
|
}
|
||||||
|
}else{
|
||||||
|
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
|
||||||
}
|
}
|
||||||
m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT];
|
m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT];
|
||||||
}
|
}
|
||||||
|
|
|
@ -273,7 +273,7 @@ public:
|
||||||
tBikeHandlingData *GetBikePointer(uint8 id) { return &BikeHandlingData[id-HANDLING_BIKE]; }
|
tBikeHandlingData *GetBikePointer(uint8 id) { return &BikeHandlingData[id-HANDLING_BIKE]; }
|
||||||
tFlyingHandlingData *GetFlyingPointer(uint8 id);
|
tFlyingHandlingData *GetFlyingPointer(uint8 id);
|
||||||
tBoatHandlingData *GetBoatPointer(uint8 id);
|
tBoatHandlingData *GetBoatPointer(uint8 id);
|
||||||
bool HasRearWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType == 'R'; }
|
bool HasRearWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType != 'F'; }
|
||||||
bool HasFrontWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType == 'F'; }
|
bool HasFrontWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType != 'R'; }
|
||||||
};
|
};
|
||||||
extern cHandlingDataMgr mod_HandlingManager;
|
extern cHandlingDataMgr mod_HandlingManager;
|
||||||
|
|
Loading…
Reference in a new issue