use ARRAY_SIZE

This commit is contained in:
Nikolay Korolev 2021-01-23 23:10:59 +03:00
parent 35258b9b9c
commit 921ca7712e

View file

@ -936,7 +936,7 @@ extern bool gbRenderWorld2;
"Uzi Money", "Toyminator", "Rigged To Blow", "Bullion Run", "Rumble", "The Exchange" "Uzi Money", "Toyminator", "Rigged To Blow", "Bullion Run", "Rumble", "The Exchange"
}; };
missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, 79, missions); missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions);
DebugMenuEntrySetWrap(missionEntry, true); DebugMenuEntrySetWrap(missionEntry, true);
DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission); DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
#endif #endif