mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-16 07:44:07 +00:00
rewrite CFO + postfx/pipeline options
This commit is contained in:
parent
f7b1ba4049
commit
922d06ab1f
10 changed files with 1177 additions and 889 deletions
452
src/core/re3.cpp
452
src/core/re3.cpp
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@ -1,7 +1,6 @@
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#include <csignal>
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#define WITHWINDOWS
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#include "common.h"
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#include "platform.h"
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#include "crossplatform.h"
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#include "Renderer.h"
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#include "Credits.h"
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@ -16,7 +15,6 @@
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#include "Boat.h"
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#include "Heli.h"
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#include "Automobile.h"
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#include "Ped.h"
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#include "Console.h"
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#include "Debug.h"
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#include "Hud.h"
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@ -26,10 +24,8 @@
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#include "Radar.h"
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#include "debugmenu.h"
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#include "Frontend.h"
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#include "Text.h"
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#include "WaterLevel.h"
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#include "main.h"
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#include "MBlur.h"
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#include "postfx.h"
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#include "custompipes.h"
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@ -76,388 +72,39 @@ mysrand(unsigned int seed)
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#ifdef CUSTOM_FRONTEND_OPTIONS
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#include "frontendoption.h"
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#include "Font.h"
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void ReloadFrontendOptions(void)
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{
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CustomFrontendOptionsPopulate();
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}
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void RestoreDefGraphics(int8 action) {
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if (action != FEOPTION_ACTION_SELECT)
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return;
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#ifdef PS2_ALPHA_TEST
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gPS2alphaTest = false;
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#endif
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#ifdef MULTISAMPLING
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FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0;
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#endif
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#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
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CMenuManager::m_PrefsFrameLimiter = true;
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CMenuManager::m_PrefsVsyncDisp = true;
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CMenuManager::m_PrefsVsync = true;
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CMenuManager::m_PrefsUseWideScreen = false;
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FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode;
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#ifdef GTA3_1_1_PATCH
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if (_dwOperatingSystemVersion == OS_WIN98) {
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CMBlur::BlurOn = false;
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CMBlur::MotionBlurClose();
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} else {
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CMBlur::BlurOn = true;
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CMBlur::MotionBlurOpen(Scene.camera);
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}
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#else
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CMBlur::BlurOn = true;
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#endif
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FrontEndMenuManager.SaveSettings();
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#endif
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}
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void RestoreDefDisplay(int8 action) {
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if (action != FEOPTION_ACTION_SELECT)
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return;
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#ifdef CUTSCENE_BORDERS_SWITCH
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CMenuManager::m_PrefsCutsceneBorders = true;
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#endif
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#ifdef FREE_CAM
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TheCamera.bFreeCam = false;
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#endif
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#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
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CMenuManager::m_PrefsBrightness = 256;
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CMenuManager::m_PrefsLOD = 1.2f;
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CRenderer::ms_lodDistScale = 1.2f;
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CMenuManager::m_PrefsShowSubtitles = true;
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FrontEndMenuManager.SaveSettings();
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#endif
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}
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#ifdef MULTISAMPLING
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void MultiSamplingGoBack() {
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FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
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}
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void MultiSamplingButtonPress(int8 action) {
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if (action == FEOPTION_ACTION_SELECT) {
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if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
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FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel;
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_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode);
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FrontEndMenuManager.SetHelperText(0);
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FrontEndMenuManager.SaveSettings();
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}
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} else if (action == FEOPTION_ACTION_LEFT || action == FEOPTION_ACTION_RIGHT) {
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if (FrontEndMenuManager.m_bGameNotLoaded) {
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FrontEndMenuManager.m_nDisplayMSAALevel += (action == FEOPTION_ACTION_RIGHT ? 1 : -1);
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int i = 0;
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int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels();
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while (maxAA != 1) {
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i++;
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maxAA >>= 1;
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}
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if (FrontEndMenuManager.m_nDisplayMSAALevel < 0)
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FrontEndMenuManager.m_nDisplayMSAALevel = i;
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else if (FrontEndMenuManager.m_nDisplayMSAALevel > i)
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FrontEndMenuManager.m_nDisplayMSAALevel = 0;
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}
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} else if (action == FEOPTION_ACTION_FOCUSLOSS) {
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if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
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FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
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FrontEndMenuManager.SetHelperText(3);
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}
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}
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}
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wchar* MultiSamplingDraw(bool *disabled, bool userHovering) {
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static wchar unicodeTemp[64];
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if (userHovering) {
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if (FrontEndMenuManager.m_nDisplayMSAALevel == FrontEndMenuManager.m_nPrefsMSAALevel) {
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if (FrontEndMenuManager.m_nHelperTextMsgId == 1) // Press enter to apply
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FrontEndMenuManager.ResetHelperText();
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} else {
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FrontEndMenuManager.SetHelperText(1);
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}
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} else {
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if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
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FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
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}
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}
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if (!FrontEndMenuManager.m_bGameNotLoaded)
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*disabled = true;
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switch (FrontEndMenuManager.m_nDisplayMSAALevel) {
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case 0:
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return TheText.Get("FEM_OFF");
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default:
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sprintf(gString, "%iX", 1 << (FrontEndMenuManager.m_nDisplayMSAALevel));
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AsciiToUnicode(gString, unicodeTemp);
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return unicodeTemp;
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}
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}
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const char* multisamplingKey = "MultiSampling";
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#endif
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#ifdef MORE_LANGUAGES
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void LangPolSelect(int8 action)
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{
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if (action == FEOPTION_ACTION_SELECT) {
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FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
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FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
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FrontEndMenuManager.InitialiseChangedLanguageSettings();
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FrontEndMenuManager.SaveSettings();
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}
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}
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void LangRusSelect(int8 action)
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{
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if (action == FEOPTION_ACTION_SELECT) {
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FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
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FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
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FrontEndMenuManager.InitialiseChangedLanguageSettings();
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FrontEndMenuManager.SaveSettings();
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}
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}
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void LangJapSelect(int8 action)
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{
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if (action == FEOPTION_ACTION_SELECT) {
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FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
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FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
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FrontEndMenuManager.InitialiseChangedLanguageSettings();
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FrontEndMenuManager.SaveSettings();
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}
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}
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#endif
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#ifdef IMPROVED_VIDEOMODE
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void ScreenModeChange(int8 displayedValue)
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{
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if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) {
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FrontEndMenuManager.m_nPrefsWindowed = displayedValue;
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_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
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FrontEndMenuManager.SetHelperText(0);
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FrontEndMenuManager.SaveSettings();
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}
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}
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#endif
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#ifdef FREE_CAM
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void FreeCamChange(int8 displayedValue)
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{
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TheCamera.bFreeCam = !!displayedValue;
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FrontEndMenuManager.SaveSettings();
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}
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const char* freeCamKey = "FreeCam";
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#endif
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#ifdef CUTSCENE_BORDERS_SWITCH
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void BorderModeChange(int8 displayedValue)
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{
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CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
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FrontEndMenuManager.SaveSettings();
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}
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const char* cutsceneBordersKey = "CutsceneBorders";
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#endif
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#ifdef PS2_ALPHA_TEST
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void PS2AlphaTestChange(int8 displayedValue)
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{
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gPS2alphaTest = !!displayedValue;
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FrontEndMenuManager.SaveSettings();
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}
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const char* ps2alphaKey = "PS2AlphaTest";
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#endif
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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wchar selectedJoystickUnicode[128];
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wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
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int numButtons;
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int found = -1;
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const char *joyname;
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if (userHovering) {
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for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
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if ((joyname = glfwGetJoystickName(i))) {
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const uint8* buttons = glfwGetJoystickButtons(i, &numButtons);
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for (int j = 0; j < numButtons; j++) {
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if (buttons[j]) {
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found = i;
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break;
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}
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}
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if (found != -1)
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break;
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}
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}
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if (found != -1 && PSGLOBAL(joy1id) != found) {
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if (PSGLOBAL(joy1id) != -1 && PSGLOBAL(joy1id) != found)
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PSGLOBAL(joy2id) = PSGLOBAL(joy1id);
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else
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PSGLOBAL(joy2id) = -1;
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strcpy(gSelectedJoystickName, joyname);
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PSGLOBAL(joy1id) = found;
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}
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}
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if (PSGLOBAL(joy1id) == -1)
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AsciiToUnicode("Not found", selectedJoystickUnicode);
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else
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AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode);
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return selectedJoystickUnicode;
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}
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#endif
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// Important: Make sure to read the warnings/informations in frontendoption.h!!
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// If you will hardcode any text, please use AllocUnicode! wchar_t size differs between platforms
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void
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CustomFrontendOptionsPopulate(void)
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{
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RemoveCustomFrontendOptions(); // if exist
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// -- Graphics/display seperation preperation starts - don't add options in here!
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#ifdef GRAPHICS_MENU_OPTIONS
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int graphicsMenu = FrontendScreenAdd("FET_GRA", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20,
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FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
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int newDisplayMenu = FrontendScreenAdd("FET_DIS", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20,
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FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
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FrontendOptionSetCursor(MENUPAGE_OPTIONS, 2, true);
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FrontendOptionAddRedirect(TheText.Get("FET_DIS"), newDisplayMenu, 0);
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FrontendOptionSetCursor(MENUPAGE_OPTIONS, 3);
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FrontendOptionAddRedirect(TheText.Get("FET_GRA"), graphicsMenu, 0);
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#define SWITCH_TO_GRAPHICS_MENU FrontendOptionSetCursor(graphicsMenu, -1);
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#define SWITCH_TO_DISPLAY_MENU FrontendOptionSetCursor(newDisplayMenu, -1);
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#define CLONE_OPTION(a, b, c, d) FrontendOptionAddBuiltinAction(a, b, c, d);
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#define ADD_BACK FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
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#define ADD_RESTORE_DEFAULTS(a) FrontendOptionAddDynamic(TheText.Get("FET_DEF"), nil, nil, a, nil);
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#else
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int advancedDisplayMenu = FrontendScreenAdd("FET_ADV", MENUSPRITE_MAINMENU, MENUPAGE_DISPLAY_SETTINGS, 50, 0, 20,
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FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
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bool movedToAdvMenu = false;
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#define SWITCH_TO_GRAPHICS_MENU \
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if (GetNumberOfMenuOptions(MENUPAGE_DISPLAY_SETTINGS) >= 12) { \
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FrontendOptionSetCursor(advancedDisplayMenu, -1); \
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movedToAdvMenu = true; \
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} else { \
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FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3); \
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}
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#define SWITCH_TO_DISPLAY_MENU SWITCH_TO_GRAPHICS_MENU
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#define CLONE_OPTION(a, b, c, d)
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#define ADD_BACK
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#define ADD_RESTORE_DEFAULTS(a)
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#endif
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// -- Graphics/display seperation preperation end
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const wchar* off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") };
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#ifdef MORE_LANGUAGES
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FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, -2);
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FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, nil, LangPolSelect, nil);
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FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, nil, LangRusSelect, nil);
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FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, nil, LangJapSelect, nil);
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#endif
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#ifdef MENU_MAP
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FrontendOptionSetCursor(MENUPAGE_PAUSE_MENU, 2);
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FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP);
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#endif
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// -- Start of graphics menu - add options in display order!
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SWITCH_TO_GRAPHICS_MENU
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CLONE_OPTION(TheText.Get("FED_RES"), MENUACTION_SCREENRES, nil, nil);
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CLONE_OPTION(TheText.Get("FED_WIS"), MENUACTION_WIDESCREEN, nil, nil)
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#ifdef IMPROVED_VIDEOMODE
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const wchar* screenModes[] = { TheText.Get("FED_FLS"), TheText.Get("FED_WND") };
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// Storing isn't enabled because it's handled in Frontend
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FrontendOptionAddSelect(TheText.Get("FEM_SCF"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
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#endif
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CLONE_OPTION(TheText.Get("FEM_VSC"), MENUACTION_FRAMESYNC, nil, nil);
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CLONE_OPTION(TheText.Get("FEM_FRM"), MENUACTION_FRAMELIMIT, nil, nil);
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#ifdef MULTISAMPLING
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SWITCH_TO_GRAPHICS_MENU
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FrontendOptionAddDynamic(TheText.Get("FED_AAS"), MultiSamplingDraw, (int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, MultiSamplingButtonPress, MultiSamplingGoBack, multisamplingKey);
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#endif
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CLONE_OPTION(TheText.Get("FED_TRA"), MENUACTION_TRAILS, nil, nil);
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#ifdef PS2_ALPHA_TEST
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SWITCH_TO_GRAPHICS_MENU
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FrontendOptionAddSelect(TheText.Get("FEM_2PR"), off_on, 2, (int8*)&gPS2alphaTest, false, PS2AlphaTestChange, nil, ps2alphaKey);
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#endif
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ADD_RESTORE_DEFAULTS(RestoreDefGraphics)
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ADD_BACK
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// ---- End of Graphics Menu ----
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// -- Start of Display menu - add options in display order!
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SWITCH_TO_DISPLAY_MENU
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CLONE_OPTION(TheText.Get("FED_BRI"), MENUACTION_BRIGHTNESS, nil, nil);
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CLONE_OPTION(TheText.Get("FEM_LOD"), MENUACTION_DRAWDIST, nil, nil);
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#ifdef CUTSCENE_BORDERS_SWITCH
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SWITCH_TO_DISPLAY_MENU
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FrontendOptionAddSelect(TheText.Get("FEM_CSB"), off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil, cutsceneBordersKey);
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#endif
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#ifdef FREE_CAM
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SWITCH_TO_DISPLAY_MENU
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FrontendOptionAddSelect(TheText.Get("FEC_FRC"), off_on, 2, (int8*)&TheCamera.bFreeCam, false, FreeCamChange, nil, freeCamKey);
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#endif
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CLONE_OPTION(TheText.Get("FED_SUB"), MENUACTION_SUBTITLES, nil, nil);
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// Add link to advanced graphics menu if it's filled.
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#ifndef GRAPHICS_MENU_OPTIONS
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if (movedToAdvMenu) {
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FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3);
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FrontendOptionAddRedirect(TheText.Get("FET_ADV"), advancedDisplayMenu, 0);
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FrontendOptionSetCursor(advancedDisplayMenu, -1);
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FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
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}
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#endif
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ADD_RESTORE_DEFAULTS(RestoreDefDisplay)
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ADD_BACK
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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int detectJoystickMenu = FrontendScreenAdd("FEC_JOD", MENUSPRITE_MAINMENU, MENUPAGE_CONTROLLER_PC, 40, 60, 20,
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FONT_BANK, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, false);
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FrontendOptionSetCursor(detectJoystickMenu, 0);
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FrontendOptionAddBuiltinAction(TheText.Get("FEC_JPR"), MENUACTION_LABEL, nil, nil);
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FrontendOptionAddDynamic(TheText.Get("FEC_JDE"), DetectJoystickDraw, nil, nil, nil);
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FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
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FrontendOptionSetCursor(MENUPAGE_CONTROLLER_PC, 2);
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FrontendOptionAddRedirect(TheText.Get("FEC_JOD"), detectJoystickMenu, 1);
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#endif
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// Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h
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}
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#endif
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#ifdef LOAD_INI_SETTINGS
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#include "ini_parser.hpp"
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linb::ini cfg;
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int CheckAndReadIniInt(const char *cat, const char *key, int original)
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{
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const char *value = (cfg.get(cat, key, "").c_str());
|
||||
if (value && value[0] != '\0')
|
||||
return atoi(value);
|
||||
|
||||
return original;
|
||||
}
|
||||
|
||||
float CheckAndReadIniFloat(const char *cat, const char *key, float original)
|
||||
{
|
||||
const char *value = (cfg.get(cat, key, "").c_str());
|
||||
if (value && value[0] != '\0')
|
||||
return atof(value);
|
||||
|
||||
return original;
|
||||
}
|
||||
|
||||
void LoadINISettings()
|
||||
{
|
||||
linb::ini cfg;
|
||||
cfg.load_file("re3.ini");
|
||||
char defaultStr[4];
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
// Written by assuming the codes below will run after _InputInitialiseJoys().
|
||||
|
@ -491,28 +138,43 @@ void LoadINISettings()
|
|||
#endif
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
for (int i = 0; i < numCustomFrontendOptions; i++) {
|
||||
FrontendOption& option = customFrontendOptions[i];
|
||||
if (option.save) {
|
||||
// CFO only supports saving uint8 right now
|
||||
sprintf(defaultStr, "%u", *option.value);
|
||||
option.lastSavedValue = option.displayedValue = *option.value = atoi(cfg.get("FrontendOptions", option.save, defaultStr).c_str());
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
for (int j = 0; j < NUM_MENUROWS; j++) {
|
||||
CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
|
||||
if (option.m_Action == MENUACTION_NOTHING)
|
||||
break;
|
||||
|
||||
// CFO check
|
||||
if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
|
||||
// CFO only supports saving uint8 right now
|
||||
*option.m_CFO->value = CheckAndReadIniInt("FrontendOptions", option.m_CFO->save, *option.m_CFO->value);
|
||||
if (option.m_Action == MENUACTION_CFO_SELECT) {
|
||||
option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue = *option.m_CFO->value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
sprintf(defaultStr, "%u", CMenuManager::m_PrefsIslandLoading);
|
||||
CMenuManager::m_PrefsIslandLoading = atoi(cfg.get("FrontendOptions", "NoIslandLoading", defaultStr).c_str());
|
||||
CMenuManager::m_PrefsIslandLoading = CheckAndReadIniInt("FrontendOptions", "NoIslandLoading", CMenuManager::m_PrefsIslandLoading);
|
||||
CMenuManager::m_DisplayIslandLoading = CMenuManager::m_PrefsIslandLoading;
|
||||
#endif
|
||||
|
||||
#ifdef EXTENDED_COLOURFILTER
|
||||
CPostFX::Intensity = CheckAndReadIniFloat("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity);
|
||||
#endif
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
CustomPipes::VehicleShininess = CheckAndReadIniFloat("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess);
|
||||
CustomPipes::VehicleSpecularity = CheckAndReadIniFloat("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity);
|
||||
CustomPipes::RimlightMult = CheckAndReadIniFloat("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult);
|
||||
CustomPipes::LightmapMult = CheckAndReadIniFloat("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult);
|
||||
CustomPipes::GlossMult = CheckAndReadIniFloat("CustomPipesValues", "GlossMult", CustomPipes::GlossMult);
|
||||
#endif
|
||||
}
|
||||
|
||||
void SaveINISettings()
|
||||
{
|
||||
linb::ini cfg;
|
||||
cfg.load_file("re3.ini");
|
||||
bool changed = false;
|
||||
char temp[4];
|
||||
|
||||
|
@ -523,13 +185,18 @@ void SaveINISettings()
|
|||
}
|
||||
#endif
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
for (int i = 0; i < numCustomFrontendOptions; i++) {
|
||||
FrontendOption &option = customFrontendOptions[i];
|
||||
if (option.save) {
|
||||
if (atoi(cfg.get("FrontendOptions", option.save, "xxx").c_str()) != *option.value) { // if .ini doesn't have that key compare with xxx, so we can add it
|
||||
changed = true;
|
||||
sprintf(temp, "%u", *option.value);
|
||||
cfg.set("FrontendOptions", option.save, temp);
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
for (int j = 0; j < NUM_MENUROWS; j++) {
|
||||
CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
|
||||
if (option.m_Action == MENUACTION_NOTHING)
|
||||
break;
|
||||
|
||||
if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
|
||||
if (atoi(cfg.get("FrontendOptions", option.m_CFO->save, "xxx").c_str()) != *option.m_CFO->value) { // if .ini doesn't have that key compare with xxx, so we can add it
|
||||
changed = true;
|
||||
sprintf(temp, "%u", *option.m_CFO->value);
|
||||
cfg.set("FrontendOptions", option.m_CFO->save, temp);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -888,9 +555,6 @@ DebugMenuPopulate(void)
|
|||
DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
|
||||
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions);
|
||||
#endif
|
||||
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
|
||||
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
|
||||
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue