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https://github.com/GTAmodding/re3.git
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more RW lights
This commit is contained in:
parent
0476a41883
commit
92434f01f1
3 changed files with 174 additions and 2 deletions
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@ -51,6 +51,7 @@ enum Config {
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NUMWEATHERS = 4,
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NUMHOURS = 24,
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NUMEXTRADIRECTIONALS = 4,
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NUMANTENNAS = 8,
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NUMCORONAS = 56
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};
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@ -11,6 +11,9 @@
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RpLight *&pAmbient = *(RpLight**)0x885B6C;
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RpLight *&pDirect = *(RpLight**)0x880F7C;
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RpLight **pExtraDirectionals = (RpLight**)0x60009C;
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int *LightStrengths = (int*)0x87BEF0;
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int &NumExtraDirLightsInWorld = *(int*)0x64C608;
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RwRGBAReal &AmbientLightColourForFrame = *(RwRGBAReal*)0x6F46F8;
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RwRGBAReal &AmbientLightColourForFrame_PedsCarsAndObjects = *(RwRGBAReal*)0x6F1D10;
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@ -85,6 +88,151 @@ SetLightsWithTimeOfDayColour(RpWorld *)
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}
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}
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RpWorld*
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LightsCreate(RpWorld *world)
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{
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int i;
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RwRGBAReal color;
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RwFrame *frame;
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if(world == nil)
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return nil;
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pAmbient = RpLightCreate(rpLIGHTAMBIENT);
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RpLightSetFlags(pAmbient, rpLIGHTLIGHTATOMICS);
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color.red = 0.25f;
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color.green = 0.25f;
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color.blue = 0.2f;
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RpLightSetColor(pAmbient, &color);
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pDirect = RpLightCreate(rpLIGHTDIRECTIONAL);
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RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS);
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color.red = 1.0f;
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color.green = 0.84f;
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color.blue = 0.45f;
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RpLightSetColor(pDirect, &color);
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RpLightSetRadius(pDirect, 2.0f);
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frame = RwFrameCreate();
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RpLightSetFrame(pDirect, frame);
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RwV3d axis = { 1.0f, 1.0f, 0.0f };
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RwFrameRotate(frame, &axis, 160.0f, rwCOMBINEPRECONCAT);
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RpWorldAddLight(world, pAmbient);
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RpWorldAddLight(world, pDirect);
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for(i = 0; i < NUMEXTRADIRECTIONALS; i++){
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pExtraDirectionals[i] = RpLightCreate(rpLIGHTDIRECTIONAL);
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RpLightSetFlags(pExtraDirectionals[i], 0);
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color.red = 1.0f;
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color.green = 0.5f;
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color.blue = 0.0f;
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RpLightSetColor(pExtraDirectionals[i], &color);
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RpLightSetRadius(pExtraDirectionals[i], 2.0f);
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frame = RwFrameCreate();
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RpLightSetFrame(pExtraDirectionals[i], frame);
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RpWorldAddLight(world, pExtraDirectionals[i]);
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}
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return world;
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}
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void
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LightsDestroy(RpWorld *world)
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{
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int i;
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if(world == nil)
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return;
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if(pAmbient){
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RpWorldRemoveLight(world, pAmbient);
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RpLightDestroy(pAmbient);
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pAmbient = nil;
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}
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if(pDirect){
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RpWorldRemoveLight(world, pDirect);
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RwFrameDestroy(RpLightGetFrame(pDirect));
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RpLightDestroy(pDirect);
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pDirect = nil;
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}
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for(i = 0; i < NUMEXTRADIRECTIONALS; i++)
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if(pExtraDirectionals[i]){
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RpWorldRemoveLight(world, pExtraDirectionals[i]);
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RwFrameDestroy(RpLightGetFrame(pExtraDirectionals[i]));
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RpLightDestroy(pExtraDirectionals[i]);
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pExtraDirectionals[i] = nil;
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}
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}
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void
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WorldReplaceNormalLightsWithScorched(RpWorld *world, float l)
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{
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RwRGBAReal color;
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color.red = l;
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color.green = l;
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color.blue = l;
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RpLightSetColor(pAmbient, &color);
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RpLightSetFlags(pDirect, 0);
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}
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void
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WorldReplaceScorchedLightsWithNormal(RpWorld *world)
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{
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RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
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RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS);
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}
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void
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AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, float red, float green, float blue)
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{
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float strength;
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int weakest;
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int i, n;
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RwRGBAReal color;
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RwV3d *dir;
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strength = max(max(red, green), blue);
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n = -1;
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if(NumExtraDirLightsInWorld < NUMEXTRADIRECTIONALS)
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n = NumExtraDirLightsInWorld;
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else{
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weakest = strength;
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for(i = 0; i < NUMEXTRADIRECTIONALS; i++)
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if(LightStrengths[i] < weakest){
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weakest = LightStrengths[i];
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n = i;
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}
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}
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if(n < 0)
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return;
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color.red = red;
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color.green = green;
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color.blue = blue;
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RpLightSetColor(pExtraDirectionals[n], &color);
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dir = RwMatrixGetAt(RwFrameGetMatrix(RpLightGetFrame(pExtraDirectionals[n])));
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dir->x = -dirx;
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dir->y = -diry;
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dir->z = -dirz;
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RwMatrixUpdate(RwFrameGetMatrix(RpLightGetFrame(pExtraDirectionals[n])));
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RwFrameUpdateObjects(RpLightGetFrame(pExtraDirectionals[n]));
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RpLightSetFlags(pExtraDirectionals[n], rpLIGHTLIGHTATOMICS);
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LightStrengths[n] = strength;
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NumExtraDirLightsInWorld = min(NumExtraDirLightsInWorld+1, NUMEXTRADIRECTIONALS);
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}
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void
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RemoveExtraDirectionalLights(RpWorld *world)
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{
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int i;
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for(i = 0; i < NumExtraDirLightsInWorld; i++)
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RpLightSetFlags(pExtraDirectionals[i], 0);
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NumExtraDirLightsInWorld = 0;
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}
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void
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SetAmbientAndDirectionalColours(float f)
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{
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@ -159,13 +307,27 @@ SetAmbientColoursToIndicateRoadGroup(int i)
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RpLightSetColor(pAmbient, &AmbientLightColour);
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}
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void
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SetAmbientColours(RwRGBAReal *color)
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{
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RpLightSetColor(pAmbient, color);
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}
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STARTPATCHES
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InjectHook(0x526510, SetLightsWithTimeOfDayColour, PATCH_JUMP);
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InjectHook(0x5269A0, LightsCreate, PATCH_JUMP);
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InjectHook(0x526B40, LightsDestroy, PATCH_JUMP);
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InjectHook(0x526C10, WorldReplaceNormalLightsWithScorched, PATCH_JUMP);
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InjectHook(0x526C50, WorldReplaceScorchedLightsWithNormal, PATCH_JUMP);
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InjectHook(0x526C70, AddAnExtraDirectionalLight, PATCH_JUMP);
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InjectHook(0x526DB0, RemoveExtraDirectionalLights, PATCH_JUMP);
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InjectHook(0x526DE0, SetAmbientAndDirectionalColours, PATCH_JUMP);
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InjectHook(0x526E60, SetBrightMarkerColours, PATCH_JUMP);
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InjectHook(0x526F10, ReSetAmbientAndDirectionalColours, PATCH_JUMP);
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InjectHook(0x526F40, DeActivateDirectional, PATCH_JUMP);
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InjectHook(0x526F50, ActivateDirectional, PATCH_JUMP);
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InjectHook(0x526F60, SetAmbientColours, PATCH_JUMP);
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InjectHook(0x526F60, (void (*)(void))SetAmbientColours, PATCH_JUMP);
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InjectHook(0x526F80, SetAmbientColoursForPedsCarsAndObjects, PATCH_JUMP);
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InjectHook(0x526FA0, (void (*)(RwRGBAReal*))SetAmbientColours, PATCH_JUMP);
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ENDPATCHES
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@ -1,4 +1,12 @@
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#pragma once
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void SetLightsWithTimeOfDayColour(RpWorld *);
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RpWorld *LightsCreate(RpWorld *world);
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void LightsDestroy(RpWorld *world);
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void WorldReplaceNormalLightsWithScorched(RpWorld *world, float l);
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void WorldReplaceScorchedLightsWithNormal(RpWorld *world);
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void AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, float red, float green, float blue);
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void RemoveExtraDirectionalLights(RpWorld *world);
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void SetAmbientAndDirectionalColours(float f);
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void SetBrightMarkerColours(float f);
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void ReSetAmbientAndDirectionalColours(void);
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@ -6,4 +14,5 @@ void DeActivateDirectional(void);
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void ActivateDirectional(void);
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void SetAmbientColours(void);
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void SetAmbientColoursForPedsCarsAndObjects(void);
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void SetAmbientColoursToIndicateRoadGroup(int i);
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void SetAmbientColoursToIndicateRoadGroup(int i);
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void SetAmbientColours(RwRGBAReal *color);
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