New updates for Hud.cpp and more.

This commit is contained in:
_AG 2019-06-15 01:34:19 +02:00
commit 92cc1cf3af
28 changed files with 2062 additions and 38 deletions

View file

@ -161,7 +161,6 @@ struct CCam
CPed *m_pLastPedLookedAt;// So interpolation works
bool m_bFirstPersonRunAboutActive;
Bool Using3rdPersonMouseCam();
void GetVectorsReadyForRW(void);
CVector DoAverageOnVector(const CVector &vec);
@ -172,6 +171,7 @@ struct CCam
bool FixCamIfObscured(CVector &TargetCoors, float TargetHeight, float TargetOrientation);
void Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist);
void FixCamWhenObscuredByVehicle(const CVector &TargetCoors);
bool Using3rdPersonMouseCam();
void Process_Debug(float *vec, float a, float b, float c);
void Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float);
@ -439,6 +439,7 @@ int m_iModeObbeCamIsInForCar;
uint32 m_uiFadeTimeStarted;
uint32 m_uiFadeTimeStartedMusic;
static Bool &m_bUseMouse3rdPerson;
CMatrix &GetCameraMatrix(void) { return m_cameraMatrix; }
CVector &GetGameCamPosition(void) { return m_vecGameCamPos; }