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New updates for Hud.cpp and more.
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8b55b8b144
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28 changed files with 2062 additions and 38 deletions
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@ -12,6 +12,8 @@ CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C;
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CSector (*CWorld::ms_aSectors)[NUMSECTORS_X] = (CSector (*)[NUMSECTORS_Y])0x665608;
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uint16 &CWorld::ms_nCurrentScanCode = *(uint16*)0x95CC64;
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uint8 &CWorld::PlayerInFocus = *(uint8 *)0x95CD61;
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CPlayerInfo *CWorld::Players = (CPlayerInfo *)0x9412F0;
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bool &CWorld::bNoMoreCollisionTorque = *(bool*)0x95CDCC;
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CEntity *&CWorld::pIgnoreEntity = *(CEntity**)0x8F6494;
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bool &CWorld::bIncludeDeadPeds = *(bool*)0x95CD8F;
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@ -588,3 +590,6 @@ WRAPPER CPed *FindPlayerPed(void) { EAXJMP(0x4A1150); }
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WRAPPER CVector &FindPlayerCoors(CVector &v) { EAXJMP(0x4A1030); }
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WRAPPER CVehicle *FindPlayerVehicle(void) { EAXJMP(0x4A10C0); }
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WRAPPER CVehicle *FindPlayerTrain(void) { EAXJMP(0x4A1120); }
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WRAPPER CVector FindPlayerSpeed(void) { EAXJMP(0x4A1090); }
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WRAPPER CVector FindPlayerCentreOfWorld_NoSniperShift(void) { EAXJMP(0x4A11C0); }
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