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CPed continues, including some fixes
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4c6d247b2a
commit
936acedcf0
6 changed files with 507 additions and 28 deletions
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@ -228,7 +228,7 @@ public:
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uint8 bNotAllowedToDuck : 1;
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uint8 bCrouchWhenShooting : 1;
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uint8 bIsDucking : 1; // set if you don't want ped to attack
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uint8 m_ped_flagE20 : 1;
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uint8 m_ped_flagE20 : 1; // getup complete?
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uint8 bDoBloodyFootprints : 1;
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uint8 m_ped_flagE80 : 1;
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@ -336,7 +336,7 @@ public:
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bool bInVehicle;
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uint8 pad_315[3];
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float field_318;
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uint8 field_31C;
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uint8 field_31C; // may be cutscene or phone cutscene status
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uint8 field_31D;
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int16 m_phoneId;
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uint32 m_lookingForPhone; // unused
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@ -481,7 +481,7 @@ public:
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void ClearAll(void);
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void SetPointGunAt(CEntity*);
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bool Seek(void);
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void SetWanderPath(int8);
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bool SetWanderPath(int8);
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void SetFollowPath(CVector);
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void ClearAttackByRemovingAnim(void);
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void SetStoredState(void);
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@ -490,6 +490,19 @@ public:
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void ClearFlee(void);
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void ClearFall(void);
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void SetGetUp(void);
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void ClearInvestigateEvent(void);
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void ClearLeader(void);
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void ClearLook(void);
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void ClearObjective(void);
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void ClearPause(void);
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void ClearSeek(void);
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void ClearWeapons(void);
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void RestoreGunPosition(void);
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void RestoreHeadingRate(void);
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void SetAimFlag(CEntity* to);
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void SetAimFlag(float angle);
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void SetAmmo(eWeaponType weaponType, uint32 ammo);
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void SetEvasiveStep(CEntity*, uint8);
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// Static methods
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static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
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