Fix attractor even more

This commit is contained in:
erorcun 2020-10-18 19:31:02 +03:00
parent 1b59b2c9bc
commit 937290db09

View file

@ -15403,7 +15403,7 @@ CPed::ProcessObjective(void)
CVector distance = m_nextRoutePointPos - GetPosition(); CVector distance = m_nextRoutePointPos - GetPosition();
distance.z = 0.0f; distance.z = 0.0f;
if (m_objective == OBJECTIVE_GOTO_SHELTER_ON_FOOT) { if (m_objective == OBJECTIVE_GOTO_SHELTER_ON_FOOT) {
if (m_nMoveState == PEDMOVE_RUN && distance.Magnitude() < SQR(2.0f)) { if (m_nMoveState == PEDMOVE_RUN && distance.MagnitudeSqr() < SQR(2.0f)) {
SetMoveState(PEDMOVE_WALK); SetMoveState(PEDMOVE_WALK);
bIsRunning = false; bIsRunning = false;
} }
@ -15413,7 +15413,7 @@ CPed::ProcessObjective(void)
} }
} }
else if (m_objective == OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT) { else if (m_objective == OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT) {
if (m_nMoveState == PEDMOVE_RUN && distance.Magnitude() < SQR(4.0f)) { if (m_nMoveState == PEDMOVE_RUN && distance.MagnitudeSqr() < SQR(4.0f)) {
SetMoveState(PEDMOVE_WALK); SetMoveState(PEDMOVE_WALK);
bIsRunning = false; bIsRunning = false;
} }