mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 08:29:00 +00:00
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
94bf7d9ea1
3 changed files with 49 additions and 36 deletions
|
@ -17738,23 +17738,25 @@ CPed::SetExitBoat(CVehicle *boat)
|
|||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
||||
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
||||
void
|
||||
CPed::Save(uint8*& buf)
|
||||
{
|
||||
SkipSaveBuf(buf, 52);
|
||||
WriteSaveBuf<float>(buf, GetPosition().x);
|
||||
WriteSaveBuf<float>(buf, GetPosition().y);
|
||||
WriteSaveBuf<float>(buf, GetPosition().z);
|
||||
CopyToBuf(buf, GetPosition().x);
|
||||
CopyToBuf(buf, GetPosition().y);
|
||||
CopyToBuf(buf, GetPosition().z);
|
||||
SkipSaveBuf(buf, 288);
|
||||
WriteSaveBuf<uint8>(buf, CharCreatedBy);
|
||||
CopyToBuf(buf, CharCreatedBy);
|
||||
SkipSaveBuf(buf, 351);
|
||||
WriteSaveBuf<float>(buf, m_fHealth);
|
||||
WriteSaveBuf<float>(buf, m_fArmour);
|
||||
CopyToBuf(buf, m_fHealth);
|
||||
CopyToBuf(buf, m_fArmour);
|
||||
SkipSaveBuf(buf, 148);
|
||||
for (int i = 0; i < 13; i++) // has to be hardcoded
|
||||
m_weapons[i].Save(buf);
|
||||
SkipSaveBuf(buf, 5);
|
||||
WriteSaveBuf<uint8>(buf, m_maxWeaponTypeAllowed);
|
||||
CopyToBuf(buf, m_maxWeaponTypeAllowed);
|
||||
SkipSaveBuf(buf, 162);
|
||||
}
|
||||
|
||||
|
@ -17762,19 +17764,21 @@ void
|
|||
CPed::Load(uint8*& buf)
|
||||
{
|
||||
SkipSaveBuf(buf, 52);
|
||||
GetMatrix().GetPosition().x = ReadSaveBuf<float>(buf);
|
||||
GetMatrix().GetPosition().y = ReadSaveBuf<float>(buf);
|
||||
GetMatrix().GetPosition().z = ReadSaveBuf<float>(buf);
|
||||
CopyFromBuf(buf, GetMatrix().GetPosition().x);
|
||||
CopyFromBuf(buf, GetMatrix().GetPosition().y);
|
||||
CopyFromBuf(buf, GetMatrix().GetPosition().z);
|
||||
SkipSaveBuf(buf, 288);
|
||||
CharCreatedBy = ReadSaveBuf<uint8>(buf);
|
||||
CopyFromBuf(buf, CharCreatedBy);
|
||||
SkipSaveBuf(buf, 351);
|
||||
m_fHealth = ReadSaveBuf<float>(buf);
|
||||
m_fArmour = ReadSaveBuf<float>(buf);
|
||||
CopyFromBuf(buf, m_fHealth);
|
||||
CopyFromBuf(buf, m_fArmour);
|
||||
SkipSaveBuf(buf, 148);
|
||||
for (int i = 0; i < 13; i++) // has to be hardcoded
|
||||
m_weapons[i].Load(buf);
|
||||
SkipSaveBuf(buf, 5);
|
||||
m_maxWeaponTypeAllowed = ReadSaveBuf<uint8>(buf);
|
||||
CopyFromBuf(buf, m_maxWeaponTypeAllowed);
|
||||
SkipSaveBuf(buf, 162);
|
||||
}
|
||||
#undef CopyFromBuf
|
||||
#undef CopyToBuf
|
||||
#endif
|
||||
|
|
|
@ -1513,17 +1513,19 @@ CPlayerPed::ProcessControl(void)
|
|||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
||||
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
||||
void
|
||||
CPlayerPed::Save(uint8*& buf)
|
||||
{
|
||||
CPed::Save(buf);
|
||||
SkipSaveBuf(buf, 16);
|
||||
WriteSaveBuf<float>(buf, m_fMaxStamina);
|
||||
CopyToBuf(buf, m_fMaxStamina);
|
||||
SkipSaveBuf(buf, 28);
|
||||
WriteSaveBuf<int32>(buf, m_nTargettableObjects[0]);
|
||||
WriteSaveBuf<int32>(buf, m_nTargettableObjects[1]);
|
||||
WriteSaveBuf<int32>(buf, m_nTargettableObjects[2]);
|
||||
WriteSaveBuf<int32>(buf, m_nTargettableObjects[3]);
|
||||
CopyToBuf(buf, m_nTargettableObjects[0]);
|
||||
CopyToBuf(buf, m_nTargettableObjects[1]);
|
||||
CopyToBuf(buf, m_nTargettableObjects[2]);
|
||||
CopyToBuf(buf, m_nTargettableObjects[3]);
|
||||
SkipSaveBuf(buf, 116);
|
||||
}
|
||||
|
||||
|
@ -1532,12 +1534,14 @@ CPlayerPed::Load(uint8*& buf)
|
|||
{
|
||||
CPed::Load(buf);
|
||||
SkipSaveBuf(buf, 16);
|
||||
m_fMaxStamina = ReadSaveBuf<float>(buf);
|
||||
CopyFromBuf(buf, m_fMaxStamina);
|
||||
SkipSaveBuf(buf, 28);
|
||||
m_nTargettableObjects[0] = ReadSaveBuf<int32>(buf);
|
||||
m_nTargettableObjects[1] = ReadSaveBuf<int32>(buf);
|
||||
m_nTargettableObjects[2] = ReadSaveBuf<int32>(buf);
|
||||
m_nTargettableObjects[3] = ReadSaveBuf<int32>(buf);
|
||||
CopyFromBuf(buf, m_nTargettableObjects[0]);
|
||||
CopyFromBuf(buf, m_nTargettableObjects[1]);
|
||||
CopyFromBuf(buf, m_nTargettableObjects[2]);
|
||||
CopyFromBuf(buf, m_nTargettableObjects[3]);
|
||||
SkipSaveBuf(buf, 116);
|
||||
}
|
||||
#undef CopyFromBuf
|
||||
#undef CopyToBuf
|
||||
#endif
|
||||
|
|
|
@ -2284,27 +2284,32 @@ CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPo
|
|||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
||||
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
||||
void
|
||||
CWeapon::Save(uint8*& buf)
|
||||
{
|
||||
WriteSaveBuf<uint32>(buf, m_eWeaponType);
|
||||
WriteSaveBuf<uint32>(buf, m_eWeaponState);
|
||||
WriteSaveBuf<uint32>(buf, m_nAmmoInClip);
|
||||
WriteSaveBuf<uint32>(buf, m_nAmmoTotal);
|
||||
WriteSaveBuf<uint32>(buf, m_nTimer);
|
||||
WriteSaveBuf<bool>(buf, m_bAddRotOffset);
|
||||
CopyToBuf(buf, m_eWeaponType);
|
||||
CopyToBuf(buf, m_eWeaponState);
|
||||
CopyToBuf(buf, m_nAmmoInClip);
|
||||
CopyToBuf(buf, m_nAmmoTotal);
|
||||
CopyToBuf(buf, m_nTimer);
|
||||
CopyToBuf(buf, m_bAddRotOffset);
|
||||
SkipSaveBuf(buf, 3);
|
||||
}
|
||||
|
||||
void
|
||||
CWeapon::Load(uint8*& buf)
|
||||
{
|
||||
m_eWeaponType = (eWeaponType)ReadSaveBuf<uint32>(buf);
|
||||
m_eWeaponState = (eWeaponState)ReadSaveBuf<uint32>(buf);
|
||||
m_nAmmoInClip = ReadSaveBuf<uint32>(buf);
|
||||
m_nAmmoTotal = ReadSaveBuf<uint32>(buf);
|
||||
m_nTimer = ReadSaveBuf<uint32>(buf);
|
||||
m_bAddRotOffset = ReadSaveBuf<bool>(buf);
|
||||
CopyFromBuf(buf, m_eWeaponType);
|
||||
CopyFromBuf(buf, m_eWeaponState);
|
||||
CopyFromBuf(buf, m_nAmmoInClip);
|
||||
CopyFromBuf(buf, m_nAmmoTotal);
|
||||
CopyFromBuf(buf, m_nTimer);
|
||||
CopyFromBuf(buf, m_bAddRotOffset);
|
||||
SkipSaveBuf(buf, 3);
|
||||
}
|
||||
|
||||
#undef CopyFromBuf
|
||||
#undef CopyToBuf
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue