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original multiplying rotational cords for minigun
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669db1a293
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1 changed files with 6 additions and 1 deletions
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@ -13389,6 +13389,8 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
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return true;
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return true;
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}
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}
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extern CVector vecTestTemp(-1.0f, -1.0f, -1.0f);
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// --MIAMI: Done except comment
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// --MIAMI: Done except comment
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void
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void
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CPed::Render(void)
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CPed::Render(void)
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@ -13423,7 +13425,10 @@ CPed::Render(void)
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// TODO(Miami): What are those numbers?!
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// TODO(Miami): What are those numbers?!
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// localAdjMat.Rotate(flt_691FFC * flt_97F878, flt_691FF8 * flt_97F87C, flt_691FF4 * flt_97F880);
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// localAdjMat.Rotate(flt_691FFC * flt_97F878, flt_691FF8 * flt_97F87C, flt_691FF4 * flt_97F880);
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localAdjMat.Rotate(0.078f, -0.519f, -0.0185f);
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float rotX = DEGTORAD(-4.469f)* vecTestTemp.x;
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float rotY = DEGTORAD(27.736f) * vecTestTemp.y;
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float rotZ = DEGTORAD(1.064f) * vecTestTemp.z;
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localAdjMat.Rotate(rotX, rotY, rotZ);
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localAdjMat.GetPosition() += CVector(0.829f, -0.001f, 0.226f);
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localAdjMat.GetPosition() += CVector(0.829f, -0.001f, 0.226f);
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mgTopMat = mgTopMat * localAdjMat;
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mgTopMat = mgTopMat * localAdjMat;
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mgTopMat.UpdateRW();
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mgTopMat.UpdateRW();
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