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Train anims in enum
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3 changed files with 6 additions and 6 deletions
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@ -153,8 +153,8 @@ AnimAssocDesc aStdAnimDescs[] = {
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{ ANIM_CAR_GETOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_GETOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
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{ ANIM_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
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{ ANIM_IDLE_STANCE2, ASSOC_PARTIAL },
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{ ANIM_TRAIN_GETIN, ASSOC_PARTIAL },
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{ ANIM_IDLE_STANCE3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_TRAIN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_CRAWLOUT_RHS2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_CRAWLOUT_RHS2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
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{ ANIM_CAR_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
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@ -140,8 +140,8 @@ enum AnimationId
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ANIM_CAR_CLOSE_RHS,
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ANIM_CAR_CLOSE_RHS,
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ANIM_CAR_HOOKERTALK,
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ANIM_CAR_HOOKERTALK,
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ANIM_IDLE_STANCE2,
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ANIM_TRAIN_GETIN,
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ANIM_IDLE_STANCE3,
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ANIM_TRAIN_GETOUT,
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ANIM_CAR_CRAWLOUT_RHS,
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ANIM_CAR_CRAWLOUT_RHS,
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ANIM_CAR_CRAWLOUT_RHS2,
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ANIM_CAR_CRAWLOUT_RHS2,
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@ -4914,8 +4914,8 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
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vecPedVanRearDoorAnimOffset = lastFrame->translation;
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vecPedVanRearDoorAnimOffset = lastFrame->translation;
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}
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}
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}
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}
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// I think this is leftover and ANIM_TRAIN_GETOUT
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enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_IDLE_STANCE3)->hierarchy;
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enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_TRAIN_GETOUT)->hierarchy;
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seq = enterAssoc->sequences;
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seq = enterAssoc->sequences;
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CAnimManager::UncompressAnimation(enterAssoc);
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CAnimManager::UncompressAnimation(enterAssoc);
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if (seq->numFrames > 0) {
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if (seq->numFrames > 0) {
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