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TransformToNode crash fix?
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1 changed files with 13 additions and 0 deletions
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@ -2677,6 +2677,7 @@ CPed::SetPedStats(ePedStats pedStat)
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m_pedStats = CPedStats::ms_apPedStats[pedStat];
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}
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// --MIAMI: Done
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void
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CPed::SetModelIndex(uint32 mi)
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{
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@ -2689,12 +2690,24 @@ CPed::SetModelIndex(uint32 mi)
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m_animGroup = (AssocGroupId) modelInfo->m_animGroup;
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CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE);
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// TODO(Miami): This is something inlined for sure
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bool canUseMyBody = false;
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if (m_nPedState != PED_DRIVING && m_nPedState != PED_DRAG_FROM_CAR && !bIsDucking) {
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if (m_animGroup != ASSOCGRP_SEXYWOMAN && m_animGroup != ASSOCGRP_WOMAN)
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canUseMyBody = true;
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}
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if (!canUseMyBody)
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m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY;
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// This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D.
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(*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta;
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#ifdef PED_SKIN
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if(modelInfo->GetHitColModel() == nil)
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modelInfo->CreateHitColModelSkinned(GetClump());
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if (IsClumpSkinned(GetClump())) // condition isn't there in VC
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UpdateRpHAnim();
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#endif
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}
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