TransformToNode crash fix?

This commit is contained in:
eray orçunus 2020-05-18 00:26:44 +03:00
parent 7bd6c70318
commit 96151ec0f0

View file

@ -2677,6 +2677,7 @@ CPed::SetPedStats(ePedStats pedStat)
m_pedStats = CPedStats::ms_apPedStats[pedStat];
}
// --MIAMI: Done
void
CPed::SetModelIndex(uint32 mi)
{
@ -2689,12 +2690,24 @@ CPed::SetModelIndex(uint32 mi)
m_animGroup = (AssocGroupId) modelInfo->m_animGroup;
CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE);
// TODO(Miami): This is something inlined for sure
bool canUseMyBody = false;
if (m_nPedState != PED_DRIVING && m_nPedState != PED_DRAG_FROM_CAR && !bIsDucking) {
if (m_animGroup != ASSOCGRP_SEXYWOMAN && m_animGroup != ASSOCGRP_WOMAN)
canUseMyBody = true;
}
if (!canUseMyBody)
m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY;
// This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D.
(*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta;
#ifdef PED_SKIN
if(modelInfo->GetHitColModel() == nil)
modelInfo->CreateHitColModelSkinned(GetClump());
if (IsClumpSkinned(GetClump())) // condition isn't there in VC
UpdateRpHAnim();
#endif
}