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Use original animation names from VCS
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parent
2d2625bf75
commit
97351ad2c2
26 changed files with 1289 additions and 1291 deletions
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@ -572,7 +572,7 @@ CBike::ProcessControl(void)
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// Lean forward speed up
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float savedAirResistance = m_fAirResistance;
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if(GetStatus() == STATUS_PLAYER && pDriver){
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CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_FWD);
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CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_LEANF);
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if(assoc && assoc->blendAmount > 0.5f &&
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assoc->currentTime > 0.06f && assoc->currentTime < 0.14f){
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m_fAirResistance *= 0.6f;
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@ -1013,7 +1013,7 @@ CBike::ProcessControl(void)
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// Process leaning
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float idleAngle = 0.0f;
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if(pDriver){
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CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_STILL);
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CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_READY);
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if(assoc)
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idleAngle = DEGTORAD(10.0f) * assoc->blendAmount;
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}
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@ -2034,35 +2034,35 @@ CBike::DoDriveByShootings(void)
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if(lookingLeft || lookingRight || CPad::GetPad(0)->GetCarGunFired()){
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if(lookingLeft){
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
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if(anim == nil || anim->blendDelta < 0.0f)
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anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_RHS);
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}else if(lookingRight){
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FORWARD);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
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if(anim == nil || anim->blendDelta < 0.0f)
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anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_LHS);
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}else{
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}else if(lookingRight){
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FORWARD);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
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if(anim == nil || anim->blendDelta < 0.0f)
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anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_RHS);
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}else{
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FORWARD);
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if(anim == nil || anim->blendDelta < 0.0f)
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anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_FT);
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anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_FORWARD);
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}
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if (!anim || !anim->IsRunning()) {
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@ -2073,13 +2073,13 @@ CBike::DoDriveByShootings(void)
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}
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}else{
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weapon->Reload();
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FORWARD);
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if(anim)
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anim->blendDelta = -1000.0f;
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}
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@ -2573,7 +2573,7 @@ CBike::PlayCarHorn(void)
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void
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CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBackOn)
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{
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AnimationId anim = ANIM_KO_SHOT_FRONT1;
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AnimationId anim = ANIM_STD_KO_FRONT;
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if(ped == nil)
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return;
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@ -2611,7 +2611,7 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
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}
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ped->SetPedState(PED_IDLE);
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CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
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CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_STD_IDLE, 100.0f);
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ped->m_vehDoor = CAR_DOOR_LF;
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CPed::PedSetOutCarCB(nil, ped);
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ped->SetMoveState(PEDMOVE_STILL);
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@ -2625,14 +2625,14 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
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case WEAPONTYPE_UNIDENTIFIED:
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ped->m_vecMoveSpeed = m_vecMoveSpeed;
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ped->m_pCollidingEntity = this;
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anim = NUM_STD_ANIMS;
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anim = ANIM_STD_NUM;
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break;
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case WEAPONTYPE_BASEBALLBAT:
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default:
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switch(direction){
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case 0:
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anim = ANIM_BIKE_FALL_R;
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anim = ANIM_STD_BIKE_FALLBACK;
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ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.1f);
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if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.3f))
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ped->ApplyMoveForce(5.0f*GetUp() - 6.0f*GetForward());
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@ -2641,11 +2641,11 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
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case 1:
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case 2:
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if(m_vecMoveSpeed.MagnitudeSqr() > SQR(0.3f)){
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anim = ANIM_KO_SPIN_R;
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anim = ANIM_STD_HIGHIMPACT_LEFT;
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ped->m_vecMoveSpeed = 0.3f*m_vecMoveSpeed;
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ped->ApplyMoveForce(5.0f*GetUp() + 6.0f*GetRight());
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}else{
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anim = ANIM_KD_LEFT;
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anim = ANIM_STD_SPINFORWARD_LEFT;
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ped->m_vecMoveSpeed = m_vecMoveSpeed;
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ped->ApplyMoveForce(4.0f*GetUp() + 8.0f*GetRight());
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}
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@ -2654,11 +2654,11 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
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break;
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case 3:
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if(m_vecMoveSpeed.MagnitudeSqr() > SQR(0.3f)){
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anim = ANIM_KO_SPIN_L;
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anim = ANIM_STD_HIGHIMPACT_RIGHT;
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ped->m_vecMoveSpeed = 0.3f*m_vecMoveSpeed;
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ped->ApplyMoveForce(5.0f*GetUp() - 6.0f*GetRight());
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}else{
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anim = ANIM_KD_RIGHT;
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anim = ANIM_STD_SPINFORWARD_RIGHT;
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ped->m_vecMoveSpeed = m_vecMoveSpeed;
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ped->ApplyMoveForce(4.0f*GetUp() - 8.0f*GetRight());
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}
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@ -2670,7 +2670,7 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
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case WEAPONTYPE_DROWNING:{
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RwRGBA color;
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anim = ANIM_FALL_FALL;
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anim = ANIM_STD_FALL;
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ped->m_vecMoveSpeed = m_vecMoveSpeed*0.2f;
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ped->m_vecMoveSpeed.z = 0.0f;
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ped->m_pCollidingEntity = this;
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@ -2695,10 +2695,10 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
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CGeneral::GetRandomNumberInRange(3.0f, 7.0f));
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ped->m_pCollidingEntity = this;
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switch(direction){
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case 0: anim = ANIM_KO_SKID_BACK; break;
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case 1: anim = ANIM_KD_RIGHT; break;
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case 2: anim = ANIM_BIKE_FALL_R; break;
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case 3: anim = ANIM_KD_LEFT; break;
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case 0: anim = ANIM_STD_HIGHIMPACT_BACK; break;
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case 1: anim = ANIM_STD_SPINFORWARD_RIGHT; break;
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case 2: anim = ANIM_STD_BIKE_FALLBACK; break;
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case 3: anim = ANIM_STD_SPINFORWARD_LEFT; break;
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}
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if(m_nWheelsOnGround == 0)
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ped->bKnockedOffBike = true;
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@ -2714,10 +2714,10 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
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CGeneral::GetRandomNumberInRange(minForceZ, maxForceZ));
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ped->m_pCollidingEntity = this;
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switch(direction){
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case 0: anim = ANIM_KO_SKID_BACK; break;
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case 1: anim = ANIM_KD_RIGHT; break;
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case 2: anim = ANIM_KO_SKID_FRONT; break;
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case 3: anim = ANIM_KD_LEFT; break;
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case 0: anim = ANIM_STD_HIGHIMPACT_BACK; break;
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case 1: anim = ANIM_STD_SPINFORWARD_RIGHT; break;
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case 2: anim = ANIM_STD_HIGHIMPACT_FRONT; break;
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case 3: anim = ANIM_STD_SPINFORWARD_LEFT; break;
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}
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ped->bKnockedOffBike = true;
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if(ped->IsPlayer())
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@ -2732,7 +2732,7 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
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ped->bIsInTheAir = true;
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ped->bIsInWater = true;
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ped->bTouchingWater = true;
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CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_FALL_FALL, 4.0f);
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CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_FALL, 4.0f);
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}else if(weapon != WEAPONTYPE_UNARMED){
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if(ped->m_fHealth > 0.0f)
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ped->SetFall(1000, anim, 0);
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