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Merge pull request #897 from Sergeanur/VC/aud
cAudioManager::ProcessOneShotScriptObject
This commit is contained in:
commit
977a1a08e9
2 changed files with 206 additions and 195 deletions
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@ -277,10 +277,7 @@ void
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cAudioManager::CalculateDistance(bool &distCalculated, float dist)
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{
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if (!distCalculated) {
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if (dist > 0.0f)
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m_sQueueSample.m_fDistance = Sqrt(dist);
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else
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m_sQueueSample.m_fDistance = 0.0f;
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m_sQueueSample.m_fDistance = Sqrt(dist);
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distCalculated = true;
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}
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}
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@ -2575,12 +2572,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
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bool noReflections;
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bool isHeli;
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float maxDist;
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cPedParams pedParams;
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static uint8 GunIndex = 53;
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pedParams.m_pPed = nil;
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pedParams.m_bDistanceCalculated = false;
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pedParams.m_fDistance = 0.0f;
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for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
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noReflections = false;
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isHeli = false;
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@ -3020,6 +3013,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
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break;
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}
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case SOUND_PED_HELI_PLAYER_FOUND: {
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cPedParams pedParams;
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pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
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pedParams.m_fDistance = params.m_fDistance;
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SetupPedComments(pedParams, SOUND_PED_HELI_PLAYER_FOUND);
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@ -3034,6 +3028,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
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SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT);
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continue; */
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case SOUND_PED_VCPA_PLAYER_FOUND: {
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cPedParams pedParams;
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pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
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pedParams.m_fDistance = params.m_fDistance;
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SetupPedComments(pedParams, SOUND_PED_VCPA_PLAYER_FOUND);
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@ -3225,25 +3220,128 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
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{
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CBoat *boat;
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float padRelativeAccerate;
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float gasPedal;
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int32 padAccelerate;
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uint8 emittingVol;
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float oneShotVol;
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static uint16 LastAccel = 0;
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static uint8 LastVol = 0;
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bool isV12 = false;
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static int32 LastFreq = 2000;
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static int8 LastVol = 0;
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static const int intensity = 90;
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static const float intensity = 90.0f;
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if (params.m_fDistance < SQR(intensity)) {
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boat = (CBoat *)params.m_pVehicle;
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if (params.m_nIndex == REEFER) {
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if(boat->GetStatus() == STATUS_WRECKED)
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return true;
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float freqModificator;
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float volModificator;
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int BaseVol;
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int BaseFreq;
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switch(boat->GetModelIndex()) {
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case MI_RIO:
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freqModificator = 490.0f;
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volModificator = 60.0f;
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BaseVol = 20;
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BaseFreq = 1888;
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break;
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case MI_PREDATOR:
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case MI_SQUALO:
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case MI_SPEEDER:
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case MI_COASTG:
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case MI_DINGHY:
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case MI_JETMAX:
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freqModificator = 6000.0f;
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volModificator = 60.0f;
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isV12 = true;
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BaseFreq = 9000;
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BaseVol = 20;
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break;
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case MI_REEFER:
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freqModificator = 715.0f;
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volModificator = 80.0f;
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BaseVol = 0;
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BaseFreq = 3775;
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break;
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case MI_TROPIC:
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case MI_MARQUIS:
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freqModificator = 463.0f;
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volModificator = 60.0f;
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BaseVol = 20;
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BaseFreq = 1782;
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break;
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default:
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return true;
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}
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bool bIsPlayerVeh;
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if(FindPlayerVehicle() == params.m_pVehicle) {
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float padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
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padRelativeAccerate = padAccelerate / 255.0f;
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bIsPlayerVeh = true;
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} else {
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padRelativeAccerate = Max(params.m_pVehicle->m_fGasPedal, params.m_pVehicle->m_fBrakePedal);
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bIsPlayerVeh = false;
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}
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int Freq = BaseFreq + (padRelativeAccerate * freqModificator);
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int Vol = BaseVol + (padRelativeAccerate * volModificator);
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if(!boat->bPropellerInWater)
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Freq = (9 * Freq) / 8;
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if(bIsPlayerVeh) {
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if(Freq > LastFreq) {
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if(isV12)
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Freq = Min(Freq, LastFreq + 100);
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else
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Freq = Min(Freq, LastFreq + 15);
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} else {
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if(isV12)
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Freq = Max(Freq, LastFreq - 100);
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else
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Freq = Max(Freq, LastFreq - 15);
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}
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if(Vol > LastVol)
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Vol = Min(Vol, LastVol + 3);
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else
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Vol = Max(Vol, LastVol - 3);
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}
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if (Vol > 0) {
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CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(Vol, intensity, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nFrequency = Freq;
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m_sQueueSample.m_nCounter = 40;
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if (isV12)
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m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP;
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else
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m_sQueueSample.m_nSampleIndex = SFX_BOAT_CRUISER_LOOP;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = Vol;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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m_sQueueSample.m_fSoundIntensity = intensity;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 7;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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}
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}
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if(boat->GetModelIndex() == MI_REEFER) {
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CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(80, intensity, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nFrequency = 6000;
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m_sQueueSample.m_nCounter = 39;
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m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
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m_sQueueSample.m_nFrequency = 10386;
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m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_bIs2D = false;
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@ -3260,102 +3358,11 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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}
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if (FindPlayerVehicle() == params.m_pVehicle) {
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padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
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padRelativeAccerate = padAccelerate / 255;
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emittingVol = (100.f * padRelativeAccerate) + 15;
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m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000;
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if (!boat->m_bIsAnchored)
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m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
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} else {
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gasPedal = Abs(boat->m_fGasPedal);
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if (gasPedal > 0.0f) {
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m_sQueueSample.m_nFrequency = 6000;
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emittingVol = 15;
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} else {
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emittingVol = (100.f * gasPedal) + 15;
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m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000;
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if (!boat->m_bIsAnchored)
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m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
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}
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}
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
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if (!m_sQueueSample.m_nVolume)
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return true;
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m_sQueueSample.m_nCounter = 40;
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m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
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m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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m_sQueueSample.m_fSoundIntensity = intensity;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 7;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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} else {
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if (FindPlayerVehicle() == params.m_pVehicle) {
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padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
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if (padAccelerate <= 20) {
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emittingVol = 45 - 45 * padAccelerate / 40;
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m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025;
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m_sQueueSample.m_nCounter = 39;
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m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
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if (LastAccel > 20) {
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oneShotVol = LastVol;
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PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_BOAT_SLOWDOWN, oneShotVol);
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}
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} else {
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emittingVol = 105 * padAccelerate / 255 + 15;
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m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000;
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if (!boat->m_bIsAnchored)
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m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
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m_sQueueSample.m_nCounter = 40;
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m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
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}
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LastVol = emittingVol;
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LastAccel = padAccelerate;
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} else {
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gasPedal = Abs(boat->m_fGasPedal);
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if (gasPedal > 0.0f) {
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m_sQueueSample.m_nFrequency = 11025;
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emittingVol = 45;
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m_sQueueSample.m_nCounter = 39;
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m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
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} else {
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emittingVol = (105.f * gasPedal) + 15;
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m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000;
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if (!boat->m_bIsAnchored)
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m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
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m_sQueueSample.m_nCounter = 40;
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m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
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}
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}
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CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
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if (!m_sQueueSample.m_nVolume)
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return true;
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m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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m_sQueueSample.m_fSoundIntensity = intensity;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 7;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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}
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AddSampleToRequestedQueue();
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if(bIsPlayerVeh) {
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LastFreq = Freq;
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LastVol = Vol;
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}
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return true;
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}
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return false;
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@ -4123,13 +4130,9 @@ cAudioManager::ProcessPed(CPhysical *ped)
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{
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cPedParams params;
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params.m_pPed = nil;
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params.m_bDistanceCalculated = false;
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params.m_fDistance = 0.0f;
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m_sQueueSample.m_vecPos = ped->GetPosition();
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//params.m_bDistanceCalculated = false;
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params.m_bDistanceCalculated = false;
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params.m_pPed = (CPed *)ped;
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params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
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ProcessPedOneShots(params);
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@ -7918,7 +7921,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
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m_sQueueSample.m_vecPos = *CExplosion::GetExplosionPosition(i);
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distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
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if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
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m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
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m_sQueueSample.m_fDistance = Sqrt(distSquared);
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m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = i;
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@ -7983,7 +7986,7 @@ cAudioManager::ProcessFires(int32)
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m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
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distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
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if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
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m_sQueueSample.m_fDistance = distSquared < 0.0f ? 0.0f : Sqrt(distSquared);
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m_sQueueSample.m_fDistance = Sqrt(distSquared);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = i;
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@ -8039,7 +8042,7 @@ cAudioManager::ProcessWaterCannon(int32)
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m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
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float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
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if (distSquared < SQR(SOUND_INTENSITY)) {
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m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
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m_sQueueSample.m_fDistance = Sqrt(distSquared);
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m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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@ -8080,10 +8083,7 @@ cAudioManager::ProcessExtraSounds()
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m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i];
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distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
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if (distance < SQR(SOUND_INTENSITY)) {
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if (distance > 0.0f)
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m_sQueueSample.m_fDistance = Sqrt(distance);
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else
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m_sQueueSample.m_fDistance = 0.0f;
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m_sQueueSample.m_fDistance = Sqrt(distance);
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m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = i;
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@ -8122,10 +8122,7 @@ cAudioManager::ProcessEscalators()
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m_sQueueSample.m_vecPos = CEscalators::GetEscalator(i).GetPosition();
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distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
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if (distance < SQR(SOUND_INTENSITY)) {
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if (distance > 0.0f)
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m_sQueueSample.m_fDistance = Sqrt(distance);
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else
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m_sQueueSample.m_fDistance = 0.0f;
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m_sQueueSample.m_fDistance = Sqrt(distance);
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m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP;
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@ -8176,41 +8173,34 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
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uint8 emittingVolume;
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float distSquared;
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cPedParams male;
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cPedParams female;
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static uint8 iSound = 0;
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switch (sound) {
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/*case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S:
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case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
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male.m_pPed = nil;
|
||||
male.m_bDistanceCalculated = false;
|
||||
male.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
SetupPedComments(male, SOUND_INJURED_PED_MALE_OUCH);
|
||||
return;
|
||||
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S:
|
||||
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L:
|
||||
female.m_pPed = nil;
|
||||
female.m_bDistanceCalculated = false;
|
||||
female.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
SetupPedComments(female, SOUND_INJURED_PED_FEMALE);
|
||||
return;
|
||||
case SCRIPT_SOUND_GATE_START_CLUNK:
|
||||
case SCRIPT_SOUND_GATE_STOP_CLUNK:
|
||||
case SCRIPT_SOUND_POLICE_CELL_DOOR_CLUNK:
|
||||
m_sQueueSample.m_fSoundIntensity = 40.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_COL_GATE;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
if (sound == SCRIPT_SOUND_GATE_START_CLUNK)
|
||||
m_sQueueSample.m_nFrequency = 10600;
|
||||
else
|
||||
m_sQueueSample.m_nFrequency = 9000;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nFrequency = 10600;
|
||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
emittingVolume = 60;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_bRequireReflection = true;
|
||||
emittingVolume = RandomDisplacement(10) + 50;
|
||||
break;*/
|
||||
break;
|
||||
case SCRIPT_SOUND_GARAGE_DOOR_CLUNK:
|
||||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; // huh?
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_nFrequency = 22000;
|
||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 4;
|
||||
emittingVolume = 60;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_bRequireReflection = true;
|
||||
break;
|
||||
case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_HIT:
|
||||
case SCRIPT_SOUND_BULLET_HIT_GROUND_1:
|
||||
case SCRIPT_SOUND_BULLET_HIT_GROUND_2:
|
||||
case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
|
||||
|
@ -8224,20 +8214,42 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_bIs2D = false;
|
||||
emittingVolume = m_anRandomTable[2] % 20 + 90;
|
||||
break;
|
||||
/*
|
||||
case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1:
|
||||
case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2:
|
||||
if (!SampleManager.IsSampleBankLoaded(SAMPLEBANK_TRAIN))
|
||||
return;
|
||||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_TRAIN;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
case SCRIPT_SOUND_WILLIE_CARD_SWIPE:
|
||||
emittingVolume = 70;
|
||||
m_sQueueSample.m_fSoundIntensity = 40.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_nFrequency = 20159;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 1.0f;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
break;*/
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
break;
|
||||
case SCRIPT_SOUND_MALE_AMBULANCE_OUCH:
|
||||
{
|
||||
cPedParams pedParams;
|
||||
pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
SetupPedComments(pedParams, SOUND_INJURED_PED_MALE_OUCH);
|
||||
return;
|
||||
}
|
||||
case SCRIPT_SOUND_FEMALE_AMBULANCE_OUCH:
|
||||
{
|
||||
cPedParams pedParams;
|
||||
pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
SetupPedComments(pedParams, SOUND_INJURED_PED_FEMALE);
|
||||
return;
|
||||
}
|
||||
case SCRIPT_SOUND_SEAPLANE_LOW_FUEL:
|
||||
m_sQueueSample.m_fSoundIntensity = 1000.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_LOW;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
emittingVolume = 100;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_HORN_JEEP); // BUG?
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
||||
m_sQueueSample.m_bIs2D = true;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
break;
|
||||
case SCRIPT_SOUND_PAYPHONE_RINGING:
|
||||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING;
|
||||
|
@ -8336,6 +8348,18 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_bRequireReflection = true;
|
||||
emittingVolume = m_anRandomTable[2] % 30 + 60;
|
||||
break;
|
||||
case SCRIPT_SOUND_HIT_BALL:
|
||||
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_HIT_BALL;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 5;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_bRequireReflection = true;
|
||||
emittingVolume = m_anRandomTable[2] % 30 + 60;
|
||||
break;
|
||||
case SCRIPT_SOUND_GUNSHELL_DROP:
|
||||
playerPed = FindPlayerPed();
|
||||
if (playerPed) {
|
||||
|
@ -8348,39 +8372,24 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
|
|||
case SURFACE_SAND:
|
||||
case SURFACE_RUBBER:
|
||||
case SURFACE_HEDGE:
|
||||
case SURFACE_SAND_BEACH:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
|
||||
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
|
||||
m_sQueueSample.m_nFrequency = RandomDisplacement(600) + 10600;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 18;
|
||||
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
emittingVolume = m_anRandomTable[2] % 20 + 30;
|
||||
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = iSound++;
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = true;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVolume;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
return;
|
||||
break;
|
||||
case SURFACE_WATER:
|
||||
return;
|
||||
default:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
|
||||
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 30000;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 15;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
|
||||
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 30000;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 15;
|
||||
}
|
||||
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
|
||||
m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 15;
|
||||
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
||||
|
@ -8619,7 +8628,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
|
||||
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||
m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if(m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = 0;
|
||||
|
@ -9041,7 +9050,7 @@ cAudioManager::ProcessProjectiles()
|
|||
m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
|
||||
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||
m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = i;
|
||||
|
|
|
@ -517,6 +517,8 @@ public:
|
|||
void SetPedTalkingStatus(CPed *ped, uint8 status); // done
|
||||
void SetPlayersMood(uint8 mood, uint32 time); // done
|
||||
|
||||
float Sqrt(float v) const { return v <= 0.0f ? 0.0f : ::Sqrt(v); }
|
||||
|
||||
#ifdef GTA_PC
|
||||
// only used in pc
|
||||
void AdjustSamplesVolume(); // done (inlined)
|
||||
|
|
Loading…
Reference in a new issue