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removed cutscene heads
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parent
36e1f7b4fb
commit
989ded6052
10 changed files with 9 additions and 252 deletions
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@ -16,7 +16,6 @@
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#include "World.h"
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#include "PlayerPed.h"
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#include "Wanted.h"
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#include "CutsceneHead.h"
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#include "RpAnimBlend.h"
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#include "ModelIndices.h"
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#include "TempColModels.h"
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@ -239,16 +238,6 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
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CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true);
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}
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void
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CCutsceneMgr::SetHeadAnim(const char *animName, CObject *pObject)
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{
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CCutsceneHead *pCutsceneHead = (CCutsceneHead*)pObject;
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char szAnim[CUTSCENENAMESIZE * 2];
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sprintf(szAnim, "%s_%s", ms_cutsceneName, animName);
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pCutsceneHead->PlayAnimation(szAnim);
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}
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void
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CCutsceneMgr::FinishCutscene()
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{
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@ -307,11 +296,7 @@ CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject)
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CCutsceneHead *
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CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId)
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{
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CCutsceneHead *pHead = new CCutsceneHead(pObject);
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pHead->SetModelIndex(modelId);
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CWorld::Add(pHead);
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ms_pCutsceneObjects[ms_numCutsceneObjs++] = pHead;
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return pHead;
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return nil;
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}
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CCutsceneObject *
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