removed cutscene heads

This commit is contained in:
aap 2020-05-09 13:00:39 +02:00
parent 36e1f7b4fb
commit 989ded6052
10 changed files with 9 additions and 252 deletions

View file

@ -16,7 +16,6 @@
#include "World.h"
#include "PlayerPed.h"
#include "Wanted.h"
#include "CutsceneHead.h"
#include "RpAnimBlend.h"
#include "ModelIndices.h"
#include "TempColModels.h"
@ -239,16 +238,6 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true);
}
void
CCutsceneMgr::SetHeadAnim(const char *animName, CObject *pObject)
{
CCutsceneHead *pCutsceneHead = (CCutsceneHead*)pObject;
char szAnim[CUTSCENENAMESIZE * 2];
sprintf(szAnim, "%s_%s", ms_cutsceneName, animName);
pCutsceneHead->PlayAnimation(szAnim);
}
void
CCutsceneMgr::FinishCutscene()
{
@ -307,11 +296,7 @@ CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject)
CCutsceneHead *
CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId)
{
CCutsceneHead *pHead = new CCutsceneHead(pObject);
pHead->SetModelIndex(modelId);
CWorld::Add(pHead);
ms_pCutsceneObjects[ms_numCutsceneObjs++] = pHead;
return pHead;
return nil;
}
CCutsceneObject *