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little fixes to CClouds; disabled object clipping for SA cam
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1afe36d0d0
commit
98a233da43
3 changed files with 10 additions and 8 deletions
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@ -5099,7 +5099,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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CColPoint foundCol;
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CEntity* foundEnt;
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CWorld::pIgnoreEntity = CamTargetEntity;
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if (CWorld::ProcessLineOfSight(TargetCoors, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, true, false, true, false)) {
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if (CWorld::ProcessLineOfSight(TargetCoors, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, false, false, true, false)) {
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float obstacleTargetDist = (TargetCoors - foundCol.point).Magnitude();
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float obstacleCamDist = newDistance - obstacleTargetDist;
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if (!foundEnt->IsPed() || obstacleCamDist <= 1.0f) {
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@ -5108,7 +5108,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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RwCameraSetNearClipPlane(Scene.camera, Max(0.05f, obstacleTargetDist - 0.3f));
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}
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} else {
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if (!CWorld::ProcessLineOfSight(foundCol.point, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, true, false, true, false)) {
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if (!CWorld::ProcessLineOfSight(foundCol.point, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, false, false, true, false)) {
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float lessClip = obstacleCamDist - 0.35f;
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if (lessClip <= DEFAULT_NEAR)
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RwCameraSetNearClipPlane(Scene.camera, lessClip);
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@ -263,6 +263,9 @@ DoFade(void)
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void
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DoRWStuffEndOfFrame(void)
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{
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char buf[100];
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sprintf(buf, "timestep: %f %f", CTimer::GetTimeStep(), CTimer::GetTimeStepInMilliseconds());
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CDebug::PrintAt(buf, 10, 10);
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CDebug::DisplayScreenStrings(); // custom
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CDebug::DebugDisplayTextBuffer();
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FlushObrsPrintfs();
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@ -93,7 +93,7 @@ CClouds::Render(void)
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int minute = CClock::GetHours()*60 + CClock::GetMinutes();
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RwV3d campos = *(RwV3d*)&TheCamera.GetPosition();
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float coverage = CWeather::CloudCoverage <= CWeather::Foggyness ? CWeather::Foggyness : CWeather::CloudCoverage;
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float coverage = Max(CWeather::Foggyness, CWeather::Foggyness);
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// Moon
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int moonfadeout = Abs(minute - 180); // fully visible at 3AM
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@ -308,20 +308,19 @@ CClouds::Render(void)
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bool
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UseDarkBackground(void)
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{
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return RwFrameGetLTM(RwCameraGetFrame(TheCamera.m_pRwCamera))->up.z < -0.9f ||
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gbShowCollisionPolys;
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return TheCamera.GetForward().z < -0.9f || gbShowCollisionPolys;
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}
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void
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CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
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int16 botred, int16 botgreen, int16 botblue, int16 alpha)
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{
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RwMatrix *mat = RwFrameGetLTM(RwCameraGetFrame(TheCamera.m_pRwCamera));
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float c = Sqrt(mat->right.x * mat->right.x + mat->right.y * mat->right.y);
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CVector left = TheCamera.GetRight();
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float c = left.Magnitude2D();
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if(c > 1.0f)
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c = 1.0f;
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ms_cameraRoll = Acos(c);
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if(mat->right.z < 0.0f)
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if(left.z < 0.0f)
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ms_cameraRoll = -ms_cameraRoll;
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if(UseDarkBackground()){
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