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https://github.com/GTAmodding/re3.git
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Merge branch 'master' into miami
# Conflicts: # src/control/Darkel.cpp # src/core/main.cpp
This commit is contained in:
commit
9956b27767
10 changed files with 96 additions and 7 deletions
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@ -32,9 +32,9 @@ int8 CDarkel::InterruptedWeapon;
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* makes game handle sounds & messages instead of SCM (just like in GTA2)
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* but it's never been used in the game. Has unused sliding text when frenzy completed etc.
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*/
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int8 CDarkel::bStandardSoundAndMessages;
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int8 CDarkel::bNeedHeadShot;
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int8 CDarkel::bProperKillFrenzy;
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bool CDarkel::bStandardSoundAndMessages;
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bool CDarkel::bNeedHeadShot;
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bool CDarkel::bProperKillFrenzy;
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uint16 CDarkel::Status;
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uint16 CDarkel::RegisteredKills[NUM_DEFAULT_MODELS];
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int32 CDarkel::ModelToKill;
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@ -24,9 +24,9 @@ private:
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static int32 AmmoInterruptedWeapon;
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static int32 KillsNeeded;
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static int8 InterruptedWeapon;
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static int8 bStandardSoundAndMessages;
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static int8 bNeedHeadShot;
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static int8 bProperKillFrenzy;
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static bool bStandardSoundAndMessages;
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static bool bNeedHeadShot;
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static bool bProperKillFrenzy;
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static uint16 Status;
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static uint16 RegisteredKills[NUM_DEFAULT_MODELS];
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static int32 ModelToKill;
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@ -19,4 +19,5 @@ public:
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static bool ReadLine(int fd, char *buf, int len);
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static int CloseFile(int fd);
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static int GetErrorReadWrite(int fd);
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static char *GetRootDirName() { return ms_rootDirName; }
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};
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@ -2,6 +2,7 @@
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#include "rpmatfx.h"
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#include "rphanim.h"
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#include "rpskin.h"
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#include "rtbmp.h"
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#include "main.h"
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#include "CdStream.h"
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@ -61,6 +62,7 @@
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#include "MemoryCard.h"
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#include "SceneEdit.h"
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#include "debugmenu.h"
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#include "Clock.h"
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#include "Occlusion.h"
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#include "Ropes.h"
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@ -279,6 +281,28 @@ DoFade(void)
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}
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}
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bool
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RwGrabScreen(RwCamera *camera, RwChar *filename)
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{
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char temp[255];
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RwImage *pImage = RsGrabScreen(camera);
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bool result = true;
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if (pImage == nil)
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return false;
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strcpy(temp, CFileMgr::GetRootDirName());
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strcat(temp, filename);
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if (RtBMPImageWrite(pImage, &temp[0]) == nil)
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result = false;
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RwImageDestroy(pImage);
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return result;
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}
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#define TILE_WIDTH 576
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#define TILE_HEIGHT 432
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void
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DoRWStuffEndOfFrame(void)
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{
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@ -287,6 +311,20 @@ DoRWStuffEndOfFrame(void)
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FlushObrsPrintfs();
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RwCameraEndUpdate(Scene.camera);
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RsCameraShowRaster(Scene.camera);
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#ifndef MASTER
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char s[48];
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if (CPad::GetPad(1)->GetLeftShockJustDown()) {
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// try using both controllers for this thing... crazy bastards
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if (CPad::GetPad(0)->GetRightStickY() > 0) {
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sprintf(s, "screen%d%d.ras", CClock::ms_nGameClockHours, CClock::ms_nGameClockMinutes);
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// TODO
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//RtTileRender(Scene.camera, TILE_WIDTH * 2, TILE_HEIGHT * 2, TILE_WIDTH, TILE_HEIGHT, &NewTileRendererCB, nil, s);
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} else {
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sprintf(s, "screen%d%d.bmp", CClock::ms_nGameClockHours, CClock::ms_nGameClockMinutes);
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RwGrabScreen(Scene.camera, s);
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}
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}
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#endif // !MASTER
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}
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static RwBool
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@ -11810,7 +11810,11 @@ CPed::ProcessControl(void)
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CPed::Chat();
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break;
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case PED_AIM_GUN:
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if (m_pPointGunAt && m_pPointGunAt->IsPed() && ((CPed*)m_pPointGunAt)->CanSeeEntity(this, CAN_SEE_ENTITY_ANGLE_THRESHOLD * 2)) {
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if (m_pPointGunAt && m_pPointGunAt->IsPed()
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#ifdef FIX_BUGS
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&& !GetWeapon()->IsTypeMelee()
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#endif
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&& ((CPed*)m_pPointGunAt)->CanSeeEntity(this, CAN_SEE_ENTITY_ANGLE_THRESHOLD * 2)) {
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((CPed*)m_pPointGunAt)->ReactToPointGun(this);
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}
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PointGunAt();
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@ -185,6 +185,22 @@ psCameraShowRaster(RwCamera *camera)
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return;
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}
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/*
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*****************************************************************************
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*/
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RwImage *
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psGrabScreen(RwCamera *pCamera)
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{
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#ifndef LIBRW
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RwRaster *pRaster = RwCameraGetRaster(pCamera);
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if (RwImage *pImage = RwImageCreate(pRaster->width, pRaster->height, 32)) {
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RwImageAllocatePixels(pImage);
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RwImageSetFromRaster(pImage, pRaster);
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return pImage;
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}
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#endif
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return nil;
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}
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/*
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*****************************************************************************
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@ -22,6 +22,7 @@ extern void psTerminate(void);
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extern void psCameraShowRaster(RwCamera *camera);
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extern RwBool psCameraBeginUpdate(RwCamera *camera);
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extern RwImage *psGrabScreen(RwCamera *camera);
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extern void psMouseSetPos(RwV2d *pos);
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@ -50,6 +50,15 @@ RsCameraBeginUpdate(RwCamera * camera)
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return psCameraBeginUpdate(camera);
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}
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/*
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*****************************************************************************
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*/
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RwImage*
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RsGrabScreen(RwCamera *camera)
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{
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return psGrabScreen(camera);
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}
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/*
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*****************************************************************************
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*/
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@ -274,6 +274,9 @@ RsCameraBeginUpdate(RwCamera *camera);
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//extern void
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//RsMouseSetVisibility(RwBool visible);
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extern RwImage*
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RsGrabScreen(RwCamera *camera);
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extern void
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RsMouseSetPos(RwV2d *pos);
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@ -242,6 +242,23 @@ psCameraShowRaster(RwCamera *camera)
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}
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/*
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*****************************************************************************
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*/
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RwImage *
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psGrabScreen(RwCamera *pCamera)
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{
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#ifndef LIBRW
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RwRaster *pRaster = RwCameraGetRaster(pCamera);
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if (RwImage *pImage = RwImageCreate(pRaster->width, pRaster->height, 32)) {
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RwImageAllocatePixels(pImage);
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RwImageSetFromRaster(pImage, pRaster);
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return pImage;
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}
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#endif
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return nil;
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}
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/*
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*****************************************************************************
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*/
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