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Remove Miami stuff
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dfe0642195
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50 changed files with 14 additions and 2028 deletions
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@ -10,32 +10,17 @@ public:
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static float FindSwitchDistanceClose(CVehicle*);
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static float FindSwitchDistanceFarNormalVehicle(CVehicle*);
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static float FindSwitchDistanceFar(CVehicle*);
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#ifdef MIAMI
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static void BackToCruisingIfNoWantedLevel(CVehicle*);
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#endif
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static void UpdateCarAI(CVehicle*);
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static void CarHasReasonToStop(CVehicle*);
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static float GetCarToGoToCoors(CVehicle*, CVector*);
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#ifdef MIAMI
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static float GetCarToParkAtCoors(CVehicle*, CVector*);
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#endif
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static void AddPoliceCarOccupants(CVehicle*);
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static void AddAmbulanceOccupants(CVehicle*);
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static void AddFiretruckOccupants(CVehicle*);
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static void TellOccupantsToLeaveCar(CVehicle*);
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#ifdef MIAMI
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static void TellOccupantsToFleeCar(CVehicle*);
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#endif
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static void TellCarToRamOtherCar(CVehicle*, CVehicle*);
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static void TellCarToBlockOtherCar(CVehicle*, CVehicle*);
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static eCarMission FindPoliceCarMissionForWantedLevel();
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#ifdef MIAMI
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static eCarMission FindPoliceBoatMissionForWantedLevel();
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#endif
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static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
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static void MellowOutChaseSpeed(CVehicle*);
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#ifdef MIAMI
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static void MellowOutChaseSpeedBoat(CVehicle*);
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#endif
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static void MakeWayForCarWithSiren(CVehicle *veh);
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};
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