Remove Miami stuff

This commit is contained in:
Sergeanur 2020-05-05 18:04:18 +03:00
parent dfe0642195
commit 9960c41193
50 changed files with 14 additions and 2028 deletions

View file

@ -1641,7 +1641,6 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
CPathNode* pTargetNode;
int16 numNodes;
float distanceToTargetNode;
#ifndef MIAMI
if (pTarget && pTarget->m_pCurGroundEntity &&
pTarget->m_pCurGroundEntity->IsBuilding() &&
((CBuilding*)pTarget->m_pCurGroundEntity)->GetIsATreadable() &&
@ -1667,7 +1666,6 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
#endif
&pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, closestNode);
}else
#endif
{
ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode,
@ -2751,15 +2749,3 @@ bool CCarCtrl::MapCouldMoveInThisArea(float x, float y)
return false;
#endif
}
#ifdef MIAMI
float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type)
{
switch (type)
{
case 1: return 1.5f;
case 2: return 2.0f;
}
return 1.0f;
}
#endif