Remove Miami stuff

This commit is contained in:
Sergeanur 2020-05-05 18:04:18 +03:00
parent dfe0642195
commit 9960c41193
50 changed files with 14 additions and 2028 deletions

View file

@ -89,9 +89,6 @@
eLevelName CGame::currLevel;
#ifdef MIAMI
int32 CGame::currArea;
#endif
bool CGame::bDemoMode = true;
bool CGame::nastyGame = true;
bool CGame::frenchGame;
@ -322,9 +319,7 @@ bool CGame::Initialise(const char* datFile)
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
LoadingScreen("Loading the Game", "Setup streaming", nil);
#ifndef MIAMI
CStreaming::Init();
#endif
CStreaming::LoadInitialVehicles();
CStreaming::LoadInitialPeds();
CStreaming::RequestBigBuildings(LEVEL_NONE);
@ -372,10 +367,8 @@ bool CGame::Initialise(const char* datFile)
CWaterCannons::Init();
CBridge::Init();
CGarages::Init();
#ifndef MIAMI
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
CWorld::RepositionCertainDynamicObjects();
#endif
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
@ -390,9 +383,7 @@ bool CGame::Initialise(const char* datFile)
CTheScripts::Process();
TheCamera.Process();
LoadingScreen("Loading the Game", "Load scene", nil);
#ifndef MIAMI
CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
#endif
CCollision::ms_collisionInMemory = currLevel;
for (int i = 0; i < MAX_PADS; i++)
CPad::GetPad(i)->Clear(true);
@ -532,9 +523,7 @@ void CGame::ReloadIPLs(void)
CRoadBlocks::Init();
CCranes::InitCranes();
CGarages::Init();
#ifndef MIAMI
CWorld::RepositionCertainDynamicObjects();
#endif
#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
#endif