mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-08 12:54:09 +00:00
Remove Miami stuff
This commit is contained in:
parent
dfe0642195
commit
9960c41193
50 changed files with 14 additions and 2028 deletions
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@ -32,10 +32,6 @@
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#include "Replay.h"
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#endif
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#include "main.h"
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#ifdef MIAMI
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#include "ColStore.h"
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#include "DMAudio.h"
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#endif
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bool CStreaming::ms_disableStreaming;
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bool CStreaming::ms_bLoadingBigModel;
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@ -57,9 +53,7 @@ int32 CStreaming::ms_vehiclesLoaded[MAXVEHICLESLOADED];
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int32 CStreaming::ms_lastVehicleDeleted;
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CDirectory *CStreaming::ms_pExtraObjectsDir;
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int32 CStreaming::ms_numPriorityRequests;
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#ifndef MIAMI
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bool CStreaming::ms_hasLoadedLODs;
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#endif
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int32 CStreaming::ms_currentPedGrp;
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int32 CStreaming::ms_currentPedLoading;
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int32 CStreaming::ms_lastCullZone;
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@ -190,9 +184,7 @@ CStreaming::Init2(void)
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ms_pExtraObjectsDir = new CDirectory(EXTRADIRSIZE);
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ms_numPriorityRequests = 0;
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#ifndef MIAMI
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ms_hasLoadedLODs = true;
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#endif
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ms_currentPedGrp = -1;
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ms_lastCullZone = -1; // unused because RemoveModelsNotVisibleFromCullzone is gone
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ms_loadedGangs = 0;
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@ -239,7 +231,6 @@ CStreaming::Init2(void)
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CModelInfo::GetModelInfo("IslandLODsubIND", &islandLODsubInd);
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CModelInfo::GetModelInfo("IslandLODsubCOM", &islandLODsubCom);
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#ifndef MIAMI
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for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
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CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
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if(building == nil)
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@ -250,7 +241,6 @@ CStreaming::Init2(void)
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if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building;
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if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building;
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}
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#endif
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}
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void
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@ -302,35 +292,21 @@ CStreaming::Update(void)
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if(CTimer::GetIsPaused())
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return;
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#ifndef MIAMI
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train = FindPlayerTrain();
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if(train && train->GetPosition().z < 0.0f){
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RequestSubway();
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requestedSubway = true;
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}else if(!ms_disableStreaming)
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AddModelsToRequestList(TheCamera.GetPosition());
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#else
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LoadBigBuildingsWhenNeeded();
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if(!ms_disableStreaming && TheCamera.GetPosition().z < 55.0f)
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AddModelsToRequestList(TheCamera.GetPosition());
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#endif
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DeleteFarAwayRwObjects(TheCamera.GetPosition());
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if(!ms_disableStreaming &&
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#ifndef MIAMI
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!CCutsceneMgr::IsRunning() &&
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!requestedSubway &&
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!CGame::playingIntro &&
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#else
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!CCutsceneMgr::IsCutsceneProcessing() &&
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#endif
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ms_numModelsRequested < 5 &&
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!CRenderer::m_loadingPriority
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#ifdef MIAMI
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&& CGame::currArea == 0
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// replay is also MIAMI
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#endif
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#ifdef FIX_BUGS
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&& !CReplay::IsPlayingBack()
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#endif
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@ -341,16 +317,6 @@ CStreaming::Update(void)
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LoadRequestedModels();
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#ifdef MIAMI
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if(CWorld::Players[0].m_pRemoteVehicle){
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CColStore::AddCollisionNeededAtPosn(FindPlayerCoors());
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CColStore::LoadCollision(CWorld::Players[0].m_pRemoteVehicle->GetPosition());
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CColStore::EnsureCollisionIsInMemory(CWorld::Players[0].m_pRemoteVehicle->GetPosition());
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}else{
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CColStore::LoadCollision(FindPlayerCoors());
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CColStore::EnsureCollisionIsInMemory(FindPlayerCoors());
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}
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#endif
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for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
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prev = si->m_prev;
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@ -409,7 +375,6 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
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imgSelector = n<<24;
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assert(sizeof(direntry) == 32);
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while(CFileMgr::Read(fd, (char*)&direntry, sizeof(direntry))){
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#ifndef MIAMI
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dot = strchr(direntry.name, '.');
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if(dot) *dot = '\0';
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if(direntry.size > (uint32)ms_streamingBufferSize)
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@ -452,64 +417,6 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
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}
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}else
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lastID = -1;
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#else
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bool bAddToStreaming = false;
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if(direntry.size > (uint32)ms_streamingBufferSize)
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ms_streamingBufferSize = direntry.size;
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direntry.name[23] = '\0';
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dot = strchr(direntry.name, '.');
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if(dot == nil || dot-direntry.name > 20){
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debug("%s is too long\n", direntry.name);
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lastID = -1;
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continue;
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}
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*dot = '\0';
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if(!CGeneral::faststricmp(dot+1, "DFF")){
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if(CModelInfo::GetModelInfo(direntry.name, &modelId)){
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bAddToStreaming = true;
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}else{
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#ifdef FIX_BUGS
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// remember which cdimage this came from
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ms_pExtraObjectsDir->AddItem(direntry, n);
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#else
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ms_pExtraObjectsDir->AddItem(direntry);
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#endif
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lastID = -1;
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}
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}else if(!CGeneral::faststricmp(dot+1, "TXD")){
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modelId = CTxdStore::FindTxdSlot(direntry.name);
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if(modelId == -1)
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modelId = CTxdStore::AddTxdSlot(direntry.name);
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modelId += STREAM_OFFSET_TXD;
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bAddToStreaming = true;
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}else if(!CGeneral::faststricmp(dot+1, "COL")){
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modelId = CColStore::FindColSlot(direntry.name);
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if(modelId == -1)
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modelId = CColStore::AddColSlot(direntry.name);
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modelId += STREAM_OFFSET_COL;
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bAddToStreaming = true;
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// TODO: IFP
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}else{
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*dot = '.';
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lastID = -1;
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}
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if(bAddToStreaming){
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if(ms_aInfoForModel[modelId].GetCdSize()){
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debug("%s.%s appears more than once in %s\n", direntry.name, dot+1, dirname);
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lastID = -1;
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}else{
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direntry.offset |= imgSelector;
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ms_aInfoForModel[modelId].SetCdPosnAndSize(direntry.offset, direntry.size);
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if(lastID != -1)
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ms_aInfoForModel[lastID].m_nextID = modelId;
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lastID = modelId;
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}
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}
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#endif
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}
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CFileMgr::CloseFile(fd);
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@ -533,7 +440,6 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
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stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem);
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if(streamId < STREAM_OFFSET_TXD){
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//--MIAMI: also check animation
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// Model
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mi = CModelInfo::GetModelInfo(streamId);
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@ -575,11 +481,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
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RwStreamClose(stream, &mem);
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return false;
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}
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#ifndef MIAMI
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}else{
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#else
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}else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){
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#endif
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// Txd
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assert(streamId < NUMSTREAMINFO);
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if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY) == 0 &&
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@ -604,22 +506,10 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
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RwStreamClose(stream, &mem);
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return false;
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}
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#ifdef MIAMI
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}else if(streamId >= STREAM_OFFSET_COL && streamId < NUMSTREAMINFO){
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if(!CColStore::LoadCol(streamId-STREAM_OFFSET_COL, mem.start, mem.length)){
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debug("Failed to load %s.col\n", CColStore::GetColName(streamId - STREAM_OFFSET_COL));
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RemoveModel(streamId);
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ReRequestModel(streamId);
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RwStreamClose(stream, &mem);
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return false;
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}
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// TODO: IFPs
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#endif
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}
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RwStreamClose(stream, &mem);
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#ifndef MIAMI
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// We shouldn't even end up here unless load was successful
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if(!success){
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ReRequestModel(streamId);
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@ -629,7 +519,6 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
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debug("Failed to load %s.txd\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD));
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return false;
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}
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#endif
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if(streamId < STREAM_OFFSET_TXD){
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// Model
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@ -648,11 +537,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
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if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0)
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ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList);
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}
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#ifndef MIAMI
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}else{
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#else
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}else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){ // TODO: animations
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#endif
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// Txd
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if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0)
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ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList);
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@ -667,23 +552,10 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
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endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
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timeDiff = endTime - startTime;
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if(timeDiff > 5){
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#ifndef MIAMI
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if(streamId < STREAM_OFFSET_TXD)
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debug("model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetName(), timeDiff);
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else
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debug("txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff);
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#else
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// TODO: is this inlined?
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static char objname[32];
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if(streamId < STREAM_OFFSET_TXD)
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sprintf(objname, "%s.dff", CModelInfo::GetModelInfo(streamId)->GetName());
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else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL)
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sprintf(objname, "%s.txd", CTxdStore::GetTxdName(streamId-STREAM_OFFSET_TXD));
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else if(streamId >= STREAM_OFFSET_COL && streamId < NUMSTREAMINFO)
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sprintf(objname, "%s.col", CColStore::GetColName(streamId-STREAM_OFFSET_COL));
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// TODO: IFP
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debug("%s took %d ms\n", objname, timeDiff);
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#endif
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}
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return true;
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@ -841,11 +713,7 @@ CStreaming::RequestSubway(void)
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}
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}
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#ifndef MIAMI
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#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY
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#else
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#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE
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#endif
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void
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CStreaming::RequestBigBuildings(eLevelName level)
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@ -857,54 +725,12 @@ CStreaming::RequestBigBuildings(eLevelName level)
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for(i = n; i >= 0; i--){
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b = CPools::GetBuildingPool()->GetSlot(i);
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if(b && b->bIsBIGBuilding && b->m_level == level)
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#ifdef MIAMI
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if(!b->bStreamBIGBuilding)
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#endif
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RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
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}
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RequestIslands(level);
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#ifndef MIAMI
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ms_hasLoadedLODs = false;
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#endif
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}
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#ifdef MIAMI
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void
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CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos)
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{
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int i, n;
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CBuilding *b;
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n = CPools::GetBuildingPool()->GetSize()-1;
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for(i = n; i >= 0; i--){
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b = CPools::GetBuildingPool()->GetSlot(i);
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if(b && b->bIsBIGBuilding && b->m_level == level)
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if(b->bStreamBIGBuilding){
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if(CRenderer::ShouldModelBeStreamed(b))
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RequestModel(b->GetModelIndex(), 0);
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}else
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RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
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}
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RequestIslands(level);
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}
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void
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CStreaming::InstanceBigBuildings(eLevelName level, const CVector &pos)
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{
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int i, n;
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CBuilding *b;
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n = CPools::GetBuildingPool()->GetSize()-1;
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for(i = n; i >= 0; i--){
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b = CPools::GetBuildingPool()->GetSlot(i);
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if(b && b->bIsBIGBuilding && b->m_level == level &&
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b->bStreamBIGBuilding && b->m_rwObject == nil)
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if(CRenderer::ShouldModelBeStreamed(b))
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b->CreateRwObject();
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}
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}
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#endif
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void
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CStreaming::RequestIslands(eLevelName level)
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{
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@ -1002,20 +828,10 @@ CStreaming::RemoveModel(int32 id)
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return;
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if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){
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#ifndef MIAMI
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if(id < STREAM_OFFSET_TXD)
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CModelInfo::GetModelInfo(id)->DeleteRwObject();
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else
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CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
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#else
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if(id < STREAM_OFFSET_TXD)
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CModelInfo::GetModelInfo(id)->DeleteRwObject();
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else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL)
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CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
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else if(id >= STREAM_OFFSET_COL && id < NUMSTREAMINFO)
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CColStore::RemoveCol(id - STREAM_OFFSET_COL);
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// TODO: IFP
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#endif
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ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE;
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}
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@ -1034,26 +850,15 @@ CStreaming::RemoveModel(int32 id)
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}
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if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_STARTED){
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#ifndef MIAMI
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if(id < STREAM_OFFSET_TXD)
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RpClumpGtaCancelStream();
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else
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CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
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#else
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if(id < STREAM_OFFSET_TXD)
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RpClumpGtaCancelStream();
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else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL)
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CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
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else if(id >= STREAM_OFFSET_COL && id < NUMSTREAMINFO)
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CColStore::RemoveCol(id - STREAM_OFFSET_COL);
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// TODO: IFP
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#endif
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}
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ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED;
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}
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//--MIAMI: change islands
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void
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CStreaming::RemoveUnusedBuildings(eLevelName level)
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{
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@ -1065,7 +870,6 @@ CStreaming::RemoveUnusedBuildings(eLevelName level)
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RemoveBuildings(LEVEL_SUBURBAN);
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}
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//--MIAMI: done
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void
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CStreaming::RemoveBuildings(eLevelName level)
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{
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@ -1126,7 +930,6 @@ CStreaming::RemoveBuildings(eLevelName level)
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}
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}
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//--MIAMI: change islands
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void
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CStreaming::RemoveUnusedBigBuildings(eLevelName level)
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{
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@ -1155,21 +958,6 @@ DeleteIsland(CEntity *island)
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void
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CStreaming::RemoveIslandsNotUsed(eLevelName level)
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{
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#ifdef MIAMI
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int i;
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if(pIslandLODindustEntity == nil)
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for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
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CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
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if(building == nil)
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continue;
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if(building->GetModelIndex() == islandLODindust) pIslandLODindustEntity = building;
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if(building->GetModelIndex() == islandLODcomInd) pIslandLODcomIndEntity = building;
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if(building->GetModelIndex() == islandLODcomSub) pIslandLODcomSubEntity = building;
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if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building;
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if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building;
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}
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#endif
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switch(level){
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case LEVEL_INDUSTRIAL:
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DeleteIsland(pIslandLODindustEntity);
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@ -1196,7 +984,6 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level)
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}
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}
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//--MIAMI: done
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void
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CStreaming::RemoveBigBuildings(eLevelName level)
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{
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@ -1400,7 +1187,6 @@ CStreaming::IsObjectInCdImage(int32 id)
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return ms_aInfoForModel[id].GetCdPosnAndSize(posn, size);
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}
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#ifndef MIAMI
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void
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CStreaming::HaveAllBigBuildingsLoaded(eLevelName level)
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{
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@ -1435,7 +1221,6 @@ CStreaming::HaveAllBigBuildingsLoaded(eLevelName level)
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RemoveUnusedBigBuildings(level);
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ms_hasLoadedLODs = true;
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}
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||||
#endif
|
||||
|
||||
void
|
||||
CStreaming::SetModelIsDeletable(int32 id)
|
||||
|
@ -1669,44 +1454,6 @@ CStreaming::RemoveCurrentZonesModels(void)
|
|||
ms_loadedGangCars = 0;
|
||||
}
|
||||
|
||||
#ifdef MIAMI
|
||||
void
|
||||
CStreaming::LoadBigBuildingsWhenNeeded(void)
|
||||
{
|
||||
// Very much like CCollision::Update and CCollision::LoadCollisionWhenINeedIt
|
||||
if(CCutsceneMgr::IsCutsceneProcessing())
|
||||
return;
|
||||
|
||||
if(CTheZones::m_CurrLevel == LEVEL_NONE ||
|
||||
CTheZones::m_CurrLevel == CGame::currLevel)
|
||||
return;
|
||||
|
||||
CTimer::Suspend();
|
||||
CGame::currLevel = CTheZones::m_CurrLevel;
|
||||
DMAudio.SetEffectsFadeVol(0);
|
||||
CPad::StopPadsShaking();
|
||||
CCollision::LoadCollisionScreen(CGame::currLevel);
|
||||
DMAudio.Service();
|
||||
|
||||
// CPopulation::DealWithZoneChange is unused in VC
|
||||
RemoveUnusedBigBuildings(CGame::currLevel);
|
||||
RemoveUnusedBuildings(CGame::currLevel);
|
||||
RemoveUnusedModelsInLoadedList();
|
||||
CGame::TidyUpMemory(true, true);
|
||||
|
||||
CReplay::EmptyReplayBuffer();
|
||||
if(CGame::currLevel != LEVEL_NONE)
|
||||
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
|
||||
|
||||
CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition());
|
||||
CStreaming::LoadAllRequestedModels(true);
|
||||
|
||||
CGame::TidyUpMemory(true, true);
|
||||
CTimer::Resume();
|
||||
DMAudio.SetEffectsFadeVol(127);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
// Find starting offset of the cdimage we next want to read
|
||||
// Not useful at all on PC...
|
||||
|
@ -2691,33 +2438,11 @@ CStreaming::LoadScene(const CVector &pos)
|
|||
CCullZones::ForceCullZoneCoors(pos);
|
||||
#endif
|
||||
DeleteAllRwObjects();
|
||||
#ifndef MIAMI
|
||||
AddModelsToRequestList(pos);
|
||||
CRadar::StreamRadarSections(pos);
|
||||
RemoveUnusedBigBuildings(level);
|
||||
RequestBigBuildings(level);
|
||||
LoadAllRequestedModels(false);
|
||||
#else
|
||||
if(level == LEVEL_NONE)
|
||||
level = CGame::currLevel;
|
||||
CGame::currLevel = level;
|
||||
RemoveUnusedBigBuildings(level);
|
||||
RequestBigBuildings(level, pos);
|
||||
RequestBigBuildings(LEVEL_NONE, pos);
|
||||
RemoveIslandsNotUsed(level);
|
||||
LoadAllRequestedModels(false);
|
||||
InstanceBigBuildings(level, pos);
|
||||
InstanceBigBuildings(LEVEL_NONE, pos);
|
||||
AddModelsToRequestList(pos);
|
||||
CRadar::StreamRadarSections(pos);
|
||||
|
||||
// TODO: stream zone vehicles
|
||||
LoadAllRequestedModels(false);
|
||||
// TODO: InstanceLoadedModels
|
||||
|
||||
for(int i = 0; i < NUMSTREAMINFO; i++)
|
||||
ms_aInfoForModel[i].m_flags &= ~STREAMFLAGS_20;
|
||||
#endif
|
||||
debug("End load scene\n");
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue