Remove Miami stuff

This commit is contained in:
Sergeanur 2020-05-05 18:04:18 +03:00
parent dfe0642195
commit 9960c41193
50 changed files with 14 additions and 2028 deletions

View file

@ -32,10 +32,6 @@
#include "Replay.h"
#endif
#include "main.h"
#ifdef MIAMI
#include "ColStore.h"
#include "DMAudio.h"
#endif
bool CStreaming::ms_disableStreaming;
bool CStreaming::ms_bLoadingBigModel;
@ -57,9 +53,7 @@ int32 CStreaming::ms_vehiclesLoaded[MAXVEHICLESLOADED];
int32 CStreaming::ms_lastVehicleDeleted;
CDirectory *CStreaming::ms_pExtraObjectsDir;
int32 CStreaming::ms_numPriorityRequests;
#ifndef MIAMI
bool CStreaming::ms_hasLoadedLODs;
#endif
int32 CStreaming::ms_currentPedGrp;
int32 CStreaming::ms_currentPedLoading;
int32 CStreaming::ms_lastCullZone;
@ -190,9 +184,7 @@ CStreaming::Init2(void)
ms_pExtraObjectsDir = new CDirectory(EXTRADIRSIZE);
ms_numPriorityRequests = 0;
#ifndef MIAMI
ms_hasLoadedLODs = true;
#endif
ms_currentPedGrp = -1;
ms_lastCullZone = -1; // unused because RemoveModelsNotVisibleFromCullzone is gone
ms_loadedGangs = 0;
@ -239,7 +231,6 @@ CStreaming::Init2(void)
CModelInfo::GetModelInfo("IslandLODsubIND", &islandLODsubInd);
CModelInfo::GetModelInfo("IslandLODsubCOM", &islandLODsubCom);
#ifndef MIAMI
for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
if(building == nil)
@ -250,7 +241,6 @@ CStreaming::Init2(void)
if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building;
if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building;
}
#endif
}
void
@ -302,35 +292,21 @@ CStreaming::Update(void)
if(CTimer::GetIsPaused())
return;
#ifndef MIAMI
train = FindPlayerTrain();
if(train && train->GetPosition().z < 0.0f){
RequestSubway();
requestedSubway = true;
}else if(!ms_disableStreaming)
AddModelsToRequestList(TheCamera.GetPosition());
#else
LoadBigBuildingsWhenNeeded();
if(!ms_disableStreaming && TheCamera.GetPosition().z < 55.0f)
AddModelsToRequestList(TheCamera.GetPosition());
#endif
DeleteFarAwayRwObjects(TheCamera.GetPosition());
if(!ms_disableStreaming &&
#ifndef MIAMI
!CCutsceneMgr::IsRunning() &&
!requestedSubway &&
!CGame::playingIntro &&
#else
!CCutsceneMgr::IsCutsceneProcessing() &&
#endif
ms_numModelsRequested < 5 &&
!CRenderer::m_loadingPriority
#ifdef MIAMI
&& CGame::currArea == 0
// replay is also MIAMI
#endif
#ifdef FIX_BUGS
&& !CReplay::IsPlayingBack()
#endif
@ -341,16 +317,6 @@ CStreaming::Update(void)
LoadRequestedModels();
#ifdef MIAMI
if(CWorld::Players[0].m_pRemoteVehicle){
CColStore::AddCollisionNeededAtPosn(FindPlayerCoors());
CColStore::LoadCollision(CWorld::Players[0].m_pRemoteVehicle->GetPosition());
CColStore::EnsureCollisionIsInMemory(CWorld::Players[0].m_pRemoteVehicle->GetPosition());
}else{
CColStore::LoadCollision(FindPlayerCoors());
CColStore::EnsureCollisionIsInMemory(FindPlayerCoors());
}
#endif
for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
prev = si->m_prev;
@ -409,7 +375,6 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
imgSelector = n<<24;
assert(sizeof(direntry) == 32);
while(CFileMgr::Read(fd, (char*)&direntry, sizeof(direntry))){
#ifndef MIAMI
dot = strchr(direntry.name, '.');
if(dot) *dot = '\0';
if(direntry.size > (uint32)ms_streamingBufferSize)
@ -452,64 +417,6 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
}
}else
lastID = -1;
#else
bool bAddToStreaming = false;
if(direntry.size > (uint32)ms_streamingBufferSize)
ms_streamingBufferSize = direntry.size;
direntry.name[23] = '\0';
dot = strchr(direntry.name, '.');
if(dot == nil || dot-direntry.name > 20){
debug("%s is too long\n", direntry.name);
lastID = -1;
continue;
}
*dot = '\0';
if(!CGeneral::faststricmp(dot+1, "DFF")){
if(CModelInfo::GetModelInfo(direntry.name, &modelId)){
bAddToStreaming = true;
}else{
#ifdef FIX_BUGS
// remember which cdimage this came from
ms_pExtraObjectsDir->AddItem(direntry, n);
#else
ms_pExtraObjectsDir->AddItem(direntry);
#endif
lastID = -1;
}
}else if(!CGeneral::faststricmp(dot+1, "TXD")){
modelId = CTxdStore::FindTxdSlot(direntry.name);
if(modelId == -1)
modelId = CTxdStore::AddTxdSlot(direntry.name);
modelId += STREAM_OFFSET_TXD;
bAddToStreaming = true;
}else if(!CGeneral::faststricmp(dot+1, "COL")){
modelId = CColStore::FindColSlot(direntry.name);
if(modelId == -1)
modelId = CColStore::AddColSlot(direntry.name);
modelId += STREAM_OFFSET_COL;
bAddToStreaming = true;
// TODO: IFP
}else{
*dot = '.';
lastID = -1;
}
if(bAddToStreaming){
if(ms_aInfoForModel[modelId].GetCdSize()){
debug("%s.%s appears more than once in %s\n", direntry.name, dot+1, dirname);
lastID = -1;
}else{
direntry.offset |= imgSelector;
ms_aInfoForModel[modelId].SetCdPosnAndSize(direntry.offset, direntry.size);
if(lastID != -1)
ms_aInfoForModel[lastID].m_nextID = modelId;
lastID = modelId;
}
}
#endif
}
CFileMgr::CloseFile(fd);
@ -533,7 +440,6 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem);
if(streamId < STREAM_OFFSET_TXD){
//--MIAMI: also check animation
// Model
mi = CModelInfo::GetModelInfo(streamId);
@ -575,11 +481,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
RwStreamClose(stream, &mem);
return false;
}
#ifndef MIAMI
}else{
#else
}else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){
#endif
// Txd
assert(streamId < NUMSTREAMINFO);
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY) == 0 &&
@ -604,22 +506,10 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
RwStreamClose(stream, &mem);
return false;
}
#ifdef MIAMI
}else if(streamId >= STREAM_OFFSET_COL && streamId < NUMSTREAMINFO){
if(!CColStore::LoadCol(streamId-STREAM_OFFSET_COL, mem.start, mem.length)){
debug("Failed to load %s.col\n", CColStore::GetColName(streamId - STREAM_OFFSET_COL));
RemoveModel(streamId);
ReRequestModel(streamId);
RwStreamClose(stream, &mem);
return false;
}
// TODO: IFPs
#endif
}
RwStreamClose(stream, &mem);
#ifndef MIAMI
// We shouldn't even end up here unless load was successful
if(!success){
ReRequestModel(streamId);
@ -629,7 +519,6 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
debug("Failed to load %s.txd\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD));
return false;
}
#endif
if(streamId < STREAM_OFFSET_TXD){
// Model
@ -648,11 +537,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0)
ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList);
}
#ifndef MIAMI
}else{
#else
}else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){ // TODO: animations
#endif
// Txd
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0)
ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList);
@ -667,23 +552,10 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
timeDiff = endTime - startTime;
if(timeDiff > 5){
#ifndef MIAMI
if(streamId < STREAM_OFFSET_TXD)
debug("model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetName(), timeDiff);
else
debug("txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff);
#else
// TODO: is this inlined?
static char objname[32];
if(streamId < STREAM_OFFSET_TXD)
sprintf(objname, "%s.dff", CModelInfo::GetModelInfo(streamId)->GetName());
else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL)
sprintf(objname, "%s.txd", CTxdStore::GetTxdName(streamId-STREAM_OFFSET_TXD));
else if(streamId >= STREAM_OFFSET_COL && streamId < NUMSTREAMINFO)
sprintf(objname, "%s.col", CColStore::GetColName(streamId-STREAM_OFFSET_COL));
// TODO: IFP
debug("%s took %d ms\n", objname, timeDiff);
#endif
}
return true;
@ -841,11 +713,7 @@ CStreaming::RequestSubway(void)
}
}
#ifndef MIAMI
#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY
#else
#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE
#endif
void
CStreaming::RequestBigBuildings(eLevelName level)
@ -857,54 +725,12 @@ CStreaming::RequestBigBuildings(eLevelName level)
for(i = n; i >= 0; i--){
b = CPools::GetBuildingPool()->GetSlot(i);
if(b && b->bIsBIGBuilding && b->m_level == level)
#ifdef MIAMI
if(!b->bStreamBIGBuilding)
#endif
RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
}
RequestIslands(level);
#ifndef MIAMI
ms_hasLoadedLODs = false;
#endif
}
#ifdef MIAMI
void
CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos)
{
int i, n;
CBuilding *b;
n = CPools::GetBuildingPool()->GetSize()-1;
for(i = n; i >= 0; i--){
b = CPools::GetBuildingPool()->GetSlot(i);
if(b && b->bIsBIGBuilding && b->m_level == level)
if(b->bStreamBIGBuilding){
if(CRenderer::ShouldModelBeStreamed(b))
RequestModel(b->GetModelIndex(), 0);
}else
RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
}
RequestIslands(level);
}
void
CStreaming::InstanceBigBuildings(eLevelName level, const CVector &pos)
{
int i, n;
CBuilding *b;
n = CPools::GetBuildingPool()->GetSize()-1;
for(i = n; i >= 0; i--){
b = CPools::GetBuildingPool()->GetSlot(i);
if(b && b->bIsBIGBuilding && b->m_level == level &&
b->bStreamBIGBuilding && b->m_rwObject == nil)
if(CRenderer::ShouldModelBeStreamed(b))
b->CreateRwObject();
}
}
#endif
void
CStreaming::RequestIslands(eLevelName level)
{
@ -1002,20 +828,10 @@ CStreaming::RemoveModel(int32 id)
return;
if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){
#ifndef MIAMI
if(id < STREAM_OFFSET_TXD)
CModelInfo::GetModelInfo(id)->DeleteRwObject();
else
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
#else
if(id < STREAM_OFFSET_TXD)
CModelInfo::GetModelInfo(id)->DeleteRwObject();
else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL)
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
else if(id >= STREAM_OFFSET_COL && id < NUMSTREAMINFO)
CColStore::RemoveCol(id - STREAM_OFFSET_COL);
// TODO: IFP
#endif
ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE;
}
@ -1034,26 +850,15 @@ CStreaming::RemoveModel(int32 id)
}
if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_STARTED){
#ifndef MIAMI
if(id < STREAM_OFFSET_TXD)
RpClumpGtaCancelStream();
else
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
#else
if(id < STREAM_OFFSET_TXD)
RpClumpGtaCancelStream();
else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL)
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
else if(id >= STREAM_OFFSET_COL && id < NUMSTREAMINFO)
CColStore::RemoveCol(id - STREAM_OFFSET_COL);
// TODO: IFP
#endif
}
ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED;
}
//--MIAMI: change islands
void
CStreaming::RemoveUnusedBuildings(eLevelName level)
{
@ -1065,7 +870,6 @@ CStreaming::RemoveUnusedBuildings(eLevelName level)
RemoveBuildings(LEVEL_SUBURBAN);
}
//--MIAMI: done
void
CStreaming::RemoveBuildings(eLevelName level)
{
@ -1126,7 +930,6 @@ CStreaming::RemoveBuildings(eLevelName level)
}
}
//--MIAMI: change islands
void
CStreaming::RemoveUnusedBigBuildings(eLevelName level)
{
@ -1155,21 +958,6 @@ DeleteIsland(CEntity *island)
void
CStreaming::RemoveIslandsNotUsed(eLevelName level)
{
#ifdef MIAMI
int i;
if(pIslandLODindustEntity == nil)
for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
if(building == nil)
continue;
if(building->GetModelIndex() == islandLODindust) pIslandLODindustEntity = building;
if(building->GetModelIndex() == islandLODcomInd) pIslandLODcomIndEntity = building;
if(building->GetModelIndex() == islandLODcomSub) pIslandLODcomSubEntity = building;
if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building;
if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building;
}
#endif
switch(level){
case LEVEL_INDUSTRIAL:
DeleteIsland(pIslandLODindustEntity);
@ -1196,7 +984,6 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level)
}
}
//--MIAMI: done
void
CStreaming::RemoveBigBuildings(eLevelName level)
{
@ -1400,7 +1187,6 @@ CStreaming::IsObjectInCdImage(int32 id)
return ms_aInfoForModel[id].GetCdPosnAndSize(posn, size);
}
#ifndef MIAMI
void
CStreaming::HaveAllBigBuildingsLoaded(eLevelName level)
{
@ -1435,7 +1221,6 @@ CStreaming::HaveAllBigBuildingsLoaded(eLevelName level)
RemoveUnusedBigBuildings(level);
ms_hasLoadedLODs = true;
}
#endif
void
CStreaming::SetModelIsDeletable(int32 id)
@ -1669,44 +1454,6 @@ CStreaming::RemoveCurrentZonesModels(void)
ms_loadedGangCars = 0;
}
#ifdef MIAMI
void
CStreaming::LoadBigBuildingsWhenNeeded(void)
{
// Very much like CCollision::Update and CCollision::LoadCollisionWhenINeedIt
if(CCutsceneMgr::IsCutsceneProcessing())
return;
if(CTheZones::m_CurrLevel == LEVEL_NONE ||
CTheZones::m_CurrLevel == CGame::currLevel)
return;
CTimer::Suspend();
CGame::currLevel = CTheZones::m_CurrLevel;
DMAudio.SetEffectsFadeVol(0);
CPad::StopPadsShaking();
CCollision::LoadCollisionScreen(CGame::currLevel);
DMAudio.Service();
// CPopulation::DealWithZoneChange is unused in VC
RemoveUnusedBigBuildings(CGame::currLevel);
RemoveUnusedBuildings(CGame::currLevel);
RemoveUnusedModelsInLoadedList();
CGame::TidyUpMemory(true, true);
CReplay::EmptyReplayBuffer();
if(CGame::currLevel != LEVEL_NONE)
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition());
CStreaming::LoadAllRequestedModels(true);
CGame::TidyUpMemory(true, true);
CTimer::Resume();
DMAudio.SetEffectsFadeVol(127);
}
#endif
// Find starting offset of the cdimage we next want to read
// Not useful at all on PC...
@ -2691,33 +2438,11 @@ CStreaming::LoadScene(const CVector &pos)
CCullZones::ForceCullZoneCoors(pos);
#endif
DeleteAllRwObjects();
#ifndef MIAMI
AddModelsToRequestList(pos);
CRadar::StreamRadarSections(pos);
RemoveUnusedBigBuildings(level);
RequestBigBuildings(level);
LoadAllRequestedModels(false);
#else
if(level == LEVEL_NONE)
level = CGame::currLevel;
CGame::currLevel = level;
RemoveUnusedBigBuildings(level);
RequestBigBuildings(level, pos);
RequestBigBuildings(LEVEL_NONE, pos);
RemoveIslandsNotUsed(level);
LoadAllRequestedModels(false);
InstanceBigBuildings(level, pos);
InstanceBigBuildings(LEVEL_NONE, pos);
AddModelsToRequestList(pos);
CRadar::StreamRadarSections(pos);
// TODO: stream zone vehicles
LoadAllRequestedModels(false);
// TODO: InstanceLoadedModels
for(int i = 0; i < NUMSTREAMINFO; i++)
ms_aInfoForModel[i].m_flags &= ~STREAMFLAGS_20;
#endif
debug("End load scene\n");
}