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Remove Miami stuff
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50 changed files with 14 additions and 2028 deletions
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@ -109,10 +109,8 @@ CBoat::GetComponentWorldPosition(int32 component, CVector &pos)
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void
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CBoat::ProcessControl(void)
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{
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#ifndef MIAMI
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if(m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
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return;
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#endif
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bool onLand = m_fDamageImpulse > 0.0f && m_vecDamageNormal.z > 0.1f;
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