add debug render groups

This commit is contained in:
aap 2021-02-18 12:21:52 +01:00
parent bb8b823c30
commit 996772faf2
21 changed files with 136 additions and 1 deletions

View file

@ -1068,6 +1068,8 @@ CShadows::SetRenderModeForShadowType(uint8 ShadowType)
void
CShadows::RenderStoredShadows(void)
{
PUSH_RENDERGROUP("CShadows::RenderStoredShadows");
RenderBuffer::ClearRenderBuffer();
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
@ -1241,12 +1243,16 @@ CShadows::RenderStoredShadows(void)
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void *)rwTEXTUREADDRESSWRAP);
ShadowsStoredToBeRendered = 0;
POP_RENDERGROUP();
}
void
CShadows::RenderStaticShadows(void)
{
PUSH_RENDERGROUP("CShadows::RenderStaticShadows");
RenderBuffer::ClearRenderBuffer();
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
@ -1313,6 +1319,8 @@ CShadows::RenderStaticShadows(void)
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE);
POP_RENDERGROUP();
}